emul/compact/src/main/java/java/lang/ref/package.html
changeset 771 4252bfc396fc
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     1.2 +++ b/emul/compact/src/main/java/java/lang/ref/package.html	Tue Feb 26 14:55:55 2013 +0100
     1.3 @@ -0,0 +1,147 @@
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     1.5 + Copyright (c) 1998, 2003, Oracle and/or its affiliates. All rights reserved.
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    1.17 + version 2 for more details (a copy is included in the LICENSE file that
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    1.28 +
    1.29 +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
    1.30 +<html>
    1.31 +<body bgcolor="white">
    1.32 +
    1.33 +
    1.34 +Provides reference-object classes, which support a limited degree of
    1.35 +interaction with the garbage collector.  A program may use a reference object
    1.36 +to maintain a reference to some other object in such a way that the latter
    1.37 +object may still be reclaimed by the collector.  A program may also arrange to
    1.38 +be notified some time after the collector has determined that the reachability
    1.39 +of a given object has changed.
    1.40 +
    1.41 +
    1.42 +<h2>Package Specification</h2>
    1.43 +
    1.44 +A <em>reference object</em> encapsulates a reference to some other object so
    1.45 +that the reference itself may be examined and manipulated like any other
    1.46 +object.  Three types of reference objects are provided, each weaker than the
    1.47 +last: <em>soft</em>, <em>weak</em>, and <em>phantom</em>.  Each type
    1.48 +corresponds to a different level of reachability, as defined below.  Soft
    1.49 +references are for implementing memory-sensitive caches, weak references are
    1.50 +for implementing canonicalizing mappings that do not prevent their keys (or
    1.51 +values) from being reclaimed, and phantom references are for scheduling
    1.52 +pre-mortem cleanup actions in a more flexible way than is possible with the
    1.53 +Java finalization mechanism.
    1.54 +
    1.55 +<p> Each reference-object type is implemented by a subclass of the abstract
    1.56 +base <code>{@link java.lang.ref.Reference}</code> class.  An instance of one of
    1.57 +these subclasses encapsulates a single reference to a particular object, called
    1.58 +the <em>referent</em>.  Every reference object provides methods for getting and
    1.59 +clearing the reference.  Aside from the clearing operation reference objects
    1.60 +are otherwise immutable, so no <code>set</code> operation is provided.  A
    1.61 +program may further subclass these subclasses, adding whatever fields and
    1.62 +methods are required for its purposes, or it may use these subclasses without
    1.63 +change.
    1.64 +
    1.65 +
    1.66 +<h3>Notification</h3>
    1.67 +
    1.68 +A program may request to be notified of changes in an object's reachability by
    1.69 +<em>registering</em> an appropriate reference object with a <em>reference
    1.70 +queue</em> at the time the reference object is created.  Some time after the
    1.71 +garbage collector determines that the reachability of the referent has changed
    1.72 +to the value corresponding to the type of the reference, it will add the
    1.73 +reference to the associated queue.  At this point, the reference is considered
    1.74 +to be <em>enqueued</em>.  The program may remove references from a queue either
    1.75 +by polling or by blocking until a reference becomes available.  Reference
    1.76 +queues are implemented by the <code>{@link java.lang.ref.ReferenceQueue}</code>
    1.77 +class.
    1.78 +
    1.79 +<p> The relationship between a registered reference object and its queue is
    1.80 +one-sided.  That is, a queue does not keep track of the references that are
    1.81 +registered with it.  If a registered reference becomes unreachable itself, then
    1.82 +it will never be enqueued.  It is the responsibility of the program using
    1.83 +reference objects to ensure that the objects remain reachable for as long as
    1.84 +the program is interested in their referents.
    1.85 +
    1.86 +<p> While some programs will choose to dedicate a thread to removing reference
    1.87 +objects from one or more queues and processing them, this is by no means
    1.88 +necessary.  A tactic that often works well is to examine a reference queue in
    1.89 +the course of performing some other fairly-frequent action.  For example, a
    1.90 +hashtable that uses weak references to implement weak keys could poll its
    1.91 +reference queue each time the table is accessed.  This is how the <code>{@link
    1.92 +java.util.WeakHashMap}</code> class works.  Because the <code>{@link
    1.93 +java.lang.ref.ReferenceQueue#poll ReferenceQueue.poll}</code> method simply
    1.94 +checks an internal data structure, this check will add little overhead to the
    1.95 +hashtable access methods.
    1.96 +
    1.97 +
    1.98 +<h3>Automatically-cleared references</h3>
    1.99 +
   1.100 +Soft and weak references are automatically cleared by the collector before
   1.101 +being added to the queues with which they are registered, if any.  Therefore
   1.102 +soft and weak references need not be registered with a queue in order to be
   1.103 +useful, while phantom references do.  An object that is reachable via phantom
   1.104 +references will remain so until all such references are cleared or themselves
   1.105 +become unreachable.
   1.106 +
   1.107 +
   1.108 +<a name="reachability"></a>
   1.109 +<h3>Reachability</h3>
   1.110 +
   1.111 +Going from strongest to weakest, the different levels of reachability reflect
   1.112 +the life cycle of an object.  They are operationally defined as follows:
   1.113 +
   1.114 +<ul>
   1.115 +
   1.116 +<li> An object is <em>strongly reachable</em> if it can be reached by some
   1.117 +thread without traversing any reference objects.  A newly-created object is
   1.118 +strongly reachable by the thread that created it.
   1.119 +
   1.120 +<li> An object is <em>softly reachable</em> if it is not strongly reachable but
   1.121 +can be reached by traversing a soft reference.
   1.122 +
   1.123 +<li> An object is <em>weakly reachable</em> if it is neither strongly nor
   1.124 +softly reachable but can be reached by traversing a weak reference.  When the
   1.125 +weak references to a weakly-reachable object are cleared, the object becomes
   1.126 +eligible for finalization.
   1.127 +
   1.128 +<li> An object is <em>phantom reachable</em> if it is neither strongly, softly,
   1.129 +nor weakly reachable, it has been finalized, and some phantom reference refers
   1.130 +to it.
   1.131 +
   1.132 +<li> Finally, an object is <em>unreachable</em>, and therefore eligible for
   1.133 +reclamation, when it is not reachable in any of the above ways.
   1.134 +
   1.135 +</ul>
   1.136 +
   1.137 +
   1.138 +@author	  Mark Reinhold
   1.139 +@since	  1.2
   1.140 +
   1.141 +<!--
   1.142 +<h2>Related Documentation</h2>
   1.143 +
   1.144 +For overviews, tutorials, examples, guides, and tool documentation, please see:
   1.145 +<ul>
   1.146 +  <li><a href="">##### REFER TO NON-SPEC DOCUMENTATION HERE #####</a>
   1.147 +</ul>
   1.148 +-->
   1.149 +</body>
   1.150 +</html>