emul/mini/src/main/java/java/lang/Object.java
author Jaroslav Tulach <jaroslav.tulach@apidesign.org>
Sat, 26 Jan 2013 08:47:05 +0100
changeset 592 5e13b1ac2886
parent 479 34931e381886
child 749 3d1585c82d67
permissions -rw-r--r--
In order to support fields of the same name in subclasses we are now prefixing them with name of the class that defines them. To provide convenient way to access them from generated bytecode and also directly from JavaScript, there is a getter/setter function for each field. It starts with _ followed by the field name. If called with a parameter, it sets the field, with a parameter it just returns it.
     1 /*
     2  * Copyright (c) 1994, 2010, Oracle and/or its affiliates. All rights reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.  Oracle designates this
     8  * particular file as subject to the "Classpath" exception as provided
     9  * by Oracle in the LICENSE file that accompanied this code.
    10  *
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    14  * version 2 for more details (a copy is included in the LICENSE file that
    15  * accompanied this code).
    16  *
    17  * You should have received a copy of the GNU General Public License version
    18  * 2 along with this work; if not, write to the Free Software Foundation,
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    20  *
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
    22  * or visit www.oracle.com if you need additional information or have any
    23  * questions.
    24  */
    25 
    26 package java.lang;
    27 
    28 import java.lang.reflect.Array;
    29 import org.apidesign.bck2brwsr.core.JavaScriptBody;
    30 import org.apidesign.bck2brwsr.core.JavaScriptPrototype;
    31 
    32 /**
    33  * Class {@code Object} is the root of the class hierarchy.
    34  * Every class has {@code Object} as a superclass. All objects,
    35  * including arrays, implement the methods of this class.
    36  *
    37  * @author  unascribed
    38  * @see     java.lang.Class
    39  * @since   JDK1.0
    40  */
    41 @JavaScriptPrototype(container = "Object.prototype", prototype = "new Object")
    42 public class Object {
    43 
    44     private static void registerNatives() {
    45         try {
    46             Array.get(null, 0);
    47         } catch (Throwable ex) {
    48             // ignore
    49         }
    50     }
    51     static {
    52         registerNatives();
    53     }
    54 
    55     /**
    56      * Returns the runtime class of this {@code Object}. The returned
    57      * {@code Class} object is the object that is locked by {@code
    58      * static synchronized} methods of the represented class.
    59      *
    60      * <p><b>The actual result type is {@code Class<? extends |X|>}
    61      * where {@code |X|} is the erasure of the static type of the
    62      * expression on which {@code getClass} is called.</b> For
    63      * example, no cast is required in this code fragment:</p>
    64      *
    65      * <p>
    66      * {@code Number n = 0;                             }<br>
    67      * {@code Class<? extends Number> c = n.getClass(); }
    68      * </p>
    69      *
    70      * @return The {@code Class} object that represents the runtime
    71      *         class of this object.
    72      * @see    Class Literals, section 15.8.2 of
    73      *         <cite>The Java&trade; Language Specification</cite>.
    74      */
    75     @JavaScriptBody(args={}, body="return this.constructor.$class;")
    76     public final native Class<?> getClass();
    77 
    78     /**
    79      * Returns a hash code value for the object. This method is
    80      * supported for the benefit of hash tables such as those provided by
    81      * {@link java.util.HashMap}.
    82      * <p>
    83      * The general contract of {@code hashCode} is:
    84      * <ul>
    85      * <li>Whenever it is invoked on the same object more than once during
    86      *     an execution of a Java application, the {@code hashCode} method
    87      *     must consistently return the same integer, provided no information
    88      *     used in {@code equals} comparisons on the object is modified.
    89      *     This integer need not remain consistent from one execution of an
    90      *     application to another execution of the same application.
    91      * <li>If two objects are equal according to the {@code equals(Object)}
    92      *     method, then calling the {@code hashCode} method on each of
    93      *     the two objects must produce the same integer result.
    94      * <li>It is <em>not</em> required that if two objects are unequal
    95      *     according to the {@link java.lang.Object#equals(java.lang.Object)}
    96      *     method, then calling the {@code hashCode} method on each of the
    97      *     two objects must produce distinct integer results.  However, the
    98      *     programmer should be aware that producing distinct integer results
    99      *     for unequal objects may improve the performance of hash tables.
   100      * </ul>
   101      * <p>
   102      * As much as is reasonably practical, the hashCode method defined by
   103      * class {@code Object} does return distinct integers for distinct
   104      * objects. (This is typically implemented by converting the internal
   105      * address of the object into an integer, but this implementation
   106      * technique is not required by the
   107      * Java<font size="-2"><sup>TM</sup></font> programming language.)
   108      *
   109      * @return  a hash code value for this object.
   110      * @see     java.lang.Object#equals(java.lang.Object)
   111      * @see     java.lang.System#identityHashCode
   112      */
   113     @JavaScriptBody(args = {}, body = 
   114         "if (this.$hashCode) return this.$hashCode;\n"
   115         + "var h = this.computeHashCode__I();\n"
   116         + "return this.$hashCode = h & h;"
   117     )
   118     public native int hashCode();
   119 
   120     @JavaScriptBody(args = {}, body = "Math.random() * Math.pow(2, 32);")
   121     native int computeHashCode();
   122     
   123     /**
   124      * Indicates whether some other object is "equal to" this one.
   125      * <p>
   126      * The {@code equals} method implements an equivalence relation
   127      * on non-null object references:
   128      * <ul>
   129      * <li>It is <i>reflexive</i>: for any non-null reference value
   130      *     {@code x}, {@code x.equals(x)} should return
   131      *     {@code true}.
   132      * <li>It is <i>symmetric</i>: for any non-null reference values
   133      *     {@code x} and {@code y}, {@code x.equals(y)}
   134      *     should return {@code true} if and only if
   135      *     {@code y.equals(x)} returns {@code true}.
   136      * <li>It is <i>transitive</i>: for any non-null reference values
   137      *     {@code x}, {@code y}, and {@code z}, if
   138      *     {@code x.equals(y)} returns {@code true} and
   139      *     {@code y.equals(z)} returns {@code true}, then
   140      *     {@code x.equals(z)} should return {@code true}.
   141      * <li>It is <i>consistent</i>: for any non-null reference values
   142      *     {@code x} and {@code y}, multiple invocations of
   143      *     {@code x.equals(y)} consistently return {@code true}
   144      *     or consistently return {@code false}, provided no
   145      *     information used in {@code equals} comparisons on the
   146      *     objects is modified.
   147      * <li>For any non-null reference value {@code x},
   148      *     {@code x.equals(null)} should return {@code false}.
   149      * </ul>
   150      * <p>
   151      * The {@code equals} method for class {@code Object} implements
   152      * the most discriminating possible equivalence relation on objects;
   153      * that is, for any non-null reference values {@code x} and
   154      * {@code y}, this method returns {@code true} if and only
   155      * if {@code x} and {@code y} refer to the same object
   156      * ({@code x == y} has the value {@code true}).
   157      * <p>
   158      * Note that it is generally necessary to override the {@code hashCode}
   159      * method whenever this method is overridden, so as to maintain the
   160      * general contract for the {@code hashCode} method, which states
   161      * that equal objects must have equal hash codes.
   162      *
   163      * @param   obj   the reference object with which to compare.
   164      * @return  {@code true} if this object is the same as the obj
   165      *          argument; {@code false} otherwise.
   166      * @see     #hashCode()
   167      * @see     java.util.HashMap
   168      */
   169     public boolean equals(Object obj) {
   170         return (this == obj);
   171     }
   172 
   173     /**
   174      * Creates and returns a copy of this object.  The precise meaning
   175      * of "copy" may depend on the class of the object. The general
   176      * intent is that, for any object {@code x}, the expression:
   177      * <blockquote>
   178      * <pre>
   179      * x.clone() != x</pre></blockquote>
   180      * will be true, and that the expression:
   181      * <blockquote>
   182      * <pre>
   183      * x.clone().getClass() == x.getClass()</pre></blockquote>
   184      * will be {@code true}, but these are not absolute requirements.
   185      * While it is typically the case that:
   186      * <blockquote>
   187      * <pre>
   188      * x.clone().equals(x)</pre></blockquote>
   189      * will be {@code true}, this is not an absolute requirement.
   190      * <p>
   191      * By convention, the returned object should be obtained by calling
   192      * {@code super.clone}.  If a class and all of its superclasses (except
   193      * {@code Object}) obey this convention, it will be the case that
   194      * {@code x.clone().getClass() == x.getClass()}.
   195      * <p>
   196      * By convention, the object returned by this method should be independent
   197      * of this object (which is being cloned).  To achieve this independence,
   198      * it may be necessary to modify one or more fields of the object returned
   199      * by {@code super.clone} before returning it.  Typically, this means
   200      * copying any mutable objects that comprise the internal "deep structure"
   201      * of the object being cloned and replacing the references to these
   202      * objects with references to the copies.  If a class contains only
   203      * primitive fields or references to immutable objects, then it is usually
   204      * the case that no fields in the object returned by {@code super.clone}
   205      * need to be modified.
   206      * <p>
   207      * The method {@code clone} for class {@code Object} performs a
   208      * specific cloning operation. First, if the class of this object does
   209      * not implement the interface {@code Cloneable}, then a
   210      * {@code CloneNotSupportedException} is thrown. Note that all arrays
   211      * are considered to implement the interface {@code Cloneable} and that
   212      * the return type of the {@code clone} method of an array type {@code T[]}
   213      * is {@code T[]} where T is any reference or primitive type.
   214      * Otherwise, this method creates a new instance of the class of this
   215      * object and initializes all its fields with exactly the contents of
   216      * the corresponding fields of this object, as if by assignment; the
   217      * contents of the fields are not themselves cloned. Thus, this method
   218      * performs a "shallow copy" of this object, not a "deep copy" operation.
   219      * <p>
   220      * The class {@code Object} does not itself implement the interface
   221      * {@code Cloneable}, so calling the {@code clone} method on an object
   222      * whose class is {@code Object} will result in throwing an
   223      * exception at run time.
   224      *
   225      * @return     a clone of this instance.
   226      * @exception  CloneNotSupportedException  if the object's class does not
   227      *               support the {@code Cloneable} interface. Subclasses
   228      *               that override the {@code clone} method can also
   229      *               throw this exception to indicate that an instance cannot
   230      *               be cloned.
   231      * @see java.lang.Cloneable
   232      */
   233     protected Object clone() throws CloneNotSupportedException {
   234         Object ret = clone(this);
   235         if (ret == null) {
   236             throw new CloneNotSupportedException(getClass().getName());
   237         }
   238         return ret;
   239     }
   240 
   241     @JavaScriptBody(args = "self", body = 
   242           "\nif (!self.$instOf_java_lang_Cloneable) {"
   243         + "\n  return null;"
   244         + "\n} else {"
   245         + "\n  var clone = self.constructor(true);"
   246         + "\n  var props = Object.getOwnPropertyNames(self);"
   247         + "\n  for (var i = 0; i < props.length; i++) {"
   248         + "\n    var p = props[i];"
   249         + "\n    clone[p] = self[p];"
   250         + "\n  };"
   251         + "\n  return clone;"
   252         + "\n}"
   253     )
   254     private static native Object clone(Object self) throws CloneNotSupportedException;
   255 
   256     /**
   257      * Returns a string representation of the object. In general, the
   258      * {@code toString} method returns a string that
   259      * "textually represents" this object. The result should
   260      * be a concise but informative representation that is easy for a
   261      * person to read.
   262      * It is recommended that all subclasses override this method.
   263      * <p>
   264      * The {@code toString} method for class {@code Object}
   265      * returns a string consisting of the name of the class of which the
   266      * object is an instance, the at-sign character `{@code @}', and
   267      * the unsigned hexadecimal representation of the hash code of the
   268      * object. In other words, this method returns a string equal to the
   269      * value of:
   270      * <blockquote>
   271      * <pre>
   272      * getClass().getName() + '@' + Integer.toHexString(hashCode())
   273      * </pre></blockquote>
   274      *
   275      * @return  a string representation of the object.
   276      */
   277     public String toString() {
   278         return getClass().getName() + "@" + Integer.toHexString(hashCode());
   279     }
   280 
   281     /**
   282      * Wakes up a single thread that is waiting on this object's
   283      * monitor. If any threads are waiting on this object, one of them
   284      * is chosen to be awakened. The choice is arbitrary and occurs at
   285      * the discretion of the implementation. A thread waits on an object's
   286      * monitor by calling one of the {@code wait} methods.
   287      * <p>
   288      * The awakened thread will not be able to proceed until the current
   289      * thread relinquishes the lock on this object. The awakened thread will
   290      * compete in the usual manner with any other threads that might be
   291      * actively competing to synchronize on this object; for example, the
   292      * awakened thread enjoys no reliable privilege or disadvantage in being
   293      * the next thread to lock this object.
   294      * <p>
   295      * This method should only be called by a thread that is the owner
   296      * of this object's monitor. A thread becomes the owner of the
   297      * object's monitor in one of three ways:
   298      * <ul>
   299      * <li>By executing a synchronized instance method of that object.
   300      * <li>By executing the body of a {@code synchronized} statement
   301      *     that synchronizes on the object.
   302      * <li>For objects of type {@code Class,} by executing a
   303      *     synchronized static method of that class.
   304      * </ul>
   305      * <p>
   306      * Only one thread at a time can own an object's monitor.
   307      *
   308      * @exception  IllegalMonitorStateException  if the current thread is not
   309      *               the owner of this object's monitor.
   310      * @see        java.lang.Object#notifyAll()
   311      * @see        java.lang.Object#wait()
   312      */
   313     public final native void notify();
   314 
   315     /**
   316      * Wakes up all threads that are waiting on this object's monitor. A
   317      * thread waits on an object's monitor by calling one of the
   318      * {@code wait} methods.
   319      * <p>
   320      * The awakened threads will not be able to proceed until the current
   321      * thread relinquishes the lock on this object. The awakened threads
   322      * will compete in the usual manner with any other threads that might
   323      * be actively competing to synchronize on this object; for example,
   324      * the awakened threads enjoy no reliable privilege or disadvantage in
   325      * being the next thread to lock this object.
   326      * <p>
   327      * This method should only be called by a thread that is the owner
   328      * of this object's monitor. See the {@code notify} method for a
   329      * description of the ways in which a thread can become the owner of
   330      * a monitor.
   331      *
   332      * @exception  IllegalMonitorStateException  if the current thread is not
   333      *               the owner of this object's monitor.
   334      * @see        java.lang.Object#notify()
   335      * @see        java.lang.Object#wait()
   336      */
   337     public final native void notifyAll();
   338 
   339     /**
   340      * Causes the current thread to wait until either another thread invokes the
   341      * {@link java.lang.Object#notify()} method or the
   342      * {@link java.lang.Object#notifyAll()} method for this object, or a
   343      * specified amount of time has elapsed.
   344      * <p>
   345      * The current thread must own this object's monitor.
   346      * <p>
   347      * This method causes the current thread (call it <var>T</var>) to
   348      * place itself in the wait set for this object and then to relinquish
   349      * any and all synchronization claims on this object. Thread <var>T</var>
   350      * becomes disabled for thread scheduling purposes and lies dormant
   351      * until one of four things happens:
   352      * <ul>
   353      * <li>Some other thread invokes the {@code notify} method for this
   354      * object and thread <var>T</var> happens to be arbitrarily chosen as
   355      * the thread to be awakened.
   356      * <li>Some other thread invokes the {@code notifyAll} method for this
   357      * object.
   358      * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
   359      * thread <var>T</var>.
   360      * <li>The specified amount of real time has elapsed, more or less.  If
   361      * {@code timeout} is zero, however, then real time is not taken into
   362      * consideration and the thread simply waits until notified.
   363      * </ul>
   364      * The thread <var>T</var> is then removed from the wait set for this
   365      * object and re-enabled for thread scheduling. It then competes in the
   366      * usual manner with other threads for the right to synchronize on the
   367      * object; once it has gained control of the object, all its
   368      * synchronization claims on the object are restored to the status quo
   369      * ante - that is, to the situation as of the time that the {@code wait}
   370      * method was invoked. Thread <var>T</var> then returns from the
   371      * invocation of the {@code wait} method. Thus, on return from the
   372      * {@code wait} method, the synchronization state of the object and of
   373      * thread {@code T} is exactly as it was when the {@code wait} method
   374      * was invoked.
   375      * <p>
   376      * A thread can also wake up without being notified, interrupted, or
   377      * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
   378      * occur in practice, applications must guard against it by testing for
   379      * the condition that should have caused the thread to be awakened, and
   380      * continuing to wait if the condition is not satisfied.  In other words,
   381      * waits should always occur in loops, like this one:
   382      * <pre>
   383      *     synchronized (obj) {
   384      *         while (&lt;condition does not hold&gt;)
   385      *             obj.wait(timeout);
   386      *         ... // Perform action appropriate to condition
   387      *     }
   388      * </pre>
   389      * (For more information on this topic, see Section 3.2.3 in Doug Lea's
   390      * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
   391      * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
   392      * Language Guide" (Addison-Wesley, 2001).
   393      *
   394      * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
   395      * interrupted} by any thread before or while it is waiting, then an
   396      * {@code InterruptedException} is thrown.  This exception is not
   397      * thrown until the lock status of this object has been restored as
   398      * described above.
   399      *
   400      * <p>
   401      * Note that the {@code wait} method, as it places the current thread
   402      * into the wait set for this object, unlocks only this object; any
   403      * other objects on which the current thread may be synchronized remain
   404      * locked while the thread waits.
   405      * <p>
   406      * This method should only be called by a thread that is the owner
   407      * of this object's monitor. See the {@code notify} method for a
   408      * description of the ways in which a thread can become the owner of
   409      * a monitor.
   410      *
   411      * @param      timeout   the maximum time to wait in milliseconds.
   412      * @exception  IllegalArgumentException      if the value of timeout is
   413      *               negative.
   414      * @exception  IllegalMonitorStateException  if the current thread is not
   415      *               the owner of the object's monitor.
   416      * @exception  InterruptedException if any thread interrupted the
   417      *             current thread before or while the current thread
   418      *             was waiting for a notification.  The <i>interrupted
   419      *             status</i> of the current thread is cleared when
   420      *             this exception is thrown.
   421      * @see        java.lang.Object#notify()
   422      * @see        java.lang.Object#notifyAll()
   423      */
   424     public final native void wait(long timeout) throws InterruptedException;
   425 
   426     /**
   427      * Causes the current thread to wait until another thread invokes the
   428      * {@link java.lang.Object#notify()} method or the
   429      * {@link java.lang.Object#notifyAll()} method for this object, or
   430      * some other thread interrupts the current thread, or a certain
   431      * amount of real time has elapsed.
   432      * <p>
   433      * This method is similar to the {@code wait} method of one
   434      * argument, but it allows finer control over the amount of time to
   435      * wait for a notification before giving up. The amount of real time,
   436      * measured in nanoseconds, is given by:
   437      * <blockquote>
   438      * <pre>
   439      * 1000000*timeout+nanos</pre></blockquote>
   440      * <p>
   441      * In all other respects, this method does the same thing as the
   442      * method {@link #wait(long)} of one argument. In particular,
   443      * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
   444      * <p>
   445      * The current thread must own this object's monitor. The thread
   446      * releases ownership of this monitor and waits until either of the
   447      * following two conditions has occurred:
   448      * <ul>
   449      * <li>Another thread notifies threads waiting on this object's monitor
   450      *     to wake up either through a call to the {@code notify} method
   451      *     or the {@code notifyAll} method.
   452      * <li>The timeout period, specified by {@code timeout}
   453      *     milliseconds plus {@code nanos} nanoseconds arguments, has
   454      *     elapsed.
   455      * </ul>
   456      * <p>
   457      * The thread then waits until it can re-obtain ownership of the
   458      * monitor and resumes execution.
   459      * <p>
   460      * As in the one argument version, interrupts and spurious wakeups are
   461      * possible, and this method should always be used in a loop:
   462      * <pre>
   463      *     synchronized (obj) {
   464      *         while (&lt;condition does not hold&gt;)
   465      *             obj.wait(timeout, nanos);
   466      *         ... // Perform action appropriate to condition
   467      *     }
   468      * </pre>
   469      * This method should only be called by a thread that is the owner
   470      * of this object's monitor. See the {@code notify} method for a
   471      * description of the ways in which a thread can become the owner of
   472      * a monitor.
   473      *
   474      * @param      timeout   the maximum time to wait in milliseconds.
   475      * @param      nanos      additional time, in nanoseconds range
   476      *                       0-999999.
   477      * @exception  IllegalArgumentException      if the value of timeout is
   478      *                      negative or the value of nanos is
   479      *                      not in the range 0-999999.
   480      * @exception  IllegalMonitorStateException  if the current thread is not
   481      *               the owner of this object's monitor.
   482      * @exception  InterruptedException if any thread interrupted the
   483      *             current thread before or while the current thread
   484      *             was waiting for a notification.  The <i>interrupted
   485      *             status</i> of the current thread is cleared when
   486      *             this exception is thrown.
   487      */
   488     public final void wait(long timeout, int nanos) throws InterruptedException {
   489         if (timeout < 0) {
   490             throw new IllegalArgumentException("timeout value is negative");
   491         }
   492 
   493         if (nanos < 0 || nanos > 999999) {
   494             throw new IllegalArgumentException(
   495                                 "nanosecond timeout value out of range");
   496         }
   497 
   498         if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
   499             timeout++;
   500         }
   501 
   502         wait(timeout);
   503     }
   504 
   505     /**
   506      * Causes the current thread to wait until another thread invokes the
   507      * {@link java.lang.Object#notify()} method or the
   508      * {@link java.lang.Object#notifyAll()} method for this object.
   509      * In other words, this method behaves exactly as if it simply
   510      * performs the call {@code wait(0)}.
   511      * <p>
   512      * The current thread must own this object's monitor. The thread
   513      * releases ownership of this monitor and waits until another thread
   514      * notifies threads waiting on this object's monitor to wake up
   515      * either through a call to the {@code notify} method or the
   516      * {@code notifyAll} method. The thread then waits until it can
   517      * re-obtain ownership of the monitor and resumes execution.
   518      * <p>
   519      * As in the one argument version, interrupts and spurious wakeups are
   520      * possible, and this method should always be used in a loop:
   521      * <pre>
   522      *     synchronized (obj) {
   523      *         while (&lt;condition does not hold&gt;)
   524      *             obj.wait();
   525      *         ... // Perform action appropriate to condition
   526      *     }
   527      * </pre>
   528      * This method should only be called by a thread that is the owner
   529      * of this object's monitor. See the {@code notify} method for a
   530      * description of the ways in which a thread can become the owner of
   531      * a monitor.
   532      *
   533      * @exception  IllegalMonitorStateException  if the current thread is not
   534      *               the owner of the object's monitor.
   535      * @exception  InterruptedException if any thread interrupted the
   536      *             current thread before or while the current thread
   537      *             was waiting for a notification.  The <i>interrupted
   538      *             status</i> of the current thread is cleared when
   539      *             this exception is thrown.
   540      * @see        java.lang.Object#notify()
   541      * @see        java.lang.Object#notifyAll()
   542      */
   543     public final void wait() throws InterruptedException {
   544         wait(0);
   545     }
   546 
   547     /**
   548      * Called by the garbage collector on an object when garbage collection
   549      * determines that there are no more references to the object.
   550      * A subclass overrides the {@code finalize} method to dispose of
   551      * system resources or to perform other cleanup.
   552      * <p>
   553      * The general contract of {@code finalize} is that it is invoked
   554      * if and when the Java<font size="-2"><sup>TM</sup></font> virtual
   555      * machine has determined that there is no longer any
   556      * means by which this object can be accessed by any thread that has
   557      * not yet died, except as a result of an action taken by the
   558      * finalization of some other object or class which is ready to be
   559      * finalized. The {@code finalize} method may take any action, including
   560      * making this object available again to other threads; the usual purpose
   561      * of {@code finalize}, however, is to perform cleanup actions before
   562      * the object is irrevocably discarded. For example, the finalize method
   563      * for an object that represents an input/output connection might perform
   564      * explicit I/O transactions to break the connection before the object is
   565      * permanently discarded.
   566      * <p>
   567      * The {@code finalize} method of class {@code Object} performs no
   568      * special action; it simply returns normally. Subclasses of
   569      * {@code Object} may override this definition.
   570      * <p>
   571      * The Java programming language does not guarantee which thread will
   572      * invoke the {@code finalize} method for any given object. It is
   573      * guaranteed, however, that the thread that invokes finalize will not
   574      * be holding any user-visible synchronization locks when finalize is
   575      * invoked. If an uncaught exception is thrown by the finalize method,
   576      * the exception is ignored and finalization of that object terminates.
   577      * <p>
   578      * After the {@code finalize} method has been invoked for an object, no
   579      * further action is taken until the Java virtual machine has again
   580      * determined that there is no longer any means by which this object can
   581      * be accessed by any thread that has not yet died, including possible
   582      * actions by other objects or classes which are ready to be finalized,
   583      * at which point the object may be discarded.
   584      * <p>
   585      * The {@code finalize} method is never invoked more than once by a Java
   586      * virtual machine for any given object.
   587      * <p>
   588      * Any exception thrown by the {@code finalize} method causes
   589      * the finalization of this object to be halted, but is otherwise
   590      * ignored.
   591      *
   592      * @throws Throwable the {@code Exception} raised by this method
   593      */
   594     protected void finalize() throws Throwable { }
   595 }