emul/src/main/java/java/lang/Object.java
author Jaroslav Tulach <jaroslav.tulach@apidesign.org>
Sun, 02 Dec 2012 21:00:12 +0100
changeset 239 8ceee38f5840
parent 232 36f16c49bdef
child 249 001389026dbf
permissions -rw-r--r--
Ability to control prototypes. Making sure any JavaScript Object is instance of Java object
     1 /*
     2  * Copyright (c) 1994, 2010, Oracle and/or its affiliates. All rights reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.  Oracle designates this
     8  * particular file as subject to the "Classpath" exception as provided
     9  * by Oracle in the LICENSE file that accompanied this code.
    10  *
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    14  * version 2 for more details (a copy is included in the LICENSE file that
    15  * accompanied this code).
    16  *
    17  * You should have received a copy of the GNU General Public License version
    18  * 2 along with this work; if not, write to the Free Software Foundation,
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    20  *
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
    22  * or visit www.oracle.com if you need additional information or have any
    23  * questions.
    24  */
    25 
    26 package java.lang;
    27 
    28 import org.apidesign.bck2brwsr.core.JavaScriptBody;
    29 import org.apidesign.bck2brwsr.core.JavaScriptPrototype;
    30 
    31 /**
    32  * Class {@code Object} is the root of the class hierarchy.
    33  * Every class has {@code Object} as a superclass. All objects,
    34  * including arrays, implement the methods of this class.
    35  *
    36  * @author  unascribed
    37  * @see     java.lang.Class
    38  * @since   JDK1.0
    39  */
    40 @JavaScriptPrototype(container = "Object.prototype", prototype = "new Object")
    41 public class Object {
    42 
    43     @JavaScriptBody(args = {}, body = "")
    44     private static native void registerNatives();
    45     static {
    46         registerNatives();
    47     }
    48 
    49     /**
    50      * Returns the runtime class of this {@code Object}. The returned
    51      * {@code Class} object is the object that is locked by {@code
    52      * static synchronized} methods of the represented class.
    53      *
    54      * <p><b>The actual result type is {@code Class<? extends |X|>}
    55      * where {@code |X|} is the erasure of the static type of the
    56      * expression on which {@code getClass} is called.</b> For
    57      * example, no cast is required in this code fragment:</p>
    58      *
    59      * <p>
    60      * {@code Number n = 0;                             }<br>
    61      * {@code Class<? extends Number> c = n.getClass(); }
    62      * </p>
    63      *
    64      * @return The {@code Class} object that represents the runtime
    65      *         class of this object.
    66      * @see    Class Literals, section 15.8.2 of
    67      *         <cite>The Java&trade; Language Specification</cite>.
    68      */
    69     public final native Class<?> getClass();
    70 
    71     /**
    72      * Returns a hash code value for the object. This method is
    73      * supported for the benefit of hash tables such as those provided by
    74      * {@link java.util.HashMap}.
    75      * <p>
    76      * The general contract of {@code hashCode} is:
    77      * <ul>
    78      * <li>Whenever it is invoked on the same object more than once during
    79      *     an execution of a Java application, the {@code hashCode} method
    80      *     must consistently return the same integer, provided no information
    81      *     used in {@code equals} comparisons on the object is modified.
    82      *     This integer need not remain consistent from one execution of an
    83      *     application to another execution of the same application.
    84      * <li>If two objects are equal according to the {@code equals(Object)}
    85      *     method, then calling the {@code hashCode} method on each of
    86      *     the two objects must produce the same integer result.
    87      * <li>It is <em>not</em> required that if two objects are unequal
    88      *     according to the {@link java.lang.Object#equals(java.lang.Object)}
    89      *     method, then calling the {@code hashCode} method on each of the
    90      *     two objects must produce distinct integer results.  However, the
    91      *     programmer should be aware that producing distinct integer results
    92      *     for unequal objects may improve the performance of hash tables.
    93      * </ul>
    94      * <p>
    95      * As much as is reasonably practical, the hashCode method defined by
    96      * class {@code Object} does return distinct integers for distinct
    97      * objects. (This is typically implemented by converting the internal
    98      * address of the object into an integer, but this implementation
    99      * technique is not required by the
   100      * Java<font size="-2"><sup>TM</sup></font> programming language.)
   101      *
   102      * @return  a hash code value for this object.
   103      * @see     java.lang.Object#equals(java.lang.Object)
   104      * @see     java.lang.System#identityHashCode
   105      */
   106     public native int hashCode();
   107 
   108     /**
   109      * Indicates whether some other object is "equal to" this one.
   110      * <p>
   111      * The {@code equals} method implements an equivalence relation
   112      * on non-null object references:
   113      * <ul>
   114      * <li>It is <i>reflexive</i>: for any non-null reference value
   115      *     {@code x}, {@code x.equals(x)} should return
   116      *     {@code true}.
   117      * <li>It is <i>symmetric</i>: for any non-null reference values
   118      *     {@code x} and {@code y}, {@code x.equals(y)}
   119      *     should return {@code true} if and only if
   120      *     {@code y.equals(x)} returns {@code true}.
   121      * <li>It is <i>transitive</i>: for any non-null reference values
   122      *     {@code x}, {@code y}, and {@code z}, if
   123      *     {@code x.equals(y)} returns {@code true} and
   124      *     {@code y.equals(z)} returns {@code true}, then
   125      *     {@code x.equals(z)} should return {@code true}.
   126      * <li>It is <i>consistent</i>: for any non-null reference values
   127      *     {@code x} and {@code y}, multiple invocations of
   128      *     {@code x.equals(y)} consistently return {@code true}
   129      *     or consistently return {@code false}, provided no
   130      *     information used in {@code equals} comparisons on the
   131      *     objects is modified.
   132      * <li>For any non-null reference value {@code x},
   133      *     {@code x.equals(null)} should return {@code false}.
   134      * </ul>
   135      * <p>
   136      * The {@code equals} method for class {@code Object} implements
   137      * the most discriminating possible equivalence relation on objects;
   138      * that is, for any non-null reference values {@code x} and
   139      * {@code y}, this method returns {@code true} if and only
   140      * if {@code x} and {@code y} refer to the same object
   141      * ({@code x == y} has the value {@code true}).
   142      * <p>
   143      * Note that it is generally necessary to override the {@code hashCode}
   144      * method whenever this method is overridden, so as to maintain the
   145      * general contract for the {@code hashCode} method, which states
   146      * that equal objects must have equal hash codes.
   147      *
   148      * @param   obj   the reference object with which to compare.
   149      * @return  {@code true} if this object is the same as the obj
   150      *          argument; {@code false} otherwise.
   151      * @see     #hashCode()
   152      * @see     java.util.HashMap
   153      */
   154     public boolean equals(Object obj) {
   155         return (this == obj);
   156     }
   157 
   158     /**
   159      * Creates and returns a copy of this object.  The precise meaning
   160      * of "copy" may depend on the class of the object. The general
   161      * intent is that, for any object {@code x}, the expression:
   162      * <blockquote>
   163      * <pre>
   164      * x.clone() != x</pre></blockquote>
   165      * will be true, and that the expression:
   166      * <blockquote>
   167      * <pre>
   168      * x.clone().getClass() == x.getClass()</pre></blockquote>
   169      * will be {@code true}, but these are not absolute requirements.
   170      * While it is typically the case that:
   171      * <blockquote>
   172      * <pre>
   173      * x.clone().equals(x)</pre></blockquote>
   174      * will be {@code true}, this is not an absolute requirement.
   175      * <p>
   176      * By convention, the returned object should be obtained by calling
   177      * {@code super.clone}.  If a class and all of its superclasses (except
   178      * {@code Object}) obey this convention, it will be the case that
   179      * {@code x.clone().getClass() == x.getClass()}.
   180      * <p>
   181      * By convention, the object returned by this method should be independent
   182      * of this object (which is being cloned).  To achieve this independence,
   183      * it may be necessary to modify one or more fields of the object returned
   184      * by {@code super.clone} before returning it.  Typically, this means
   185      * copying any mutable objects that comprise the internal "deep structure"
   186      * of the object being cloned and replacing the references to these
   187      * objects with references to the copies.  If a class contains only
   188      * primitive fields or references to immutable objects, then it is usually
   189      * the case that no fields in the object returned by {@code super.clone}
   190      * need to be modified.
   191      * <p>
   192      * The method {@code clone} for class {@code Object} performs a
   193      * specific cloning operation. First, if the class of this object does
   194      * not implement the interface {@code Cloneable}, then a
   195      * {@code CloneNotSupportedException} is thrown. Note that all arrays
   196      * are considered to implement the interface {@code Cloneable} and that
   197      * the return type of the {@code clone} method of an array type {@code T[]}
   198      * is {@code T[]} where T is any reference or primitive type.
   199      * Otherwise, this method creates a new instance of the class of this
   200      * object and initializes all its fields with exactly the contents of
   201      * the corresponding fields of this object, as if by assignment; the
   202      * contents of the fields are not themselves cloned. Thus, this method
   203      * performs a "shallow copy" of this object, not a "deep copy" operation.
   204      * <p>
   205      * The class {@code Object} does not itself implement the interface
   206      * {@code Cloneable}, so calling the {@code clone} method on an object
   207      * whose class is {@code Object} will result in throwing an
   208      * exception at run time.
   209      *
   210      * @return     a clone of this instance.
   211      * @exception  CloneNotSupportedException  if the object's class does not
   212      *               support the {@code Cloneable} interface. Subclasses
   213      *               that override the {@code clone} method can also
   214      *               throw this exception to indicate that an instance cannot
   215      *               be cloned.
   216      * @see java.lang.Cloneable
   217      */
   218     protected native Object clone() throws CloneNotSupportedException;
   219 
   220     /**
   221      * Returns a string representation of the object. In general, the
   222      * {@code toString} method returns a string that
   223      * "textually represents" this object. The result should
   224      * be a concise but informative representation that is easy for a
   225      * person to read.
   226      * It is recommended that all subclasses override this method.
   227      * <p>
   228      * The {@code toString} method for class {@code Object}
   229      * returns a string consisting of the name of the class of which the
   230      * object is an instance, the at-sign character `{@code @}', and
   231      * the unsigned hexadecimal representation of the hash code of the
   232      * object. In other words, this method returns a string equal to the
   233      * value of:
   234      * <blockquote>
   235      * <pre>
   236      * getClass().getName() + '@' + Integer.toHexString(hashCode())
   237      * </pre></blockquote>
   238      *
   239      * @return  a string representation of the object.
   240      */
   241     public String toString() {
   242         return getClass().getName() + "@" + Integer.toHexString(hashCode());
   243     }
   244 
   245     /**
   246      * Wakes up a single thread that is waiting on this object's
   247      * monitor. If any threads are waiting on this object, one of them
   248      * is chosen to be awakened. The choice is arbitrary and occurs at
   249      * the discretion of the implementation. A thread waits on an object's
   250      * monitor by calling one of the {@code wait} methods.
   251      * <p>
   252      * The awakened thread will not be able to proceed until the current
   253      * thread relinquishes the lock on this object. The awakened thread will
   254      * compete in the usual manner with any other threads that might be
   255      * actively competing to synchronize on this object; for example, the
   256      * awakened thread enjoys no reliable privilege or disadvantage in being
   257      * the next thread to lock this object.
   258      * <p>
   259      * This method should only be called by a thread that is the owner
   260      * of this object's monitor. A thread becomes the owner of the
   261      * object's monitor in one of three ways:
   262      * <ul>
   263      * <li>By executing a synchronized instance method of that object.
   264      * <li>By executing the body of a {@code synchronized} statement
   265      *     that synchronizes on the object.
   266      * <li>For objects of type {@code Class,} by executing a
   267      *     synchronized static method of that class.
   268      * </ul>
   269      * <p>
   270      * Only one thread at a time can own an object's monitor.
   271      *
   272      * @exception  IllegalMonitorStateException  if the current thread is not
   273      *               the owner of this object's monitor.
   274      * @see        java.lang.Object#notifyAll()
   275      * @see        java.lang.Object#wait()
   276      */
   277     public final native void notify();
   278 
   279     /**
   280      * Wakes up all threads that are waiting on this object's monitor. A
   281      * thread waits on an object's monitor by calling one of the
   282      * {@code wait} methods.
   283      * <p>
   284      * The awakened threads will not be able to proceed until the current
   285      * thread relinquishes the lock on this object. The awakened threads
   286      * will compete in the usual manner with any other threads that might
   287      * be actively competing to synchronize on this object; for example,
   288      * the awakened threads enjoy no reliable privilege or disadvantage in
   289      * being the next thread to lock this object.
   290      * <p>
   291      * This method should only be called by a thread that is the owner
   292      * of this object's monitor. See the {@code notify} method for a
   293      * description of the ways in which a thread can become the owner of
   294      * a monitor.
   295      *
   296      * @exception  IllegalMonitorStateException  if the current thread is not
   297      *               the owner of this object's monitor.
   298      * @see        java.lang.Object#notify()
   299      * @see        java.lang.Object#wait()
   300      */
   301     public final native void notifyAll();
   302 
   303     /**
   304      * Causes the current thread to wait until either another thread invokes the
   305      * {@link java.lang.Object#notify()} method or the
   306      * {@link java.lang.Object#notifyAll()} method for this object, or a
   307      * specified amount of time has elapsed.
   308      * <p>
   309      * The current thread must own this object's monitor.
   310      * <p>
   311      * This method causes the current thread (call it <var>T</var>) to
   312      * place itself in the wait set for this object and then to relinquish
   313      * any and all synchronization claims on this object. Thread <var>T</var>
   314      * becomes disabled for thread scheduling purposes and lies dormant
   315      * until one of four things happens:
   316      * <ul>
   317      * <li>Some other thread invokes the {@code notify} method for this
   318      * object and thread <var>T</var> happens to be arbitrarily chosen as
   319      * the thread to be awakened.
   320      * <li>Some other thread invokes the {@code notifyAll} method for this
   321      * object.
   322      * <li>Some other thread {@linkplain Thread#interrupt() interrupts}
   323      * thread <var>T</var>.
   324      * <li>The specified amount of real time has elapsed, more or less.  If
   325      * {@code timeout} is zero, however, then real time is not taken into
   326      * consideration and the thread simply waits until notified.
   327      * </ul>
   328      * The thread <var>T</var> is then removed from the wait set for this
   329      * object and re-enabled for thread scheduling. It then competes in the
   330      * usual manner with other threads for the right to synchronize on the
   331      * object; once it has gained control of the object, all its
   332      * synchronization claims on the object are restored to the status quo
   333      * ante - that is, to the situation as of the time that the {@code wait}
   334      * method was invoked. Thread <var>T</var> then returns from the
   335      * invocation of the {@code wait} method. Thus, on return from the
   336      * {@code wait} method, the synchronization state of the object and of
   337      * thread {@code T} is exactly as it was when the {@code wait} method
   338      * was invoked.
   339      * <p>
   340      * A thread can also wake up without being notified, interrupted, or
   341      * timing out, a so-called <i>spurious wakeup</i>.  While this will rarely
   342      * occur in practice, applications must guard against it by testing for
   343      * the condition that should have caused the thread to be awakened, and
   344      * continuing to wait if the condition is not satisfied.  In other words,
   345      * waits should always occur in loops, like this one:
   346      * <pre>
   347      *     synchronized (obj) {
   348      *         while (&lt;condition does not hold&gt;)
   349      *             obj.wait(timeout);
   350      *         ... // Perform action appropriate to condition
   351      *     }
   352      * </pre>
   353      * (For more information on this topic, see Section 3.2.3 in Doug Lea's
   354      * "Concurrent Programming in Java (Second Edition)" (Addison-Wesley,
   355      * 2000), or Item 50 in Joshua Bloch's "Effective Java Programming
   356      * Language Guide" (Addison-Wesley, 2001).
   357      *
   358      * <p>If the current thread is {@linkplain java.lang.Thread#interrupt()
   359      * interrupted} by any thread before or while it is waiting, then an
   360      * {@code InterruptedException} is thrown.  This exception is not
   361      * thrown until the lock status of this object has been restored as
   362      * described above.
   363      *
   364      * <p>
   365      * Note that the {@code wait} method, as it places the current thread
   366      * into the wait set for this object, unlocks only this object; any
   367      * other objects on which the current thread may be synchronized remain
   368      * locked while the thread waits.
   369      * <p>
   370      * This method should only be called by a thread that is the owner
   371      * of this object's monitor. See the {@code notify} method for a
   372      * description of the ways in which a thread can become the owner of
   373      * a monitor.
   374      *
   375      * @param      timeout   the maximum time to wait in milliseconds.
   376      * @exception  IllegalArgumentException      if the value of timeout is
   377      *               negative.
   378      * @exception  IllegalMonitorStateException  if the current thread is not
   379      *               the owner of the object's monitor.
   380      * @exception  InterruptedException if any thread interrupted the
   381      *             current thread before or while the current thread
   382      *             was waiting for a notification.  The <i>interrupted
   383      *             status</i> of the current thread is cleared when
   384      *             this exception is thrown.
   385      * @see        java.lang.Object#notify()
   386      * @see        java.lang.Object#notifyAll()
   387      */
   388     public final native void wait(long timeout) throws InterruptedException;
   389 
   390     /**
   391      * Causes the current thread to wait until another thread invokes the
   392      * {@link java.lang.Object#notify()} method or the
   393      * {@link java.lang.Object#notifyAll()} method for this object, or
   394      * some other thread interrupts the current thread, or a certain
   395      * amount of real time has elapsed.
   396      * <p>
   397      * This method is similar to the {@code wait} method of one
   398      * argument, but it allows finer control over the amount of time to
   399      * wait for a notification before giving up. The amount of real time,
   400      * measured in nanoseconds, is given by:
   401      * <blockquote>
   402      * <pre>
   403      * 1000000*timeout+nanos</pre></blockquote>
   404      * <p>
   405      * In all other respects, this method does the same thing as the
   406      * method {@link #wait(long)} of one argument. In particular,
   407      * {@code wait(0, 0)} means the same thing as {@code wait(0)}.
   408      * <p>
   409      * The current thread must own this object's monitor. The thread
   410      * releases ownership of this monitor and waits until either of the
   411      * following two conditions has occurred:
   412      * <ul>
   413      * <li>Another thread notifies threads waiting on this object's monitor
   414      *     to wake up either through a call to the {@code notify} method
   415      *     or the {@code notifyAll} method.
   416      * <li>The timeout period, specified by {@code timeout}
   417      *     milliseconds plus {@code nanos} nanoseconds arguments, has
   418      *     elapsed.
   419      * </ul>
   420      * <p>
   421      * The thread then waits until it can re-obtain ownership of the
   422      * monitor and resumes execution.
   423      * <p>
   424      * As in the one argument version, interrupts and spurious wakeups are
   425      * possible, and this method should always be used in a loop:
   426      * <pre>
   427      *     synchronized (obj) {
   428      *         while (&lt;condition does not hold&gt;)
   429      *             obj.wait(timeout, nanos);
   430      *         ... // Perform action appropriate to condition
   431      *     }
   432      * </pre>
   433      * This method should only be called by a thread that is the owner
   434      * of this object's monitor. See the {@code notify} method for a
   435      * description of the ways in which a thread can become the owner of
   436      * a monitor.
   437      *
   438      * @param      timeout   the maximum time to wait in milliseconds.
   439      * @param      nanos      additional time, in nanoseconds range
   440      *                       0-999999.
   441      * @exception  IllegalArgumentException      if the value of timeout is
   442      *                      negative or the value of nanos is
   443      *                      not in the range 0-999999.
   444      * @exception  IllegalMonitorStateException  if the current thread is not
   445      *               the owner of this object's monitor.
   446      * @exception  InterruptedException if any thread interrupted the
   447      *             current thread before or while the current thread
   448      *             was waiting for a notification.  The <i>interrupted
   449      *             status</i> of the current thread is cleared when
   450      *             this exception is thrown.
   451      */
   452     public final void wait(long timeout, int nanos) throws InterruptedException {
   453         if (timeout < 0) {
   454             throw new IllegalArgumentException("timeout value is negative");
   455         }
   456 
   457         if (nanos < 0 || nanos > 999999) {
   458             throw new IllegalArgumentException(
   459                                 "nanosecond timeout value out of range");
   460         }
   461 
   462         if (nanos >= 500000 || (nanos != 0 && timeout == 0)) {
   463             timeout++;
   464         }
   465 
   466         wait(timeout);
   467     }
   468 
   469     /**
   470      * Causes the current thread to wait until another thread invokes the
   471      * {@link java.lang.Object#notify()} method or the
   472      * {@link java.lang.Object#notifyAll()} method for this object.
   473      * In other words, this method behaves exactly as if it simply
   474      * performs the call {@code wait(0)}.
   475      * <p>
   476      * The current thread must own this object's monitor. The thread
   477      * releases ownership of this monitor and waits until another thread
   478      * notifies threads waiting on this object's monitor to wake up
   479      * either through a call to the {@code notify} method or the
   480      * {@code notifyAll} method. The thread then waits until it can
   481      * re-obtain ownership of the monitor and resumes execution.
   482      * <p>
   483      * As in the one argument version, interrupts and spurious wakeups are
   484      * possible, and this method should always be used in a loop:
   485      * <pre>
   486      *     synchronized (obj) {
   487      *         while (&lt;condition does not hold&gt;)
   488      *             obj.wait();
   489      *         ... // Perform action appropriate to condition
   490      *     }
   491      * </pre>
   492      * This method should only be called by a thread that is the owner
   493      * of this object's monitor. See the {@code notify} method for a
   494      * description of the ways in which a thread can become the owner of
   495      * a monitor.
   496      *
   497      * @exception  IllegalMonitorStateException  if the current thread is not
   498      *               the owner of the object's monitor.
   499      * @exception  InterruptedException if any thread interrupted the
   500      *             current thread before or while the current thread
   501      *             was waiting for a notification.  The <i>interrupted
   502      *             status</i> of the current thread is cleared when
   503      *             this exception is thrown.
   504      * @see        java.lang.Object#notify()
   505      * @see        java.lang.Object#notifyAll()
   506      */
   507     public final void wait() throws InterruptedException {
   508         wait(0);
   509     }
   510 
   511     /**
   512      * Called by the garbage collector on an object when garbage collection
   513      * determines that there are no more references to the object.
   514      * A subclass overrides the {@code finalize} method to dispose of
   515      * system resources or to perform other cleanup.
   516      * <p>
   517      * The general contract of {@code finalize} is that it is invoked
   518      * if and when the Java<font size="-2"><sup>TM</sup></font> virtual
   519      * machine has determined that there is no longer any
   520      * means by which this object can be accessed by any thread that has
   521      * not yet died, except as a result of an action taken by the
   522      * finalization of some other object or class which is ready to be
   523      * finalized. The {@code finalize} method may take any action, including
   524      * making this object available again to other threads; the usual purpose
   525      * of {@code finalize}, however, is to perform cleanup actions before
   526      * the object is irrevocably discarded. For example, the finalize method
   527      * for an object that represents an input/output connection might perform
   528      * explicit I/O transactions to break the connection before the object is
   529      * permanently discarded.
   530      * <p>
   531      * The {@code finalize} method of class {@code Object} performs no
   532      * special action; it simply returns normally. Subclasses of
   533      * {@code Object} may override this definition.
   534      * <p>
   535      * The Java programming language does not guarantee which thread will
   536      * invoke the {@code finalize} method for any given object. It is
   537      * guaranteed, however, that the thread that invokes finalize will not
   538      * be holding any user-visible synchronization locks when finalize is
   539      * invoked. If an uncaught exception is thrown by the finalize method,
   540      * the exception is ignored and finalization of that object terminates.
   541      * <p>
   542      * After the {@code finalize} method has been invoked for an object, no
   543      * further action is taken until the Java virtual machine has again
   544      * determined that there is no longer any means by which this object can
   545      * be accessed by any thread that has not yet died, including possible
   546      * actions by other objects or classes which are ready to be finalized,
   547      * at which point the object may be discarded.
   548      * <p>
   549      * The {@code finalize} method is never invoked more than once by a Java
   550      * virtual machine for any given object.
   551      * <p>
   552      * Any exception thrown by the {@code finalize} method causes
   553      * the finalization of this object to be halted, but is otherwise
   554      * ignored.
   555      *
   556      * @throws Throwable the {@code Exception} raised by this method
   557      */
   558     protected void finalize() throws Throwable { }
   559 }