diff -r 4252bfc396fc -r d382dacfd73f emul/mini/src/main/java/java/lang/Math.java
--- a/emul/mini/src/main/java/java/lang/Math.java Tue Feb 26 14:55:55 2013 +0100
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1311 +0,0 @@
-/*
- * Copyright (c) 1994, 2011, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package java.lang;
-
-import org.apidesign.bck2brwsr.core.JavaScriptBody;
-
-
-/**
- * The class {@code Math} contains methods for performing basic
- * numeric operations such as the elementary exponential, logarithm,
- * square root, and trigonometric functions.
- *
- *
Unlike some of the numeric methods of class
- * {@code StrictMath}, all implementations of the equivalent
- * functions of class {@code Math} are not defined to return the
- * bit-for-bit same results. This relaxation permits
- * better-performing implementations where strict reproducibility is
- * not required.
- *
- *
By default many of the {@code Math} methods simply call
- * the equivalent method in {@code StrictMath} for their
- * implementation. Code generators are encouraged to use
- * platform-specific native libraries or microprocessor instructions,
- * where available, to provide higher-performance implementations of
- * {@code Math} methods. Such higher-performance
- * implementations still must conform to the specification for
- * {@code Math}.
- *
- *
The quality of implementation specifications concern two
- * properties, accuracy of the returned result and monotonicity of the
- * method. Accuracy of the floating-point {@code Math} methods
- * is measured in terms of ulps, units in the last place. For
- * a given floating-point format, an ulp of a specific real number
- * value is the distance between the two floating-point values
- * bracketing that numerical value. When discussing the accuracy of a
- * method as a whole rather than at a specific argument, the number of
- * ulps cited is for the worst-case error at any argument. If a
- * method always has an error less than 0.5 ulps, the method always
- * returns the floating-point number nearest the exact result; such a
- * method is correctly rounded. A correctly rounded method is
- * generally the best a floating-point approximation can be; however,
- * it is impractical for many floating-point methods to be correctly
- * rounded. Instead, for the {@code Math} class, a larger error
- * bound of 1 or 2 ulps is allowed for certain methods. Informally,
- * with a 1 ulp error bound, when the exact result is a representable
- * number, the exact result should be returned as the computed result;
- * otherwise, either of the two floating-point values which bracket
- * the exact result may be returned. For exact results large in
- * magnitude, one of the endpoints of the bracket may be infinite.
- * Besides accuracy at individual arguments, maintaining proper
- * relations between the method at different arguments is also
- * important. Therefore, most methods with more than 0.5 ulp errors
- * are required to be semi-monotonic: whenever the mathematical
- * function is non-decreasing, so is the floating-point approximation,
- * likewise, whenever the mathematical function is non-increasing, so
- * is the floating-point approximation. Not all approximations that
- * have 1 ulp accuracy will automatically meet the monotonicity
- * requirements.
- *
- * @author unascribed
- * @author Joseph D. Darcy
- * @since JDK1.0
- */
-
-public final class Math {
-
- /**
- * Don't let anyone instantiate this class.
- */
- private Math() {}
-
- /**
- * The {@code double} value that is closer than any other to
- * e, the base of the natural logarithms.
- */
- public static final double E = 2.7182818284590452354;
-
- /**
- * The {@code double} value that is closer than any other to
- * pi, the ratio of the circumference of a circle to its
- * diameter.
- */
- public static final double PI = 3.14159265358979323846;
-
- /**
- * Returns the trigonometric sine of an angle. Special cases:
- *
- If the argument is NaN or an infinity, then the
- * result is NaN.
- *
- If the argument is zero, then the result is a zero with the
- * same sign as the argument.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a an angle, in radians.
- * @return the sine of the argument.
- */
- @JavaScriptBody(args="a", body="return Math.sin(a);")
- public static double sin(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the trigonometric cosine of an angle. Special cases:
- *
- If the argument is NaN or an infinity, then the
- * result is NaN.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a an angle, in radians.
- * @return the cosine of the argument.
- */
- @JavaScriptBody(args="a", body="return Math.cos(a);")
- public static double cos(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the trigonometric tangent of an angle. Special cases:
- *
- If the argument is NaN or an infinity, then the result
- * is NaN.
- *
- If the argument is zero, then the result is a zero with the
- * same sign as the argument.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a an angle, in radians.
- * @return the tangent of the argument.
- */
- @JavaScriptBody(args="a", body="return Math.tan(a);")
- public static double tan(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the arc sine of a value; the returned angle is in the
- * range -pi/2 through pi/2. Special cases:
- *
- If the argument is NaN or its absolute value is greater
- * than 1, then the result is NaN.
- *
- If the argument is zero, then the result is a zero with the
- * same sign as the argument.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a the value whose arc sine is to be returned.
- * @return the arc sine of the argument.
- */
- @JavaScriptBody(args="a", body="return Math.asin(a);")
- public static double asin(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the arc cosine of a value; the returned angle is in the
- * range 0.0 through pi. Special case:
- *
- If the argument is NaN or its absolute value is greater
- * than 1, then the result is NaN.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a the value whose arc cosine is to be returned.
- * @return the arc cosine of the argument.
- */
- @JavaScriptBody(args="a", body="return Math.acos(a);")
- public static double acos(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the arc tangent of a value; the returned angle is in the
- * range -pi/2 through pi/2. Special cases:
- *
- If the argument is NaN, then the result is NaN.
- *
- If the argument is zero, then the result is a zero with the
- * same sign as the argument.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a the value whose arc tangent is to be returned.
- * @return the arc tangent of the argument.
- */
- @JavaScriptBody(args="a", body="return Math.atan(a);")
- public static double atan(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Converts an angle measured in degrees to an approximately
- * equivalent angle measured in radians. The conversion from
- * degrees to radians is generally inexact.
- *
- * @param angdeg an angle, in degrees
- * @return the measurement of the angle {@code angdeg}
- * in radians.
- * @since 1.2
- */
- public static double toRadians(double angdeg) {
- return angdeg / 180.0 * PI;
- }
-
- /**
- * Converts an angle measured in radians to an approximately
- * equivalent angle measured in degrees. The conversion from
- * radians to degrees is generally inexact; users should
- * not expect {@code cos(toRadians(90.0))} to exactly
- * equal {@code 0.0}.
- *
- * @param angrad an angle, in radians
- * @return the measurement of the angle {@code angrad}
- * in degrees.
- * @since 1.2
- */
- public static double toDegrees(double angrad) {
- return angrad * 180.0 / PI;
- }
-
- /**
- * Returns Euler's number e raised to the power of a
- * {@code double} value. Special cases:
- *
- If the argument is NaN, the result is NaN.
- *
- If the argument is positive infinity, then the result is
- * positive infinity.
- *
- If the argument is negative infinity, then the result is
- * positive zero.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a the exponent to raise e to.
- * @return the value e{@code a},
- * where e is the base of the natural logarithms.
- */
- @JavaScriptBody(args="a", body="return Math.exp(a);")
- public static double exp(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the natural logarithm (base e) of a {@code double}
- * value. Special cases:
- *
- If the argument is NaN or less than zero, then the result
- * is NaN.
- *
- If the argument is positive infinity, then the result is
- * positive infinity.
- *
- If the argument is positive zero or negative zero, then the
- * result is negative infinity.
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a a value
- * @return the value ln {@code a}, the natural logarithm of
- * {@code a}.
- */
- @JavaScriptBody(args="a", body="return Math.log(a);")
- public static double log(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the base 10 logarithm of a {@code double} value.
- * Special cases:
- *
- *
- If the argument is NaN or less than zero, then the result
- * is NaN.
- *
- If the argument is positive infinity, then the result is
- * positive infinity.
- *
- If the argument is positive zero or negative zero, then the
- * result is negative infinity.
- *
- If the argument is equal to 10n for
- * integer n, then the result is n.
- *
- *
- * The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a a value
- * @return the base 10 logarithm of {@code a}.
- * @since 1.5
- */
- @JavaScriptBody(args="a", body="return Math.log(a) / Math.LN10;")
- public static double log10(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the correctly rounded positive square root of a
- * {@code double} value.
- * Special cases:
- *
- If the argument is NaN or less than zero, then the result
- * is NaN.
- *
- If the argument is positive infinity, then the result is positive
- * infinity.
- *
- If the argument is positive zero or negative zero, then the
- * result is the same as the argument.
- * Otherwise, the result is the {@code double} value closest to
- * the true mathematical square root of the argument value.
- *
- * @param a a value.
- * @return the positive square root of {@code a}.
- * If the argument is NaN or less than zero, the result is NaN.
- */
- @JavaScriptBody(args="a", body="return Math.sqrt(a);")
- public static double sqrt(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the smallest (closest to negative infinity)
- * {@code double} value that is greater than or equal to the
- * argument and is equal to a mathematical integer. Special cases:
- * - If the argument value is already equal to a
- * mathematical integer, then the result is the same as the
- * argument.
- If the argument is NaN or an infinity or
- * positive zero or negative zero, then the result is the same as
- * the argument.
- If the argument value is less than zero but
- * greater than -1.0, then the result is negative zero.
Note
- * that the value of {@code Math.ceil(x)} is exactly the
- * value of {@code -Math.floor(-x)}.
- *
- *
- * @param a a value.
- * @return the smallest (closest to negative infinity)
- * floating-point value that is greater than or equal to
- * the argument and is equal to a mathematical integer.
- */
- @JavaScriptBody(args="a", body="return Math.ceil(a);")
- public static double ceil(double a) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the largest (closest to positive infinity)
- * {@code double} value that is less than or equal to the
- * argument and is equal to a mathematical integer. Special cases:
- * - If the argument value is already equal to a
- * mathematical integer, then the result is the same as the
- * argument.
- If the argument is NaN or an infinity or
- * positive zero or negative zero, then the result is the same as
- * the argument.
- *
- * @param a a value.
- * @return the largest (closest to positive infinity)
- * floating-point value that less than or equal to the argument
- * and is equal to a mathematical integer.
- */
- @JavaScriptBody(args="a", body="return Math.floor(a);")
- public static double floor(double a) {
- throw new UnsupportedOperationException();
- }
- /**
- * Computes the remainder operation on two arguments as prescribed
- * by the IEEE 754 standard.
- * The remainder value is mathematically equal to
- * f1 - f2
× n,
- * where n is the mathematical integer closest to the exact
- * mathematical value of the quotient {@code f1/f2}, and if two
- * mathematical integers are equally close to {@code f1/f2},
- * then n is the integer that is even. If the remainder is
- * zero, its sign is the same as the sign of the first argument.
- * Special cases:
- * - If either argument is NaN, or the first argument is infinite,
- * or the second argument is positive zero or negative zero, then the
- * result is NaN.
- *
- If the first argument is finite and the second argument is
- * infinite, then the result is the same as the first argument.
- *
- * @param f1 the dividend.
- * @param f2 the divisor.
- * @return the remainder when {@code f1} is divided by
- * {@code f2}.
- */
- public static double IEEEremainder(double f1, double f2) {
- return f1 - (f2 * Math.round(f1 / f2));
- }
-
- /**
- * Returns the {@code double} value that is closest in value
- * to the argument and is equal to a mathematical integer. If two
- * {@code double} values that are mathematical integers are
- * equally close, the result is the integer value that is
- * even. Special cases:
- * - If the argument value is already equal to a mathematical
- * integer, then the result is the same as the argument.
- *
- If the argument is NaN or an infinity or positive zero or negative
- * zero, then the result is the same as the argument.
- *
- * @param a a {@code double} value.
- * @return the closest floating-point value to {@code a} that is
- * equal to a mathematical integer.
- */
- public static double rint(double a) {
- double ceil = ceil(a);
- double floor = floor(a);
-
- double dc = ceil - a;
- double df = a - floor;
-
- if (dc < df) {
- return ceil;
- } else if (dc > df) {
- return floor;
- }
-
- int tenC = (int) (ceil % 10.0);
-
- if (tenC % 2 == 0) {
- return ceil;
- } else {
- return floor;
- }
- }
-
- /**
- * Returns the angle theta from the conversion of rectangular
- * coordinates ({@code x}, {@code y}) to polar
- * coordinates (r, theta).
- * This method computes the phase theta by computing an arc tangent
- * of {@code y/x} in the range of -pi to pi. Special
- * cases:
- * - If either argument is NaN, then the result is NaN.
- *
- If the first argument is positive zero and the second argument
- * is positive, or the first argument is positive and finite and the
- * second argument is positive infinity, then the result is positive
- * zero.
- *
- If the first argument is negative zero and the second argument
- * is positive, or the first argument is negative and finite and the
- * second argument is positive infinity, then the result is negative zero.
- *
- If the first argument is positive zero and the second argument
- * is negative, or the first argument is positive and finite and the
- * second argument is negative infinity, then the result is the
- * {@code double} value closest to pi.
- *
- If the first argument is negative zero and the second argument
- * is negative, or the first argument is negative and finite and the
- * second argument is negative infinity, then the result is the
- * {@code double} value closest to -pi.
- *
- If the first argument is positive and the second argument is
- * positive zero or negative zero, or the first argument is positive
- * infinity and the second argument is finite, then the result is the
- * {@code double} value closest to pi/2.
- *
- If the first argument is negative and the second argument is
- * positive zero or negative zero, or the first argument is negative
- * infinity and the second argument is finite, then the result is the
- * {@code double} value closest to -pi/2.
- *
- If both arguments are positive infinity, then the result is the
- * {@code double} value closest to pi/4.
- *
- If the first argument is positive infinity and the second argument
- * is negative infinity, then the result is the {@code double}
- * value closest to 3*pi/4.
- *
- If the first argument is negative infinity and the second argument
- * is positive infinity, then the result is the {@code double} value
- * closest to -pi/4.
- *
- If both arguments are negative infinity, then the result is the
- * {@code double} value closest to -3*pi/4.
- *
- * The computed result must be within 2 ulps of the exact result.
- * Results must be semi-monotonic.
- *
- * @param y the ordinate coordinate
- * @param x the abscissa coordinate
- * @return the theta component of the point
- * (r, theta)
- * in polar coordinates that corresponds to the point
- * (x, y) in Cartesian coordinates.
- */
- @JavaScriptBody(args={"y", "x"}, body="return Math.atan2(y, x);")
- public static double atan2(double y, double x) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the value of the first argument raised to the power of the
- * second argument. Special cases:
- *
- *
- If the second argument is positive or negative zero, then the
- * result is 1.0.
- *
- If the second argument is 1.0, then the result is the same as the
- * first argument.
- *
- If the second argument is NaN, then the result is NaN.
- *
- If the first argument is NaN and the second argument is nonzero,
- * then the result is NaN.
- *
- *
- If
- *
- * - the absolute value of the first argument is greater than 1
- * and the second argument is positive infinity, or
- *
- the absolute value of the first argument is less than 1 and
- * the second argument is negative infinity,
- *
- * then the result is positive infinity.
- *
- * - If
- *
- * - the absolute value of the first argument is greater than 1 and
- * the second argument is negative infinity, or
- *
- the absolute value of the
- * first argument is less than 1 and the second argument is positive
- * infinity,
- *
- * then the result is positive zero.
- *
- * - If the absolute value of the first argument equals 1 and the
- * second argument is infinite, then the result is NaN.
- *
- *
- If
- *
- * - the first argument is positive zero and the second argument
- * is greater than zero, or
- *
- the first argument is positive infinity and the second
- * argument is less than zero,
- *
- * then the result is positive zero.
- *
- * - If
- *
- * - the first argument is positive zero and the second argument
- * is less than zero, or
- *
- the first argument is positive infinity and the second
- * argument is greater than zero,
- *
- * then the result is positive infinity.
- *
- * - If
- *
- * - the first argument is negative zero and the second argument
- * is greater than zero but not a finite odd integer, or
- *
- the first argument is negative infinity and the second
- * argument is less than zero but not a finite odd integer,
- *
- * then the result is positive zero.
- *
- * - If
- *
- * - the first argument is negative zero and the second argument
- * is a positive finite odd integer, or
- *
- the first argument is negative infinity and the second
- * argument is a negative finite odd integer,
- *
- * then the result is negative zero.
- *
- * - If
- *
- * - the first argument is negative zero and the second argument
- * is less than zero but not a finite odd integer, or
- *
- the first argument is negative infinity and the second
- * argument is greater than zero but not a finite odd integer,
- *
- * then the result is positive infinity.
- *
- * - If
- *
- * - the first argument is negative zero and the second argument
- * is a negative finite odd integer, or
- *
- the first argument is negative infinity and the second
- * argument is a positive finite odd integer,
- *
- * then the result is negative infinity.
- *
- * - If the first argument is finite and less than zero
- *
- * - if the second argument is a finite even integer, the
- * result is equal to the result of raising the absolute value of
- * the first argument to the power of the second argument
- *
- *
- if the second argument is a finite odd integer, the result
- * is equal to the negative of the result of raising the absolute
- * value of the first argument to the power of the second
- * argument
- *
- *
- if the second argument is finite and not an integer, then
- * the result is NaN.
- *
- *
- * - If both arguments are integers, then the result is exactly equal
- * to the mathematical result of raising the first argument to the power
- * of the second argument if that result can in fact be represented
- * exactly as a {@code double} value.
- *
- * (In the foregoing descriptions, a floating-point value is
- * considered to be an integer if and only if it is finite and a
- * fixed point of the method {@link #ceil ceil} or,
- * equivalently, a fixed point of the method {@link #floor
- * floor}. A value is a fixed point of a one-argument
- * method if and only if the result of applying the method to the
- * value is equal to the value.)
- *
- *
The computed result must be within 1 ulp of the exact result.
- * Results must be semi-monotonic.
- *
- * @param a the base.
- * @param b the exponent.
- * @return the value {@code a}{@code b}.
- */
- @JavaScriptBody(args={"a", "b"}, body="return Math.pow(a, b);")
- public static double pow(double a, double b) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the closest {@code int} to the argument, with ties
- * rounding up.
- *
- *
- * Special cases:
- *
- If the argument is NaN, the result is 0.
- *
- If the argument is negative infinity or any value less than or
- * equal to the value of {@code Integer.MIN_VALUE}, the result is
- * equal to the value of {@code Integer.MIN_VALUE}.
- *
- If the argument is positive infinity or any value greater than or
- * equal to the value of {@code Integer.MAX_VALUE}, the result is
- * equal to the value of {@code Integer.MAX_VALUE}.
- *
- * @param a a floating-point value to be rounded to an integer.
- * @return the value of the argument rounded to the nearest
- * {@code int} value.
- * @see java.lang.Integer#MAX_VALUE
- * @see java.lang.Integer#MIN_VALUE
- */
- public static int round(float a) {
- return (int)roundDbl(a);
- }
-
- /**
- * Returns the closest {@code long} to the argument, with ties
- * rounding up.
- *
- * Special cases:
- *
- If the argument is NaN, the result is 0.
- *
- If the argument is negative infinity or any value less than or
- * equal to the value of {@code Long.MIN_VALUE}, the result is
- * equal to the value of {@code Long.MIN_VALUE}.
- *
- If the argument is positive infinity or any value greater than or
- * equal to the value of {@code Long.MAX_VALUE}, the result is
- * equal to the value of {@code Long.MAX_VALUE}.
- *
- * @param a a floating-point value to be rounded to a
- * {@code long}.
- * @return the value of the argument rounded to the nearest
- * {@code long} value.
- * @see java.lang.Long#MAX_VALUE
- * @see java.lang.Long#MIN_VALUE
- */
- public static long round(double a) {
- return (long)roundDbl(a);
- }
-
- @JavaScriptBody(args="a", body="return Math.round(a);")
- private static native double roundDbl(double d);
-
-// private static Random randomNumberGenerator;
-//
-// private static synchronized Random initRNG() {
-// Random rnd = randomNumberGenerator;
-// return (rnd == null) ? (randomNumberGenerator = new Random()) : rnd;
-// }
-
- /**
- * Returns a {@code double} value with a positive sign, greater
- * than or equal to {@code 0.0} and less than {@code 1.0}.
- * Returned values are chosen pseudorandomly with (approximately)
- * uniform distribution from that range.
- *
- * When this method is first called, it creates a single new
- * pseudorandom-number generator, exactly as if by the expression
- *
- *
{@code new java.util.Random()}
- *
- * This new pseudorandom-number generator is used thereafter for
- * all calls to this method and is used nowhere else.
- *
- * This method is properly synchronized to allow correct use by
- * more than one thread. However, if many threads need to generate
- * pseudorandom numbers at a great rate, it may reduce contention
- * for each thread to have its own pseudorandom-number generator.
- *
- * @return a pseudorandom {@code double} greater than or equal
- * to {@code 0.0} and less than {@code 1.0}.
- * @see Random#nextDouble()
- */
- @JavaScriptBody(args={}, body="return Math.random();")
- public static double random() {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the absolute value of an {@code int} value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- *
- *
Note that if the argument is equal to the value of
- * {@link Integer#MIN_VALUE}, the most negative representable
- * {@code int} value, the result is that same value, which is
- * negative.
- *
- * @param a the argument whose absolute value is to be determined
- * @return the absolute value of the argument.
- */
- public static int abs(int a) {
- return (a < 0) ? -a : a;
- }
-
- /**
- * Returns the absolute value of a {@code long} value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- *
- *
Note that if the argument is equal to the value of
- * {@link Long#MIN_VALUE}, the most negative representable
- * {@code long} value, the result is that same value, which
- * is negative.
- *
- * @param a the argument whose absolute value is to be determined
- * @return the absolute value of the argument.
- */
- public static long abs(long a) {
- return (a < 0) ? -a : a;
- }
-
- /**
- * Returns the absolute value of a {@code float} value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- * Special cases:
- *
- If the argument is positive zero or negative zero, the
- * result is positive zero.
- *
- If the argument is infinite, the result is positive infinity.
- *
- If the argument is NaN, the result is NaN.
- * In other words, the result is the same as the value of the expression:
- * {@code Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))}
- *
- * @param a the argument whose absolute value is to be determined
- * @return the absolute value of the argument.
- */
- public static float abs(float a) {
- return (a <= 0.0F) ? 0.0F - a : a;
- }
-
- /**
- * Returns the absolute value of a {@code double} value.
- * If the argument is not negative, the argument is returned.
- * If the argument is negative, the negation of the argument is returned.
- * Special cases:
- *
- If the argument is positive zero or negative zero, the result
- * is positive zero.
- *
- If the argument is infinite, the result is positive infinity.
- *
- If the argument is NaN, the result is NaN.
- * In other words, the result is the same as the value of the expression:
- * {@code Double.longBitsToDouble((Double.doubleToLongBits(a)<<1)>>>1)}
- *
- * @param a the argument whose absolute value is to be determined
- * @return the absolute value of the argument.
- */
- public static double abs(double a) {
- return (a <= 0.0D) ? 0.0D - a : a;
- }
-
- /**
- * Returns the greater of two {@code int} values. That is, the
- * result is the argument closer to the value of
- * {@link Integer#MAX_VALUE}. If the arguments have the same value,
- * the result is that same value.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the larger of {@code a} and {@code b}.
- */
- public static int max(int a, int b) {
- return (a >= b) ? a : b;
- }
-
- /**
- * Returns the greater of two {@code long} values. That is, the
- * result is the argument closer to the value of
- * {@link Long#MAX_VALUE}. If the arguments have the same value,
- * the result is that same value.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the larger of {@code a} and {@code b}.
- */
- public static long max(long a, long b) {
- return (a >= b) ? a : b;
- }
-
- /**
- * Returns the greater of two {@code float} values. That is,
- * the result is the argument closer to positive infinity. If the
- * arguments have the same value, the result is that same
- * value. If either value is NaN, then the result is NaN. Unlike
- * the numerical comparison operators, this method considers
- * negative zero to be strictly smaller than positive zero. If one
- * argument is positive zero and the other negative zero, the
- * result is positive zero.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the larger of {@code a} and {@code b}.
- */
- @JavaScriptBody(args={"a", "b"},
- body="return Math.max(a,b);"
- )
- public static float max(float a, float b) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the greater of two {@code double} values. That
- * is, the result is the argument closer to positive infinity. If
- * the arguments have the same value, the result is that same
- * value. If either value is NaN, then the result is NaN. Unlike
- * the numerical comparison operators, this method considers
- * negative zero to be strictly smaller than positive zero. If one
- * argument is positive zero and the other negative zero, the
- * result is positive zero.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the larger of {@code a} and {@code b}.
- */
- @JavaScriptBody(args={"a", "b"},
- body="return Math.max(a,b);"
- )
- public static double max(double a, double b) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the smaller of two {@code int} values. That is,
- * the result the argument closer to the value of
- * {@link Integer#MIN_VALUE}. If the arguments have the same
- * value, the result is that same value.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the smaller of {@code a} and {@code b}.
- */
- public static int min(int a, int b) {
- return (a <= b) ? a : b;
- }
-
- /**
- * Returns the smaller of two {@code long} values. That is,
- * the result is the argument closer to the value of
- * {@link Long#MIN_VALUE}. If the arguments have the same
- * value, the result is that same value.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the smaller of {@code a} and {@code b}.
- */
- public static long min(long a, long b) {
- return (a <= b) ? a : b;
- }
-
- /**
- * Returns the smaller of two {@code float} values. That is,
- * the result is the value closer to negative infinity. If the
- * arguments have the same value, the result is that same
- * value. If either value is NaN, then the result is NaN. Unlike
- * the numerical comparison operators, this method considers
- * negative zero to be strictly smaller than positive zero. If
- * one argument is positive zero and the other is negative zero,
- * the result is negative zero.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the smaller of {@code a} and {@code b}.
- */
- @JavaScriptBody(args={"a", "b"},
- body="return Math.min(a,b);"
- )
- public static float min(float a, float b) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the smaller of two {@code double} values. That
- * is, the result is the value closer to negative infinity. If the
- * arguments have the same value, the result is that same
- * value. If either value is NaN, then the result is NaN. Unlike
- * the numerical comparison operators, this method considers
- * negative zero to be strictly smaller than positive zero. If one
- * argument is positive zero and the other is negative zero, the
- * result is negative zero.
- *
- * @param a an argument.
- * @param b another argument.
- * @return the smaller of {@code a} and {@code b}.
- */
- @JavaScriptBody(args={"a", "b"},
- body="return Math.min(a,b);"
- )
- public static double min(double a, double b) {
- throw new UnsupportedOperationException();
- }
-
- /**
- * Returns the size of an ulp of the argument. An ulp of a
- * {@code double} value is the positive distance between this
- * floating-point value and the {@code double} value next
- * larger in magnitude. Note that for non-NaN x,
- * ulp(-x) == ulp(x)
.
- *
- *
Special Cases:
- *
- * - If the argument is NaN, then the result is NaN.
- *
- If the argument is positive or negative infinity, then the
- * result is positive infinity.
- *
- If the argument is positive or negative zero, then the result is
- * {@code Double.MIN_VALUE}.
- *
- If the argument is ±{@code Double.MAX_VALUE}, then
- * the result is equal to 2971.
- *
- *
- * @param d the floating-point value whose ulp is to be returned
- * @return the size of an ulp of the argument
- * @author Joseph D. Darcy
- * @since 1.5
- */
-// public static double ulp(double d) {
-// return sun.misc.FpUtils.ulp(d);
-// }
-
- /**
- * Returns the size of an ulp of the argument. An ulp of a
- * {@code float} value is the positive distance between this
- * floating-point value and the {@code float} value next
- * larger in magnitude. Note that for non-NaN x,
- * ulp(-x) == ulp(x)
.
- *
- * Special Cases:
- *
- * - If the argument is NaN, then the result is NaN.
- *
- If the argument is positive or negative infinity, then the
- * result is positive infinity.
- *
- If the argument is positive or negative zero, then the result is
- * {@code Float.MIN_VALUE}.
- *
- If the argument is ±{@code Float.MAX_VALUE}, then
- * the result is equal to 2104.
- *
- *
- * @param f the floating-point value whose ulp is to be returned
- * @return the size of an ulp of the argument
- * @author Joseph D. Darcy
- * @since 1.5
- */
-// public static float ulp(float f) {
-// return sun.misc.FpUtils.ulp(f);
-// }
-
- /**
- * Returns the signum function of the argument; zero if the argument
- * is zero, 1.0 if the argument is greater than zero, -1.0 if the
- * argument is less than zero.
- *
- * Special Cases:
- *
- * - If the argument is NaN, then the result is NaN.
- *
- If the argument is positive zero or negative zero, then the
- * result is the same as the argument.
- *
- *
- * @param d the floating-point value whose signum is to be returned
- * @return the signum function of the argument
- * @author Joseph D. Darcy
- * @since 1.5
- */
- public static double signum(double d) {
- if (d < 0.0) { return -1.0; }
- if (d > 0.0) { return 1.0; }
- return d;
- }
-
- /**
- * Returns the signum function of the argument; zero if the argument
- * is zero, 1.0f if the argument is greater than zero, -1.0f if the
- * argument is less than zero.
- *
- * Special Cases:
- *
- * - If the argument is NaN, then the result is NaN.
- *
- If the argument is positive zero or negative zero, then the
- * result is the same as the argument.
- *
- *
- * @param f the floating-point value whose signum is to be returned
- * @return the signum function of the argument
- * @author Joseph D. Darcy
- * @since 1.5
- */
- public static float signum(float f) {
- if (f < 0.0f) { return -1.0f; }
- if (f > 0.0f) { return 1.0f; }
- return f;
- }
-
- /**
- * Returns the first floating-point argument with the sign of the
- * second floating-point argument. Note that unlike the {@link
- * StrictMath#copySign(double, double) StrictMath.copySign}
- * method, this method does not require NaN {@code sign}
- * arguments to be treated as positive values; implementations are
- * permitted to treat some NaN arguments as positive and other NaN
- * arguments as negative to allow greater performance.
- *
- * @param magnitude the parameter providing the magnitude of the result
- * @param sign the parameter providing the sign of the result
- * @return a value with the magnitude of {@code magnitude}
- * and the sign of {@code sign}.
- * @since 1.6
- */
-// public static double copySign(double magnitude, double sign) {
-// return sun.misc.FpUtils.rawCopySign(magnitude, sign);
-// }
-
- /**
- * Returns the first floating-point argument with the sign of the
- * second floating-point argument. Note that unlike the {@link
- * StrictMath#copySign(float, float) StrictMath.copySign}
- * method, this method does not require NaN {@code sign}
- * arguments to be treated as positive values; implementations are
- * permitted to treat some NaN arguments as positive and other NaN
- * arguments as negative to allow greater performance.
- *
- * @param magnitude the parameter providing the magnitude of the result
- * @param sign the parameter providing the sign of the result
- * @return a value with the magnitude of {@code magnitude}
- * and the sign of {@code sign}.
- * @since 1.6
- */
-// public static float copySign(float magnitude, float sign) {
-// return sun.misc.FpUtils.rawCopySign(magnitude, sign);
-// }
-
- /**
- * Returns the unbiased exponent used in the representation of a
- * {@code float}. Special cases:
- *
- *
- * - If the argument is NaN or infinite, then the result is
- * {@link Float#MAX_EXPONENT} + 1.
- *
- If the argument is zero or subnormal, then the result is
- * {@link Float#MIN_EXPONENT} -1.
- *
- * @param f a {@code float} value
- * @return the unbiased exponent of the argument
- * @since 1.6
- */
-// public static int getExponent(float f) {
-// return sun.misc.FpUtils.getExponent(f);
-// }
-
- /**
- * Returns the unbiased exponent used in the representation of a
- * {@code double}. Special cases:
- *
- *
- * - If the argument is NaN or infinite, then the result is
- * {@link Double#MAX_EXPONENT} + 1.
- *
- If the argument is zero or subnormal, then the result is
- * {@link Double#MIN_EXPONENT} -1.
- *
- * @param d a {@code double} value
- * @return the unbiased exponent of the argument
- * @since 1.6
- */
-// public static int getExponent(double d) {
-// return sun.misc.FpUtils.getExponent(d);
-// }
-
- /**
- * Returns the floating-point number adjacent to the first
- * argument in the direction of the second argument. If both
- * arguments compare as equal the second argument is returned.
- *
- *
- * Special cases:
- *
- * - If either argument is a NaN, then NaN is returned.
- *
- *
- If both arguments are signed zeros, {@code direction}
- * is returned unchanged (as implied by the requirement of
- * returning the second argument if the arguments compare as
- * equal).
- *
- *
- If {@code start} is
- * ±{@link Double#MIN_VALUE} and {@code direction}
- * has a value such that the result should have a smaller
- * magnitude, then a zero with the same sign as {@code start}
- * is returned.
- *
- *
- If {@code start} is infinite and
- * {@code direction} has a value such that the result should
- * have a smaller magnitude, {@link Double#MAX_VALUE} with the
- * same sign as {@code start} is returned.
- *
- *
- If {@code start} is equal to ±
- * {@link Double#MAX_VALUE} and {@code direction} has a
- * value such that the result should have a larger magnitude, an
- * infinity with same sign as {@code start} is returned.
- *
- *
- * @param start starting floating-point value
- * @param direction value indicating which of
- * {@code start}'s neighbors or {@code start} should
- * be returned
- * @return The floating-point number adjacent to {@code start} in the
- * direction of {@code direction}.
- * @since 1.6
- */
-// public static double nextAfter(double start, double direction) {
-// return sun.misc.FpUtils.nextAfter(start, direction);
-// }
-
- /**
- * Returns the floating-point number adjacent to the first
- * argument in the direction of the second argument. If both
- * arguments compare as equal a value equivalent to the second argument
- * is returned.
- *
- *
- * Special cases:
- *
- * - If either argument is a NaN, then NaN is returned.
- *
- *
- If both arguments are signed zeros, a value equivalent
- * to {@code direction} is returned.
- *
- *
- If {@code start} is
- * ±{@link Float#MIN_VALUE} and {@code direction}
- * has a value such that the result should have a smaller
- * magnitude, then a zero with the same sign as {@code start}
- * is returned.
- *
- *
- If {@code start} is infinite and
- * {@code direction} has a value such that the result should
- * have a smaller magnitude, {@link Float#MAX_VALUE} with the
- * same sign as {@code start} is returned.
- *
- *
- If {@code start} is equal to ±
- * {@link Float#MAX_VALUE} and {@code direction} has a
- * value such that the result should have a larger magnitude, an
- * infinity with same sign as {@code start} is returned.
- *
- *
- * @param start starting floating-point value
- * @param direction value indicating which of
- * {@code start}'s neighbors or {@code start} should
- * be returned
- * @return The floating-point number adjacent to {@code start} in the
- * direction of {@code direction}.
- * @since 1.6
- */
-// public static float nextAfter(float start, double direction) {
-// return sun.misc.FpUtils.nextAfter(start, direction);
-// }
-
- /**
- * Returns the floating-point value adjacent to {@code d} in
- * the direction of positive infinity. This method is
- * semantically equivalent to {@code nextAfter(d,
- * Double.POSITIVE_INFINITY)}; however, a {@code nextUp}
- * implementation may run faster than its equivalent
- * {@code nextAfter} call.
- *
- * Special Cases:
- *
- * - If the argument is NaN, the result is NaN.
- *
- *
- If the argument is positive infinity, the result is
- * positive infinity.
- *
- *
- If the argument is zero, the result is
- * {@link Double#MIN_VALUE}
- *
- *
- *
- * @param d starting floating-point value
- * @return The adjacent floating-point value closer to positive
- * infinity.
- * @since 1.6
- */
-// public static double nextUp(double d) {
-// return sun.misc.FpUtils.nextUp(d);
-// }
-
- /**
- * Returns the floating-point value adjacent to {@code f} in
- * the direction of positive infinity. This method is
- * semantically equivalent to {@code nextAfter(f,
- * Float.POSITIVE_INFINITY)}; however, a {@code nextUp}
- * implementation may run faster than its equivalent
- * {@code nextAfter} call.
- *
- * Special Cases:
- *
- * - If the argument is NaN, the result is NaN.
- *
- *
- If the argument is positive infinity, the result is
- * positive infinity.
- *
- *
- If the argument is zero, the result is
- * {@link Float#MIN_VALUE}
- *
- *
- *
- * @param f starting floating-point value
- * @return The adjacent floating-point value closer to positive
- * infinity.
- * @since 1.6
- */
-// public static float nextUp(float f) {
-// return sun.misc.FpUtils.nextUp(f);
-// }
-
-
- /**
- * Return {@code d} ×
- * 2{@code scaleFactor} rounded as if performed
- * by a single correctly rounded floating-point multiply to a
- * member of the double value set. See the Java
- * Language Specification for a discussion of floating-point
- * value sets. If the exponent of the result is between {@link
- * Double#MIN_EXPONENT} and {@link Double#MAX_EXPONENT}, the
- * answer is calculated exactly. If the exponent of the result
- * would be larger than {@code Double.MAX_EXPONENT}, an
- * infinity is returned. Note that if the result is subnormal,
- * precision may be lost; that is, when {@code scalb(x, n)}
- * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal
- * x. When the result is non-NaN, the result has the same
- * sign as {@code d}.
- *
- * Special cases:
- *
- * - If the first argument is NaN, NaN is returned.
- *
- If the first argument is infinite, then an infinity of the
- * same sign is returned.
- *
- If the first argument is zero, then a zero of the same
- * sign is returned.
- *
- *
- * @param d number to be scaled by a power of two.
- * @param scaleFactor power of 2 used to scale {@code d}
- * @return {@code d} × 2{@code scaleFactor}
- * @since 1.6
- */
-// public static double scalb(double d, int scaleFactor) {
-// return sun.misc.FpUtils.scalb(d, scaleFactor);
-// }
-
- /**
- * Return {@code f} ×
- * 2{@code scaleFactor} rounded as if performed
- * by a single correctly rounded floating-point multiply to a
- * member of the float value set. See the Java
- * Language Specification for a discussion of floating-point
- * value sets. If the exponent of the result is between {@link
- * Float#MIN_EXPONENT} and {@link Float#MAX_EXPONENT}, the
- * answer is calculated exactly. If the exponent of the result
- * would be larger than {@code Float.MAX_EXPONENT}, an
- * infinity is returned. Note that if the result is subnormal,
- * precision may be lost; that is, when {@code scalb(x, n)}
- * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal
- * x. When the result is non-NaN, the result has the same
- * sign as {@code f}.
- *
- * Special cases:
- *
- * - If the first argument is NaN, NaN is returned.
- *
- If the first argument is infinite, then an infinity of the
- * same sign is returned.
- *
- If the first argument is zero, then a zero of the same
- * sign is returned.
- *
- *
- * @param f number to be scaled by a power of two.
- * @param scaleFactor power of 2 used to scale {@code f}
- * @return {@code f} × 2{@code scaleFactor}
- * @since 1.6
- */
-// public static float scalb(float f, int scaleFactor) {
-// return sun.misc.FpUtils.scalb(f, scaleFactor);
-// }
-}