diff -r d0f57d3ea898 -r d382dacfd73f rt/emul/compact/src/main/java/java/util/Random.java --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/rt/emul/compact/src/main/java/java/util/Random.java Tue Feb 26 16:54:16 2013 +0100 @@ -0,0 +1,503 @@ +/* + * Copyright (c) 1995, 2010, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. Oracle designates this + * particular file as subject to the "Classpath" exception as provided + * by Oracle in the LICENSE file that accompanied this code. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + */ + +package java.util; + +import org.apidesign.bck2brwsr.emul.lang.System; + +/** + * An instance of this class is used to generate a stream of + * pseudorandom numbers. The class uses a 48-bit seed, which is + * modified using a linear congruential formula. (See Donald Knuth, + * The Art of Computer Programming, Volume 2, Section 3.2.1.) + *

+ * If two instances of {@code Random} are created with the same + * seed, and the same sequence of method calls is made for each, they + * will generate and return identical sequences of numbers. In order to + * guarantee this property, particular algorithms are specified for the + * class {@code Random}. Java implementations must use all the algorithms + * shown here for the class {@code Random}, for the sake of absolute + * portability of Java code. However, subclasses of class {@code Random} + * are permitted to use other algorithms, so long as they adhere to the + * general contracts for all the methods. + *

+ * The algorithms implemented by class {@code Random} use a + * {@code protected} utility method that on each invocation can supply + * up to 32 pseudorandomly generated bits. + *

+ * Many applications will find the method {@link Math#random} simpler to use. + * + *

Instances of {@code java.util.Random} are threadsafe. + * However, the concurrent use of the same {@code java.util.Random} + * instance across threads may encounter contention and consequent + * poor performance. Consider instead using + * {@link java.util.concurrent.ThreadLocalRandom} in multithreaded + * designs. + * + *

Instances of {@code java.util.Random} are not cryptographically + * secure. Consider instead using {@link java.security.SecureRandom} to + * get a cryptographically secure pseudo-random number generator for use + * by security-sensitive applications. + * + * @author Frank Yellin + * @since 1.0 + */ +public +class Random implements java.io.Serializable { + /** use serialVersionUID from JDK 1.1 for interoperability */ + static final long serialVersionUID = 3905348978240129619L; + + /** + * The internal state associated with this pseudorandom number generator. + * (The specs for the methods in this class describe the ongoing + * computation of this value.) + */ + private long seed; + + private static final long multiplier = 0x5DEECE66DL; + private static final long addend = 0xBL; + private static final long mask = (1L << 48) - 1; + + /** + * Creates a new random number generator. This constructor sets + * the seed of the random number generator to a value very likely + * to be distinct from any other invocation of this constructor. + */ + public Random() { + this(seedUniquifier() ^ System.nanoTime()); + } + + private static synchronized long seedUniquifier() { + // L'Ecuyer, "Tables of Linear Congruential Generators of + // Different Sizes and Good Lattice Structure", 1999 + long current = seedUniquifier; + long next = current * 181783497276652981L; + seedUniquifier = next; + return next; + } + + private static long seedUniquifier = 8682522807148012L; + + /** + * Creates a new random number generator using a single {@code long} seed. + * The seed is the initial value of the internal state of the pseudorandom + * number generator which is maintained by method {@link #next}. + * + *

The invocation {@code new Random(seed)} is equivalent to: + *

 {@code
+     * Random rnd = new Random();
+     * rnd.setSeed(seed);}
+ * + * @param seed the initial seed + * @see #setSeed(long) + */ + public Random(long seed) { + this.seed = initialScramble(seed); + } + + private static long initialScramble(long seed) { + return (seed ^ multiplier) & mask; + } + + /** + * Sets the seed of this random number generator using a single + * {@code long} seed. The general contract of {@code setSeed} is + * that it alters the state of this random number generator object + * so as to be in exactly the same state as if it had just been + * created with the argument {@code seed} as a seed. The method + * {@code setSeed} is implemented by class {@code Random} by + * atomically updating the seed to + *
{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}
+ * and clearing the {@code haveNextNextGaussian} flag used by {@link + * #nextGaussian}. + * + *

The implementation of {@code setSeed} by class {@code Random} + * happens to use only 48 bits of the given seed. In general, however, + * an overriding method may use all 64 bits of the {@code long} + * argument as a seed value. + * + * @param seed the initial seed + */ + synchronized public void setSeed(long seed) { + this.seed = initialScramble(seed); + haveNextNextGaussian = false; + } + + /** + * Generates the next pseudorandom number. Subclasses should + * override this, as this is used by all other methods. + * + *

The general contract of {@code next} is that it returns an + * {@code int} value and if the argument {@code bits} is between + * {@code 1} and {@code 32} (inclusive), then that many low-order + * bits of the returned value will be (approximately) independently + * chosen bit values, each of which is (approximately) equally + * likely to be {@code 0} or {@code 1}. The method {@code next} is + * implemented by class {@code Random} by atomically updating the seed to + *

{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}
+ * and returning + *
{@code (int)(seed >>> (48 - bits))}.
+ * + * This is a linear congruential pseudorandom number generator, as + * defined by D. H. Lehmer and described by Donald E. Knuth in + * The Art of Computer Programming, Volume 3: + * Seminumerical Algorithms, section 3.2.1. + * + * @param bits random bits + * @return the next pseudorandom value from this random number + * generator's sequence + * @since 1.1 + */ + protected synchronized int next(int bits) { + long oldseed, nextseed; + long seed = this.seed; + oldseed = seed; + nextseed = (oldseed * multiplier + addend) & mask; + this.seed = nextseed; + return (int)(nextseed >>> (48 - bits)); + } + + /** + * Generates random bytes and places them into a user-supplied + * byte array. The number of random bytes produced is equal to + * the length of the byte array. + * + *

The method {@code nextBytes} is implemented by class {@code Random} + * as if by: + *

 {@code
+     * public void nextBytes(byte[] bytes) {
+     *   for (int i = 0; i < bytes.length; )
+     *     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
+     *          n-- > 0; rnd >>= 8)
+     *       bytes[i++] = (byte)rnd;
+     * }}
+ * + * @param bytes the byte array to fill with random bytes + * @throws NullPointerException if the byte array is null + * @since 1.1 + */ + public void nextBytes(byte[] bytes) { + for (int i = 0, len = bytes.length; i < len; ) + for (int rnd = nextInt(), + n = Math.min(len - i, Integer.SIZE/Byte.SIZE); + n-- > 0; rnd >>= Byte.SIZE) + bytes[i++] = (byte)rnd; + } + + /** + * Returns the next pseudorandom, uniformly distributed {@code int} + * value from this random number generator's sequence. The general + * contract of {@code nextInt} is that one {@code int} value is + * pseudorandomly generated and returned. All 232 + * possible {@code int} values are produced with + * (approximately) equal probability. + * + *

The method {@code nextInt} is implemented by class {@code Random} + * as if by: + *

 {@code
+     * public int nextInt() {
+     *   return next(32);
+     * }}
+ * + * @return the next pseudorandom, uniformly distributed {@code int} + * value from this random number generator's sequence + */ + public int nextInt() { + return next(32); + } + + /** + * Returns a pseudorandom, uniformly distributed {@code int} value + * between 0 (inclusive) and the specified value (exclusive), drawn from + * this random number generator's sequence. The general contract of + * {@code nextInt} is that one {@code int} value in the specified range + * is pseudorandomly generated and returned. All {@code n} possible + * {@code int} values are produced with (approximately) equal + * probability. The method {@code nextInt(int n)} is implemented by + * class {@code Random} as if by: + *
 {@code
+     * public int nextInt(int n) {
+     *   if (n <= 0)
+     *     throw new IllegalArgumentException("n must be positive");
+     *
+     *   if ((n & -n) == n)  // i.e., n is a power of 2
+     *     return (int)((n * (long)next(31)) >> 31);
+     *
+     *   int bits, val;
+     *   do {
+     *       bits = next(31);
+     *       val = bits % n;
+     *   } while (bits - val + (n-1) < 0);
+     *   return val;
+     * }}
+ * + *

The hedge "approximately" is used in the foregoing description only + * because the next method is only approximately an unbiased source of + * independently chosen bits. If it were a perfect source of randomly + * chosen bits, then the algorithm shown would choose {@code int} + * values from the stated range with perfect uniformity. + *

+ * The algorithm is slightly tricky. It rejects values that would result + * in an uneven distribution (due to the fact that 2^31 is not divisible + * by n). The probability of a value being rejected depends on n. The + * worst case is n=2^30+1, for which the probability of a reject is 1/2, + * and the expected number of iterations before the loop terminates is 2. + *

+ * The algorithm treats the case where n is a power of two specially: it + * returns the correct number of high-order bits from the underlying + * pseudo-random number generator. In the absence of special treatment, + * the correct number of low-order bits would be returned. Linear + * congruential pseudo-random number generators such as the one + * implemented by this class are known to have short periods in the + * sequence of values of their low-order bits. Thus, this special case + * greatly increases the length of the sequence of values returned by + * successive calls to this method if n is a small power of two. + * + * @param n the bound on the random number to be returned. Must be + * positive. + * @return the next pseudorandom, uniformly distributed {@code int} + * value between {@code 0} (inclusive) and {@code n} (exclusive) + * from this random number generator's sequence + * @throws IllegalArgumentException if n is not positive + * @since 1.2 + */ + + public int nextInt(int n) { + if (n <= 0) + throw new IllegalArgumentException("n must be positive"); + + if ((n & -n) == n) // i.e., n is a power of 2 + return (int)((n * (long)next(31)) >> 31); + + int bits, val; + do { + bits = next(31); + val = bits % n; + } while (bits - val + (n-1) < 0); + return val; + } + + /** + * Returns the next pseudorandom, uniformly distributed {@code long} + * value from this random number generator's sequence. The general + * contract of {@code nextLong} is that one {@code long} value is + * pseudorandomly generated and returned. + * + *

The method {@code nextLong} is implemented by class {@code Random} + * as if by: + *

 {@code
+     * public long nextLong() {
+     *   return ((long)next(32) << 32) + next(32);
+     * }}
+ * + * Because class {@code Random} uses a seed with only 48 bits, + * this algorithm will not return all possible {@code long} values. + * + * @return the next pseudorandom, uniformly distributed {@code long} + * value from this random number generator's sequence + */ + public long nextLong() { + // it's okay that the bottom word remains signed. + return ((long)(next(32)) << 32) + next(32); + } + + /** + * Returns the next pseudorandom, uniformly distributed + * {@code boolean} value from this random number generator's + * sequence. The general contract of {@code nextBoolean} is that one + * {@code boolean} value is pseudorandomly generated and returned. The + * values {@code true} and {@code false} are produced with + * (approximately) equal probability. + * + *

The method {@code nextBoolean} is implemented by class {@code Random} + * as if by: + *

 {@code
+     * public boolean nextBoolean() {
+     *   return next(1) != 0;
+     * }}
+ * + * @return the next pseudorandom, uniformly distributed + * {@code boolean} value from this random number generator's + * sequence + * @since 1.2 + */ + public boolean nextBoolean() { + return next(1) != 0; + } + + /** + * Returns the next pseudorandom, uniformly distributed {@code float} + * value between {@code 0.0} and {@code 1.0} from this random + * number generator's sequence. + * + *

The general contract of {@code nextFloat} is that one + * {@code float} value, chosen (approximately) uniformly from the + * range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is + * pseudorandomly generated and returned. All 224 possible {@code float} values + * of the form m x 2-24, where m is a positive + * integer less than 224 , are + * produced with (approximately) equal probability. + * + *

The method {@code nextFloat} is implemented by class {@code Random} + * as if by: + *

 {@code
+     * public float nextFloat() {
+     *   return next(24) / ((float)(1 << 24));
+     * }}
+ * + *

The hedge "approximately" is used in the foregoing description only + * because the next method is only approximately an unbiased source of + * independently chosen bits. If it were a perfect source of randomly + * chosen bits, then the algorithm shown would choose {@code float} + * values from the stated range with perfect uniformity.

+ * [In early versions of Java, the result was incorrectly calculated as: + *

 {@code
+     *   return next(30) / ((float)(1 << 30));}
+ * This might seem to be equivalent, if not better, but in fact it + * introduced a slight nonuniformity because of the bias in the rounding + * of floating-point numbers: it was slightly more likely that the + * low-order bit of the significand would be 0 than that it would be 1.] + * + * @return the next pseudorandom, uniformly distributed {@code float} + * value between {@code 0.0} and {@code 1.0} from this + * random number generator's sequence + */ + public float nextFloat() { + return next(24) / ((float)(1 << 24)); + } + + /** + * Returns the next pseudorandom, uniformly distributed + * {@code double} value between {@code 0.0} and + * {@code 1.0} from this random number generator's sequence. + * + *

The general contract of {@code nextDouble} is that one + * {@code double} value, chosen (approximately) uniformly from the + * range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is + * pseudorandomly generated and returned. + * + *

The method {@code nextDouble} is implemented by class {@code Random} + * as if by: + *

 {@code
+     * public double nextDouble() {
+     *   return (((long)next(26) << 27) + next(27))
+     *     / (double)(1L << 53);
+     * }}
+ * + *

The hedge "approximately" is used in the foregoing description only + * because the {@code next} method is only approximately an unbiased + * source of independently chosen bits. If it were a perfect source of + * randomly chosen bits, then the algorithm shown would choose + * {@code double} values from the stated range with perfect uniformity. + *

[In early versions of Java, the result was incorrectly calculated as: + *

 {@code
+     *   return (((long)next(27) << 27) + next(27))
+     *     / (double)(1L << 54);}
+ * This might seem to be equivalent, if not better, but in fact it + * introduced a large nonuniformity because of the bias in the rounding + * of floating-point numbers: it was three times as likely that the + * low-order bit of the significand would be 0 than that it would be 1! + * This nonuniformity probably doesn't matter much in practice, but we + * strive for perfection.] + * + * @return the next pseudorandom, uniformly distributed {@code double} + * value between {@code 0.0} and {@code 1.0} from this + * random number generator's sequence + * @see Math#random + */ + public double nextDouble() { + return (((long)(next(26)) << 27) + next(27)) + / (double)(1L << 53); + } + + private double nextNextGaussian; + private boolean haveNextNextGaussian = false; + + /** + * Returns the next pseudorandom, Gaussian ("normally") distributed + * {@code double} value with mean {@code 0.0} and standard + * deviation {@code 1.0} from this random number generator's sequence. + *

+ * The general contract of {@code nextGaussian} is that one + * {@code double} value, chosen from (approximately) the usual + * normal distribution with mean {@code 0.0} and standard deviation + * {@code 1.0}, is pseudorandomly generated and returned. + * + *

The method {@code nextGaussian} is implemented by class + * {@code Random} as if by a threadsafe version of the following: + *

 {@code
+     * private double nextNextGaussian;
+     * private boolean haveNextNextGaussian = false;
+     *
+     * public double nextGaussian() {
+     *   if (haveNextNextGaussian) {
+     *     haveNextNextGaussian = false;
+     *     return nextNextGaussian;
+     *   } else {
+     *     double v1, v2, s;
+     *     do {
+     *       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
+     *       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
+     *       s = v1 * v1 + v2 * v2;
+     *     } while (s >= 1 || s == 0);
+     *     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
+     *     nextNextGaussian = v2 * multiplier;
+     *     haveNextNextGaussian = true;
+     *     return v1 * multiplier;
+     *   }
+     * }}
+ * This uses the polar method of G. E. P. Box, M. E. Muller, and + * G. Marsaglia, as described by Donald E. Knuth in The Art of + * Computer Programming, Volume 3: Seminumerical Algorithms, + * section 3.4.1, subsection C, algorithm P. Note that it generates two + * independent values at the cost of only one call to {@code StrictMath.log} + * and one call to {@code StrictMath.sqrt}. + * + * @return the next pseudorandom, Gaussian ("normally") distributed + * {@code double} value with mean {@code 0.0} and + * standard deviation {@code 1.0} from this random number + * generator's sequence + */ + synchronized public double nextGaussian() { + // See Knuth, ACP, Section 3.4.1 Algorithm C. + if (haveNextNextGaussian) { + haveNextNextGaussian = false; + return nextNextGaussian; + } else { + double v1, v2, s; + do { + v1 = 2 * nextDouble() - 1; // between -1 and 1 + v2 = 2 * nextDouble() - 1; // between -1 and 1 + s = v1 * v1 + v2 * v2; + } while (s >= 1 || s == 0); + double multiplier = Math.sqrt(-2 * Math.log(s)/s); + nextNextGaussian = v2 * multiplier; + haveNextNextGaussian = true; + return v1 * multiplier; + } + } +}