chess/src/main/java/org/apidesign/html/demo/chess/Rules.java
branchchess
changeset 34 1ebd52ae8ccb
child 35 7ae0125d57b2
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/chess/src/main/java/org/apidesign/html/demo/chess/Rules.java	Fri Jul 26 17:14:25 2013 +0200
     1.3 @@ -0,0 +1,130 @@
     1.4 +/**
     1.5 + * The MIT License (MIT)
     1.6 + *
     1.7 + * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
     1.8 + *
     1.9 + * Permission is hereby granted, free of charge, to any person obtaining a copy
    1.10 + * of this software and associated documentation files (the "Software"), to deal
    1.11 + * in the Software without restriction, including without limitation the rights
    1.12 + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    1.13 + * copies of the Software, and to permit persons to whom the Software is
    1.14 + * furnished to do so, subject to the following conditions:
    1.15 + *
    1.16 + * The above copyright notice and this permission notice shall be included in
    1.17 + * all copies or substantial portions of the Software.
    1.18 + *
    1.19 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    1.20 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    1.21 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    1.22 + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    1.23 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    1.24 + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    1.25 + * THE SOFTWARE.
    1.26 + */
    1.27 +package org.apidesign.html.demo.chess;
    1.28 +
    1.29 +/** Common chess rules.
    1.30 + *
    1.31 + * @author Jaroslav Tulach <jtulach@netbeans.org>
    1.32 + */
    1.33 +class Rules {
    1.34 +    static void computeAccessible(Board b, Square s) {
    1.35 +        for (Row r : b.getRows()) {
    1.36 +            for (Square ts : r.getColumns()) {
    1.37 +                ts.setAccessible(false);
    1.38 +            }
    1.39 +        }
    1.40 +        if (s == null) {
    1.41 +            return;
    1.42 +        }
    1.43 +        
    1.44 +        switch (s.getPiece()) {
    1.45 +            case BISHOP: 
    1.46 +                moveBishop(b, s);
    1.47 +                break;
    1.48 +            case KING:
    1.49 +                computeAccessible(b, s, 1, 1, 1);
    1.50 +                computeAccessible(b, s, 1, -1, 1);
    1.51 +                computeAccessible(b, s, -1, -1, 1);
    1.52 +                computeAccessible(b, s, -1, 1, 1);
    1.53 +                computeAccessible(b, s, 1, 0, 1);
    1.54 +                computeAccessible(b, s, 0, -1, 1);
    1.55 +                computeAccessible(b, s, 0, 1, 1);
    1.56 +                computeAccessible(b, s, -1, 0, 1);
    1.57 +                break;
    1.58 +            case ROCK:
    1.59 +                moveRock(b, s);
    1.60 +                break;
    1.61 +            case QUEEN:
    1.62 +                moveRock(b, s);
    1.63 +                moveBishop(b, s);
    1.64 +                break;
    1.65 +            case KNIGHT:
    1.66 +                computeAccessible(b, s, 2, 1, 1);
    1.67 +                computeAccessible(b, s, 2, -1, 1);
    1.68 +                computeAccessible(b, s, -2, -1, 1);
    1.69 +                computeAccessible(b, s, -2, 1, 1);
    1.70 +                computeAccessible(b, s, 1, 2, 1);
    1.71 +                computeAccessible(b, s, -1, 2, 1);
    1.72 +                computeAccessible(b, s, -1, -2, 1);
    1.73 +                computeAccessible(b, s, 1, -2, 1);
    1.74 +                break;
    1.75 +            case PAWN:
    1.76 +                pawns(b, s);
    1.77 +                break;
    1.78 +        }
    1.79 +    }
    1.80 +
    1.81 +    private static void moveRock(Board b, Square s) {
    1.82 +        computeAccessible(b, s, 1, 0, 8);
    1.83 +        computeAccessible(b, s, 0, -1, 8);
    1.84 +        computeAccessible(b, s, -1, 0, 8);
    1.85 +        computeAccessible(b, s, 0, 1, 8);
    1.86 +    }
    1.87 +
    1.88 +    private static void moveBishop(Board b, Square s) {
    1.89 +        computeAccessible(b, s, 1, 1, 8);
    1.90 +        computeAccessible(b, s, 1, -1, 8);
    1.91 +        computeAccessible(b, s, -1, -1, 8);
    1.92 +        computeAccessible(b, s, -1, 1, 8);
    1.93 +    }
    1.94 +    
    1.95 +    private static void computeAccessible(
    1.96 +        Board b, Square s, int dx, int dy,
    1.97 +        int limit
    1.98 +    ) {
    1.99 +        int x = s.getX();
   1.100 +        int y = s.getY();
   1.101 +        
   1.102 +        while (limit-- > 0) {
   1.103 +            x += dx;
   1.104 +            y += dy;
   1.105 +            Square next = BoardModel.findSquare(b, (char)x, y);
   1.106 +            if (next == null) {
   1.107 +                break;
   1.108 +            }
   1.109 +            if (next.getPieceColor() == s.getPieceColor()) {
   1.110 +                break;
   1.111 +            }
   1.112 +            next.setAccessible(true);
   1.113 +            if (next.getPieceColor() != null) {
   1.114 +                break;
   1.115 +            }
   1.116 +        }
   1.117 +    }
   1.118 +    
   1.119 +    private static void pawns(Board b, Square s) {
   1.120 +        final boolean white = s.getPieceColor() == BoardModel.ColorType.WHITE;
   1.121 +        int dy = white ? 1 : -1;
   1.122 +        Square step = BoardModel.findSquare(b, (char)s.getX(), s.getY() + dy);
   1.123 +        if (step != null && step.getPiece() == null) {
   1.124 +            step.setAccessible(true);
   1.125 +            if ((s.getY() == 2 && white) || (s.getY() == 7 && !white)) {
   1.126 +                Square nextSTep = BoardModel.findSquare(b, (char)s.getX(), step.getY() + dy);
   1.127 +                if (nextSTep != null && step.getPiece() == null) {
   1.128 +                    nextSTep.setAccessible(true);
   1.129 +                }
   1.130 +            }
   1.131 +        }
   1.132 +    }
   1.133 +}