1.1 --- a/chess/src/main/java/com/oracle/chess/client/htmljava/GamesModel.java Tue Sep 24 22:28:31 2013 +0200
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,86 +0,0 @@
1.4 -/**
1.5 - * The MIT License (MIT)
1.6 - *
1.7 - * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
1.8 - *
1.9 - * Permission is hereby granted, free of charge, to any person obtaining a copy
1.10 - * of this software and associated documentation files (the "Software"), to deal
1.11 - * in the Software without restriction, including without limitation the rights
1.12 - * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
1.13 - * copies of the Software, and to permit persons to whom the Software is
1.14 - * furnished to do so, subject to the following conditions:
1.15 - *
1.16 - * The above copyright notice and this permission notice shall be included in
1.17 - * all copies or substantial portions of the Software.
1.18 - *
1.19 - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
1.20 - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
1.21 - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
1.22 - * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
1.23 - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
1.24 - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
1.25 - * THE SOFTWARE.
1.26 - */
1.27 -package com.oracle.chess.client.htmljava;
1.28 -
1.29 -import java.util.List;
1.30 -import net.java.html.json.ComputedProperty;
1.31 -import net.java.html.json.Model;
1.32 -import net.java.html.json.ModelOperation;
1.33 -import net.java.html.json.Property;
1.34 -
1.35 -/**
1.36 - *
1.37 - * @author Jaroslav Tulach <jtulach@netbeans.org>
1.38 - */
1.39 -@Model(className = "Games", properties = {
1.40 - @Property(name = "own", array = true, type = Game.class),
1.41 - @Property(name = "other", array = true, type = Game.class),
1.42 - @Property(name = "selectedColor", type = String.class),
1.43 -})
1.44 -class GamesModel {
1.45 - @Model(className = "Game", properties = {
1.46 - @Property(name = "gameId", type=String.class),
1.47 - @Property(name = "summary", type=String.class),
1.48 - @Property(name = "open", type=boolean.class),
1.49 - @Property(name = "whitePlayer", type=String.class),
1.50 - @Property(name = "blackPlayer", type=String.class)
1.51 - })
1.52 - static class GameImpl {
1.53 - @ComputedProperty static String description(String gameId, String summary) {
1.54 - return summary != null ? summary : gameId;
1.55 - }
1.56 -
1.57 - @ComputedProperty static boolean pendingPlayer(String whitePlayer, String blackPlayer) {
1.58 - return whitePlayer == null || blackPlayer == null;
1.59 - }
1.60 - }
1.61 -
1.62 -
1.63 - @ComputedProperty static boolean anyOwnGame(List<Game> own) {
1.64 - return !own.isEmpty();
1.65 - }
1.66 -
1.67 - @ComputedProperty static boolean anyOtherGame(List<Game> other) {
1.68 - return !other.isEmpty();
1.69 - }
1.70 -
1.71 - @ModelOperation static void listGames(Games g, List<Game> games, String username) {
1.72 - g.getOwn().clear();
1.73 - g.getOther().clear();
1.74 - int cnt = 0;
1.75 - final int maxGames = 30;
1.76 - for (Game game : games) {
1.77 - if (
1.78 - username.equals(game.getWhitePlayer()) ||
1.79 - username.equals(game.getBlackPlayer())
1.80 - ) {
1.81 - g.getOwn().add(game);
1.82 - } else {
1.83 - if (cnt++ < maxGames) {
1.84 - g.getOther().add(game);
1.85 - }
1.86 - }
1.87 - }
1.88 - }
1.89 -}