chess/src/main/java/org/apidesign/html/demo/chess/BoardModel.java
branchchess
changeset 22 fb06534ab8db
child 23 827f30fbdeab
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/chess/src/main/java/org/apidesign/html/demo/chess/BoardModel.java	Thu Jul 25 15:09:49 2013 +0200
     1.3 @@ -0,0 +1,109 @@
     1.4 +/**
     1.5 + * The MIT License (MIT)
     1.6 + *
     1.7 + * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
     1.8 + *
     1.9 + * Permission is hereby granted, free of charge, to any person obtaining a copy
    1.10 + * of this software and associated documentation files (the "Software"), to deal
    1.11 + * in the Software without restriction, including without limitation the rights
    1.12 + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    1.13 + * copies of the Software, and to permit persons to whom the Software is
    1.14 + * furnished to do so, subject to the following conditions:
    1.15 + *
    1.16 + * The above copyright notice and this permission notice shall be included in
    1.17 + * all copies or substantial portions of the Software.
    1.18 + *
    1.19 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    1.20 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    1.21 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    1.22 + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    1.23 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    1.24 + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    1.25 + * THE SOFTWARE.
    1.26 + */
    1.27 +package org.apidesign.html.demo.chess;
    1.28 +
    1.29 +import net.java.html.json.ComputedProperty;
    1.30 +import net.java.html.json.Function;
    1.31 +import net.java.html.json.Model;
    1.32 +import net.java.html.json.Property;
    1.33 +
    1.34 +@Model(className="Board", properties={
    1.35 +    @Property(name = "rows", type = Row.class, array = true)
    1.36 +})
    1.37 +public class BoardModel {
    1.38 + @Model(className="Row", properties = {
    1.39 +        @Property(name = "columns", type = Square.class, array = true)
    1.40 +    })
    1.41 +    static class RowsImpl {
    1.42 +    }
    1.43 +    
    1.44 +    enum PieceType {
    1.45 +        PAWN, ROCK, KNIGHT, BISHOP, QUEEN, KING;
    1.46 +    }
    1.47 +    enum ColorType {
    1.48 +        WHITE, BLACK;
    1.49 +    }
    1.50 +    
    1.51 +    @Model(className="Square", properties = {
    1.52 +        @Property(name = "piece", type = PieceType.class),
    1.53 +        @Property(name = "pieceColor", type = ColorType.class),
    1.54 +        @Property(name = "color", type = ColorType.class),
    1.55 +        @Property(name = "x", type = int.class),
    1.56 +        @Property(name = "y", type = int.class),
    1.57 +    })
    1.58 +    static class PieceImpl {
    1.59 +        @Function static void changeToPawn(Square s) {
    1.60 +            s.setPiece(PieceType.PAWN);
    1.61 +        }
    1.62 +        
    1.63 +        @ComputedProperty static String imageURL(PieceType piece) {
    1.64 +            if (piece == null) {
    1.65 +                return "";
    1.66 +            }
    1.67 +            if (piece == PieceType.BISHOP) {
    1.68 +                return "bishop.png";
    1.69 +            }
    1.70 +            return "knight.jpg";
    1.71 +        }
    1.72 +    }
    1.73 +    
    1.74 +    public static void initialize(String[] args) {
    1.75 +        Board b = createBoard();
    1.76 +        b.applyBindings();
    1.77 +    }
    1.78 +
    1.79 +    private static Board createBoard() {
    1.80 +        Board b = new Board();
    1.81 +        for (int i = 8; i > 0; i--) {
    1.82 +            Row r = new Row();
    1.83 +            b.getRows().add(r);
    1.84 +            for (int j = 'A'; j <= 'H'; j++) {
    1.85 +                Square s = new Square();
    1.86 +                s.setX(j);
    1.87 +                s.setY(i);
    1.88 +                s.setColor((i + j) % 2 == 0 ? ColorType.WHITE : ColorType.BLACK);
    1.89 +                r.getColumns().add(s);
    1.90 +                if (i == 2) {
    1.91 +                    s.setPiece(PieceType.PAWN);
    1.92 +                    s.setPieceColor(ColorType.WHITE);
    1.93 +                } else if (i == 7) {
    1.94 +                    s.setPiece(PieceType.PAWN);
    1.95 +                    s.setPieceColor(ColorType.BLACK);
    1.96 +                } else if (i == 8 || i == 1) {
    1.97 +                    s.setColor(i == 1 ? ColorType.WHITE : ColorType.BLACK);
    1.98 +                    PieceType t;
    1.99 +                    switch (j) {
   1.100 +                        case 'A': case 'H': t = PieceType.ROCK; break;
   1.101 +                        case 'B': case 'G': t = PieceType.KNIGHT; break;
   1.102 +                        case 'C': case 'F': t = PieceType.BISHOP; break;
   1.103 +                        case 'D': t = PieceType.QUEEN; break;
   1.104 +                        default: t = PieceType.KING; break;
   1.105 +                    }
   1.106 +                    s.setPiece(t);
   1.107 +                }
   1.108 +            }
   1.109 +        }
   1.110 +        return b;
   1.111 +    }
   1.112 +}