Sat, 26 Jul 2014 08:53:29 +0200 |
Using the warning sign as the dummy fill in character, it seems to be the biggest one among displayed characters
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Sat, 26 Jul 2014 08:28:59 +0200 |
Prevent table cell resizing but filling each cell with invisible number
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Fri, 27 Jun 2014 16:14:57 +0200 |
Indicate the mine selection mode by blinking the danger sign on all undiscovered squares
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Fri, 27 Jun 2014 15:25:21 +0200 |
Allowing to mark a field with a danger sign
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Fri, 27 Jun 2014 15:05:03 +0200 |
Using CSS:after instead of computed HTML fragment
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Tue, 11 Mar 2014 20:15:18 +0100 |
The text in the field should not influence the shape of the table
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Sat, 08 Feb 2014 12:12:39 +0100 |
Using jumbo to provide some application description
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Sat, 08 Feb 2014 09:25:53 +0100 |
Different colors and symbols
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Sat, 08 Feb 2014 09:10:48 +0100 |
Removing unused style
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Sat, 08 Feb 2014 08:47:23 +0100 |
First attempt to do responsive design to fit the mine field on the screen
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Sat, 08 Feb 2014 06:23:40 +0100 |
A bit of responsive design and using OK sign for discovered bombs
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Fri, 07 Feb 2014 17:22:58 +0100 |
Unhide all neighbourghs of empty pieces
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Fri, 07 Feb 2014 15:40:56 +0100 |
Assign the style to the table cell
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Fri, 07 Feb 2014 14:47:07 +0100 |
First version of a mine sweeper game
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