Thu, 20 Mar 2014 11:25:28 +0100 |
Merging teavm branch into default line, now when teavm 0.1 is out
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Sun, 16 Mar 2014 09:24:51 +0100 |
On classloading initializations caused problems on dlvkbrwsr 0.5
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Sun, 16 Mar 2014 08:30:22 +0100 |
Updating to real release of dlvkbrwsr
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Sun, 09 Mar 2014 15:21:42 +0100 |
Faster computation of discovered non-mine squares
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Sun, 09 Mar 2014 15:03:01 +0100 |
Reuse existing field if it is of the same size
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Tue, 04 Mar 2014 09:24:17 +0100 |
Move the main initialization method into MinesModel
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Mon, 10 Feb 2014 16:50:08 +0100 |
Play a sound when a square in the minefield is made visible
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Sat, 08 Feb 2014 10:07:55 +0100 |
Showing mine field only conditionally
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Sat, 08 Feb 2014 09:25:53 +0100 |
Different colors and symbols
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Sat, 08 Feb 2014 06:36:06 +0100 |
Play just the 10x10 game
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Sat, 08 Feb 2014 06:23:40 +0100 |
A bit of responsive design and using OK sign for discovered bombs
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Fri, 07 Feb 2014 21:36:27 +0100 |
A way to restart a game
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Fri, 07 Feb 2014 20:22:14 +0100 |
Don't needlessly manipulate the state of UI model to speed things up
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Fri, 07 Feb 2014 17:22:58 +0100 |
Unhide all neighbourghs of empty pieces
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Fri, 07 Feb 2014 16:35:45 +0100 |
Game is won when only hidden places contain bombs
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Fri, 07 Feb 2014 15:40:56 +0100 |
Assign the style to the table cell
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Fri, 07 Feb 2014 15:21:54 +0100 |
Shows number of bombs in the neibourhood
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Fri, 07 Feb 2014 14:47:07 +0100 |
First version of a mine sweeper game
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