wsdor/src/main/java/cz/xelfi/quoridor/webidor/GameStatus.java
author Jaroslav Tulach <jaroslav.tulach@apidesign.org>
Sat, 11 Sep 2010 17:04:51 +0200
changeset 256 1758a7727278
parent 162 webidor/src/main/java/cz/xelfi/quoridor/webidor/GameStatus.java@c1bfbe98152b
child 264 d60370059c3c
permissions -rw-r--r--
Splitting classes representing data types on the server into own module
     1 /*
     2  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     3  *
     4  * The contents of this file are subject to the terms of either the GNU
     5  * General Public License Version 2 only ("GPL") or the Common
     6  * Development and Distribution License("CDDL") (collectively, the
     7  * "License"). You may not use this file except in compliance with the
     8  * License. You can obtain a copy of the License at
     9  * http://www.netbeans.org/cddl-gplv2.html
    10  * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
    11  * specific language governing permissions and limitations under the
    12  * License.  When distributing the software, include this License Header
    13  * Notice in each file and include the License file at
    14  * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
    15  * particular file as subject to the "Classpath" exception as provided
    16  * by Sun in the GPL Version 2 section of the License file that
    17  * accompanied this code. If applicable, add the following below the
    18  * License Header, with the fields enclosed by brackets [] replaced by
    19  * your own identifying information:
    20  * "Portions Copyrighted [year] [name of copyright owner]"
    21  *
    22  * Contributor(s):
    23  *
    24  * Portions Copyrighted 2009 Jaroslav Tulach
    25  */
    26 
    27 package cz.xelfi.quoridor.webidor;
    28 
    29 import cz.xelfi.quoridor.Board;
    30 
    31 /** Possible states of the game.
    32  *
    33  * @author Jaroslav Tulach <jtulach@netbeans.org>
    34  */
    35 public enum GameStatus {
    36     whiteMove,
    37     blackMove,
    38     whiteWon,
    39     blackWon,
    40     history;
    41 
    42     /** Creates appropriate status of the game based on the state
    43      * on the board.
    44      *
    45      * @param board the board
    46      * @return status describing the situation on the board
    47      */
    48     public static GameStatus valueOf(Board board) {
    49         if (board.getWinner() != null) {
    50             return board.getWinner() == board.getPlayers().get(0) ? GameStatus.whiteWon : GameStatus.blackWon;
    51         } else {
    52             return board.getCurrentPlayer() == board.getPlayers().get(0) ? GameStatus.whiteMove : GameStatus.blackMove;
    53         }
    54     }
    55 
    56     /** @return true if the game is in progress
    57      */
    58     public boolean isInProgress() {
    59         return this == whiteMove || this == blackMove;
    60     }
    61 }