Initial version of statistics and ELO rating. Donated by Martin Rexa
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27 package cz.xelfi.quoridor.statistics;
30 import java.util.HashMap;
31 import java.util.List;
32 import java.util.Collections;
33 import java.util.ArrayList;
34 import javax.xml.bind.annotation.XmlElement;
35 import javax.xml.bind.annotation.XmlElementWrapper;
36 import javax.xml.bind.annotation.XmlRootElement;
37 import javax.xml.bind.annotation.XmlAccessType;
38 import javax.xml.bind.annotation.XmlAccessorType;
44 @XmlAccessorType(XmlAccessType.FIELD)
45 public class EloList {
46 static int INITIAL_ELO = 1250;
47 static int MAX_ELO_DIFF = 400;
48 static int KVAL_START = 25;
49 static int KVAL_FOLLOW = 10;
50 static int KVAL_LIMIT = 30;
52 private Map<String, Double> players;
53 private Map<String, Integer> playerGames;
56 players = new HashMap<String, Double>();
57 playerGames = new HashMap<String, Integer>();
60 @XmlElementWrapper(name="elolist")
61 @XmlElement(name="item")
62 public List<EloEntry> getFinalList(){
63 List<EloEntry> finalList = new ArrayList<EloEntry>();
64 for (Map.Entry<String, Double> player : players.entrySet()){
65 finalList.add(new EloEntry(player.getKey(), player.getValue(), playerGames.get(player.getKey())));
67 Collections.sort(finalList, EloEntry.BEST_FIRST);
71 public EloList putResult(String winner, String looser){
72 double wElo = getElo(winner);
73 double lElo = getElo(looser);
75 double eloDiff = wElo - lElo;
76 if(eloDiff < - MAX_ELO_DIFF)
77 eloDiff = - MAX_ELO_DIFF;
78 if(eloDiff > MAX_ELO_DIFF)
79 eloDiff = MAX_ELO_DIFF;
81 double wDiff = Math.round(100 * getKVal(winner) * (1 - (1 / (1 + Math.pow(10, -eloDiff / MAX_ELO_DIFF)))));
83 double lDiff = Math.round(100 * getKVal(looser) * (0 - (1 / (1 + Math.pow(10, eloDiff / MAX_ELO_DIFF)))));
86 players.put(winner, wElo + wDiff);
87 players.put(looser, lElo + lDiff);
91 public double getElo(String player){
92 Double elo = players.get(player);
93 return (elo == null) ? INITIAL_ELO : elo;
96 private int getKVal(String player){
97 Integer games = playerGames.get(player);
98 int g = (games == null) ? 0 : games;
99 // Side effect, method should not be called more times for the same game/player
100 playerGames.put(player, g + 1);
101 return g < KVAL_LIMIT ? KVAL_START : KVAL_FOLLOW;