Shorter walls so they do not overlap each other
authorJaroslav Tulach <jtulach@netbeans.org>
Sun, 24 May 2009 14:17:11 +0200
changeset 19ae8603970d9a
parent 18 a99cf2e77c27
child 20 e93d2bfcb410
Shorter walls so they do not overlap each other
visidor/src/visidor/Viewer.java
     1.1 --- a/visidor/src/visidor/Viewer.java	Sun May 24 14:14:25 2009 +0200
     1.2 +++ b/visidor/src/visidor/Viewer.java	Sun May 24 14:17:11 2009 +0200
     1.3 @@ -67,7 +67,7 @@
     1.4          }
     1.5  
     1.6          ImageWidget horizontalWall = new ImageWidget(scene);
     1.7 -        horizontalWall.setPreferredBounds(new Rectangle(550, 300, 100, 10));
     1.8 +        horizontalWall.setPreferredBounds(new Rectangle(550, 300, 90, 10));
     1.9          horizontalWall.setBackground(Color.BLACK);
    1.10          horizontalWall.getActions().addAction(ActionFactory.createMoveAction(null, new Viewer(true)));
    1.11          horizontalWall.setForeground(Color.BLACK);
    1.12 @@ -75,7 +75,7 @@
    1.13          layerBoard.addChild(horizontalWall);
    1.14  
    1.15          ImageWidget verticalWall = new ImageWidget(scene);
    1.16 -        verticalWall.setPreferredBounds(new Rectangle(600, 150, 10, 100));
    1.17 +        verticalWall.setPreferredBounds(new Rectangle(600, 150, 10, 90));
    1.18          verticalWall.setBackground(Color.BLACK);
    1.19          verticalWall.getActions().addAction(ActionFactory.createMoveAction(null, new Viewer(false)));
    1.20          verticalWall.setBorder(BorderFactory.createLineBorder());
    1.21 @@ -112,10 +112,10 @@
    1.22  
    1.23      public void setNewLocation(Widget widget, Point location) {
    1.24          widget.setPreferredBounds(new Rectangle(
    1.25 -            round(location.x, true),
    1.26 -            round(location.y, false),
    1.27 -            horizontal ? 100 : 10,
    1.28 -            horizontal ? 10 : 100)
    1.29 +            round(location.x, true) + (horizontal ? 5 : 0),
    1.30 +            round(location.y, false) + (horizontal ? 0 : 5),
    1.31 +            horizontal ? 90 : 10,
    1.32 +            horizontal ? 10 : 90)
    1.33          );
    1.34      }
    1.35