rt/emul/compact/src/main/java/java/util/concurrent/locks/Condition.java
author Jaroslav Tulach <jaroslav.tulach@apidesign.org>
Sat, 19 Mar 2016 10:46:31 +0100
branchjdk7-b147
changeset 1890 212417b74b72
permissions -rw-r--r--
Bringing in all concurrent package from JDK7-b147
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/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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/*
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 * This file is available under and governed by the GNU General Public
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 * License version 2 only, as published by the Free Software Foundation.
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 * However, the following notice accompanied the original version of this
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 * file:
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 *
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 * Written by Doug Lea with assistance from members of JCP JSR-166
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 * Expert Group and released to the public domain, as explained at
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 * http://creativecommons.org/publicdomain/zero/1.0/
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 */
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package java.util.concurrent.locks;
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import java.util.concurrent.*;
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import java.util.Date;
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/**
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 * {@code Condition} factors out the {@code Object} monitor
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 * methods ({@link Object#wait() wait}, {@link Object#notify notify}
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 * and {@link Object#notifyAll notifyAll}) into distinct objects to
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 * give the effect of having multiple wait-sets per object, by
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 * combining them with the use of arbitrary {@link Lock} implementations.
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 * Where a {@code Lock} replaces the use of {@code synchronized} methods
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 * and statements, a {@code Condition} replaces the use of the Object
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 * monitor methods.
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 *
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 * <p>Conditions (also known as <em>condition queues</em> or
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 * <em>condition variables</em>) provide a means for one thread to
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 * suspend execution (to &quot;wait&quot;) until notified by another
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 * thread that some state condition may now be true.  Because access
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 * to this shared state information occurs in different threads, it
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 * must be protected, so a lock of some form is associated with the
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 * condition. The key property that waiting for a condition provides
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 * is that it <em>atomically</em> releases the associated lock and
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 * suspends the current thread, just like {@code Object.wait}.
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 *
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 * <p>A {@code Condition} instance is intrinsically bound to a lock.
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 * To obtain a {@code Condition} instance for a particular {@link Lock}
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 * instance use its {@link Lock#newCondition newCondition()} method.
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 *
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 * <p>As an example, suppose we have a bounded buffer which supports
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 * {@code put} and {@code take} methods.  If a
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 * {@code take} is attempted on an empty buffer, then the thread will block
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 * until an item becomes available; if a {@code put} is attempted on a
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 * full buffer, then the thread will block until a space becomes available.
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 * We would like to keep waiting {@code put} threads and {@code take}
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 * threads in separate wait-sets so that we can use the optimization of
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 * only notifying a single thread at a time when items or spaces become
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 * available in the buffer. This can be achieved using two
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 * {@link Condition} instances.
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 * <pre>
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 * class BoundedBuffer {
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 *   <b>final Lock lock = new ReentrantLock();</b>
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 *   final Condition notFull  = <b>lock.newCondition(); </b>
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 *   final Condition notEmpty = <b>lock.newCondition(); </b>
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 *
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 *   final Object[] items = new Object[100];
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 *   int putptr, takeptr, count;
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 *
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 *   public void put(Object x) throws InterruptedException {
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 *     <b>lock.lock();
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 *     try {</b>
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 *       while (count == items.length)
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 *         <b>notFull.await();</b>
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 *       items[putptr] = x;
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 *       if (++putptr == items.length) putptr = 0;
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 *       ++count;
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 *       <b>notEmpty.signal();</b>
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 *     <b>} finally {
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 *       lock.unlock();
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 *     }</b>
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 *   }
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 *
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 *   public Object take() throws InterruptedException {
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 *     <b>lock.lock();
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 *     try {</b>
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 *       while (count == 0)
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 *         <b>notEmpty.await();</b>
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 *       Object x = items[takeptr];
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 *       if (++takeptr == items.length) takeptr = 0;
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 *       --count;
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 *       <b>notFull.signal();</b>
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 *       return x;
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 *     <b>} finally {
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 *       lock.unlock();
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 *     }</b>
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 *   }
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 * }
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 * </pre>
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 *
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 * (The {@link java.util.concurrent.ArrayBlockingQueue} class provides
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 * this functionality, so there is no reason to implement this
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 * sample usage class.)
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 *
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 * <p>A {@code Condition} implementation can provide behavior and semantics
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 * that is
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 * different from that of the {@code Object} monitor methods, such as
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 * guaranteed ordering for notifications, or not requiring a lock to be held
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 * when performing notifications.
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 * If an implementation provides such specialized semantics then the
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 * implementation must document those semantics.
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 *
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 * <p>Note that {@code Condition} instances are just normal objects and can
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 * themselves be used as the target in a {@code synchronized} statement,
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 * and can have their own monitor {@link Object#wait wait} and
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 * {@link Object#notify notification} methods invoked.
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 * Acquiring the monitor lock of a {@code Condition} instance, or using its
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 * monitor methods, has no specified relationship with acquiring the
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 * {@link Lock} associated with that {@code Condition} or the use of its
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 * {@linkplain #await waiting} and {@linkplain #signal signalling} methods.
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 * It is recommended that to avoid confusion you never use {@code Condition}
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 * instances in this way, except perhaps within their own implementation.
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 *
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 * <p>Except where noted, passing a {@code null} value for any parameter
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 * will result in a {@link NullPointerException} being thrown.
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 *
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 * <h3>Implementation Considerations</h3>
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 *
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 * <p>When waiting upon a {@code Condition}, a &quot;<em>spurious
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 * wakeup</em>&quot; is permitted to occur, in
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 * general, as a concession to the underlying platform semantics.
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 * This has little practical impact on most application programs as a
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 * {@code Condition} should always be waited upon in a loop, testing
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 * the state predicate that is being waited for.  An implementation is
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 * free to remove the possibility of spurious wakeups but it is
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 * recommended that applications programmers always assume that they can
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 * occur and so always wait in a loop.
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 *
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 * <p>The three forms of condition waiting
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 * (interruptible, non-interruptible, and timed) may differ in their ease of
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 * implementation on some platforms and in their performance characteristics.
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 * In particular, it may be difficult to provide these features and maintain
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 * specific semantics such as ordering guarantees.
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 * Further, the ability to interrupt the actual suspension of the thread may
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 * not always be feasible to implement on all platforms.
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 *
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 * <p>Consequently, an implementation is not required to define exactly the
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 * same guarantees or semantics for all three forms of waiting, nor is it
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 * required to support interruption of the actual suspension of the thread.
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 *
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 * <p>An implementation is required to
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 * clearly document the semantics and guarantees provided by each of the
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 * waiting methods, and when an implementation does support interruption of
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 * thread suspension then it must obey the interruption semantics as defined
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 * in this interface.
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 *
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 * <p>As interruption generally implies cancellation, and checks for
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 * interruption are often infrequent, an implementation can favor responding
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 * to an interrupt over normal method return. This is true even if it can be
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 * shown that the interrupt occurred after another action that may have
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 * unblocked the thread. An implementation should document this behavior.
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 *
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 * @since 1.5
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 * @author Doug Lea
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 */
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public interface Condition {
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    /**
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     * Causes the current thread to wait until it is signalled or
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     * {@linkplain Thread#interrupt interrupted}.
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     *
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     * <p>The lock associated with this {@code Condition} is atomically
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     * released and the current thread becomes disabled for thread scheduling
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     * purposes and lies dormant until <em>one</em> of four things happens:
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     * <ul>
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     * <li>Some other thread invokes the {@link #signal} method for this
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     * {@code Condition} and the current thread happens to be chosen as the
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     * thread to be awakened; or
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     * <li>Some other thread invokes the {@link #signalAll} method for this
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     * {@code Condition}; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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     * current thread, and interruption of thread suspension is supported; or
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     * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
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     * </ul>
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     *
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     * <p>In all cases, before this method can return the current thread must
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     * re-acquire the lock associated with this condition. When the
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     * thread returns it is <em>guaranteed</em> to hold this lock.
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
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     * and interruption of thread suspension is supported,
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared. It is not specified, in the first
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     * case, whether or not the test for interruption occurs before the lock
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     * is released.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The current thread is assumed to hold the lock associated with this
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     * {@code Condition} when this method is called.
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     * It is up to the implementation to determine if this is
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     * the case and if not, how to respond. Typically, an exception will be
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     * thrown (such as {@link IllegalMonitorStateException}) and the
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     * implementation must document that fact.
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     *
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     * <p>An implementation can favor responding to an interrupt over normal
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     * method return in response to a signal. In that case the implementation
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     * must ensure that the signal is redirected to another waiting thread, if
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     * there is one.
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     *
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     * @throws InterruptedException if the current thread is interrupted
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     *         (and interruption of thread suspension is supported)
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     */
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    void await() throws InterruptedException;
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    /**
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     * Causes the current thread to wait until it is signalled.
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     *
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     * <p>The lock associated with this condition is atomically
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     * released and the current thread becomes disabled for thread scheduling
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     * purposes and lies dormant until <em>one</em> of three things happens:
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     * <ul>
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     * <li>Some other thread invokes the {@link #signal} method for this
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     * {@code Condition} and the current thread happens to be chosen as the
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     * thread to be awakened; or
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     * <li>Some other thread invokes the {@link #signalAll} method for this
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     * {@code Condition}; or
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     * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
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     * </ul>
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     *
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     * <p>In all cases, before this method can return the current thread must
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     * re-acquire the lock associated with this condition. When the
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     * thread returns it is <em>guaranteed</em> to hold this lock.
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     *
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     * <p>If the current thread's interrupted status is set when it enters
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     * this method, or it is {@linkplain Thread#interrupt interrupted}
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     * while waiting, it will continue to wait until signalled. When it finally
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     * returns from this method its interrupted status will still
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     * be set.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The current thread is assumed to hold the lock associated with this
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     * {@code Condition} when this method is called.
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     * It is up to the implementation to determine if this is
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     * the case and if not, how to respond. Typically, an exception will be
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     * thrown (such as {@link IllegalMonitorStateException}) and the
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     * implementation must document that fact.
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     */
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    void awaitUninterruptibly();
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    /**
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     * Causes the current thread to wait until it is signalled or interrupted,
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     * or the specified waiting time elapses.
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     *
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     * <p>The lock associated with this condition is atomically
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     * released and the current thread becomes disabled for thread scheduling
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     * purposes and lies dormant until <em>one</em> of five things happens:
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     * <ul>
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     * <li>Some other thread invokes the {@link #signal} method for this
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     * {@code Condition} and the current thread happens to be chosen as the
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     * thread to be awakened; or
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     * <li>Some other thread invokes the {@link #signalAll} method for this
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     * {@code Condition}; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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     * current thread, and interruption of thread suspension is supported; or
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     * <li>The specified waiting time elapses; or
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     * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
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     * </ul>
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     *
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     * <p>In all cases, before this method can return the current thread must
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     * re-acquire the lock associated with this condition. When the
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     * thread returns it is <em>guaranteed</em> to hold this lock.
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
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     * and interruption of thread suspension is supported,
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared. It is not specified, in the first
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     * case, whether or not the test for interruption occurs before the lock
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     * is released.
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     *
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     * <p>The method returns an estimate of the number of nanoseconds
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     * remaining to wait given the supplied {@code nanosTimeout}
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     * value upon return, or a value less than or equal to zero if it
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     * timed out. This value can be used to determine whether and how
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     * long to re-wait in cases where the wait returns but an awaited
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     * condition still does not hold. Typical uses of this method take
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     * the following form:
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     *
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     *  <pre> {@code
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     * boolean aMethod(long timeout, TimeUnit unit) {
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     *   long nanos = unit.toNanos(timeout);
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     *   lock.lock();
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     *   try {
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     *     while (!conditionBeingWaitedFor()) {
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     *       if (nanos <= 0L)
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     *         return false;
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     *       nanos = theCondition.awaitNanos(nanos);
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     *     }
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     *     // ...
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     *   } finally {
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     *     lock.unlock();
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     *   }
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     * }}</pre>
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     *
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     * <p> Design note: This method requires a nanosecond argument so
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     * as to avoid truncation errors in reporting remaining times.
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     * Such precision loss would make it difficult for programmers to
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     * ensure that total waiting times are not systematically shorter
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     * than specified when re-waits occur.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The current thread is assumed to hold the lock associated with this
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     * {@code Condition} when this method is called.
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     * It is up to the implementation to determine if this is
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     * the case and if not, how to respond. Typically, an exception will be
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     * thrown (such as {@link IllegalMonitorStateException}) and the
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     * implementation must document that fact.
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     *
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     * <p>An implementation can favor responding to an interrupt over normal
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     * method return in response to a signal, or over indicating the elapse
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     * of the specified waiting time. In either case the implementation
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     * must ensure that the signal is redirected to another waiting thread, if
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     * there is one.
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     *
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     * @param nanosTimeout the maximum time to wait, in nanoseconds
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     * @return an estimate of the {@code nanosTimeout} value minus
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     *         the time spent waiting upon return from this method.
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     *         A positive value may be used as the argument to a
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     *         subsequent call to this method to finish waiting out
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     *         the desired time.  A value less than or equal to zero
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     *         indicates that no time remains.
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     * @throws InterruptedException if the current thread is interrupted
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     *         (and interruption of thread suspension is supported)
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     */
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    long awaitNanos(long nanosTimeout) throws InterruptedException;
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    /**
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     * Causes the current thread to wait until it is signalled or interrupted,
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     * or the specified waiting time elapses. This method is behaviorally
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     * equivalent to:<br>
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     * <pre>
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     *   awaitNanos(unit.toNanos(time)) &gt; 0
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     * </pre>
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     * @param time the maximum time to wait
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     * @param unit the time unit of the {@code time} argument
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     * @return {@code false} if the waiting time detectably elapsed
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     *         before return from the method, else {@code true}
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     * @throws InterruptedException if the current thread is interrupted
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     *         (and interruption of thread suspension is supported)
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     */
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    boolean await(long time, TimeUnit unit) throws InterruptedException;
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    /**
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     * Causes the current thread to wait until it is signalled or interrupted,
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     * or the specified deadline elapses.
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     *
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     * <p>The lock associated with this condition is atomically
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     * released and the current thread becomes disabled for thread scheduling
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     * purposes and lies dormant until <em>one</em> of five things happens:
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     * <ul>
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     * <li>Some other thread invokes the {@link #signal} method for this
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     * {@code Condition} and the current thread happens to be chosen as the
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     * thread to be awakened; or
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     * <li>Some other thread invokes the {@link #signalAll} method for this
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     * {@code Condition}; or
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     * <li>Some other thread {@linkplain Thread#interrupt interrupts} the
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     * current thread, and interruption of thread suspension is supported; or
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     * <li>The specified deadline elapses; or
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     * <li>A &quot;<em>spurious wakeup</em>&quot; occurs.
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     * </ul>
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     *
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     * <p>In all cases, before this method can return the current thread must
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     * re-acquire the lock associated with this condition. When the
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     * thread returns it is <em>guaranteed</em> to hold this lock.
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     *
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     *
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     * <p>If the current thread:
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     * <ul>
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     * <li>has its interrupted status set on entry to this method; or
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     * <li>is {@linkplain Thread#interrupt interrupted} while waiting
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     * and interruption of thread suspension is supported,
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     * </ul>
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     * then {@link InterruptedException} is thrown and the current thread's
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     * interrupted status is cleared. It is not specified, in the first
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     * case, whether or not the test for interruption occurs before the lock
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     * is released.
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     *
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     *
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     * <p>The return value indicates whether the deadline has elapsed,
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     * which can be used as follows:
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     *  <pre> {@code
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     * boolean aMethod(Date deadline) {
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     *   boolean stillWaiting = true;
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     *   lock.lock();
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     *   try {
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     *     while (!conditionBeingWaitedFor()) {
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     *       if (!stillWaiting)
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     *         return false;
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     *       stillWaiting = theCondition.awaitUntil(deadline);
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     *     }
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     *     // ...
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     *   } finally {
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     *     lock.unlock();
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     *   }
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     * }}</pre>
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>The current thread is assumed to hold the lock associated with this
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     * {@code Condition} when this method is called.
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     * It is up to the implementation to determine if this is
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     * the case and if not, how to respond. Typically, an exception will be
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     * thrown (such as {@link IllegalMonitorStateException}) and the
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     * implementation must document that fact.
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     *
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     * <p>An implementation can favor responding to an interrupt over normal
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     * method return in response to a signal, or over indicating the passing
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     * of the specified deadline. In either case the implementation
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     * must ensure that the signal is redirected to another waiting thread, if
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     * there is one.
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     *
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     * @param deadline the absolute time to wait until
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     * @return {@code false} if the deadline has elapsed upon return, else
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     *         {@code true}
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     * @throws InterruptedException if the current thread is interrupted
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     *         (and interruption of thread suspension is supported)
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     */
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    boolean awaitUntil(Date deadline) throws InterruptedException;
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    /**
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     * Wakes up one waiting thread.
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     *
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     * <p>If any threads are waiting on this condition then one
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     * is selected for waking up. That thread must then re-acquire the
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     * lock before returning from {@code await}.
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     *
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     * <p><b>Implementation Considerations</b>
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     *
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     * <p>An implementation may (and typically does) require that the
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     * current thread hold the lock associated with this {@code
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     * Condition} when this method is called. Implementations must
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     * document this precondition and any actions taken if the lock is
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     * not held. Typically, an exception such as {@link
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     * IllegalMonitorStateException} will be thrown.
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     */
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   469
    void signal();
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   470
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   471
    /**
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     * Wakes up all waiting threads.
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   473
     *
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   474
     * <p>If any threads are waiting on this condition then they are
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     * all woken up. Each thread must re-acquire the lock before it can
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     * return from {@code await}.
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   477
     *
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   478
     * <p><b>Implementation Considerations</b>
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   479
     *
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   480
     * <p>An implementation may (and typically does) require that the
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   481
     * current thread hold the lock associated with this {@code
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   482
     * Condition} when this method is called. Implementations must
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   483
     * document this precondition and any actions taken if the lock is
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   484
     * not held. Typically, an exception such as {@link
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   485
     * IllegalMonitorStateException} will be thrown.
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   486
     */
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    void signalAll();
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   488
}