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/**
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* The MIT License (MIT)
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*
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* Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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package org.apidesign.html.demo.chess;
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import java.util.List;
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import net.java.html.json.ComputedProperty;
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import net.java.html.json.Model;
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import net.java.html.json.ModelOperation;
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import net.java.html.json.Property;
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/**
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*
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* @author Jaroslav Tulach <jtulach@netbeans.org>
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*/
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@Model(className = "Games", properties = {
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@Property(name = "own", array = true, type = Game.class),
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@Property(name = "other", array = true, type = Game.class),
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@Property(name = "selectedColor", type = String.class),
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})
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class GamesModel {
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@Model(className = "Game", properties = {
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@Property(name = "gameId", type=String.class),
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@Property(name = "summary", type=String.class),
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@Property(name = "open", type=boolean.class),
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@Property(name = "whitePlayer", type=String.class),
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@Property(name = "blackPlayer", type=String.class)
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})
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static class GameImpl {
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@ComputedProperty static String description(String gameId, String summary) {
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return summary != null ? summary : gameId;
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}
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@ComputedProperty static boolean pendingPlayer(String whitePlayer, String blackPlayer) {
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return whitePlayer == null || blackPlayer == null;
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}
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}
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@ComputedProperty static boolean anyOwnGame(List<Game> own) {
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return !own.isEmpty();
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}
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@ComputedProperty static boolean anyOtherGame(List<Game> other) {
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return !other.isEmpty();
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}
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@ModelOperation static void listGames(Games g, List<Game> games, String username) {
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g.getOwn().clear();
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g.getOther().clear();
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int cnt = 0;
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final int maxGames = 30;
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for (Game game : games) {
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if (
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username.equals(game.getWhitePlayer()) ||
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username.equals(game.getBlackPlayer())
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) {
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g.getOwn().add(game);
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} else {
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if (cnt++ < maxGames) {
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g.getOther().add(game);
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}
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}
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}
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}
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}
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