chess/src/main/java/com/oracle/chess/client/htmljava/GamesModel.java
branchchess
changeset 49 945fbfff28f3
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/chess/src/main/java/com/oracle/chess/client/htmljava/GamesModel.java	Tue Sep 24 22:20:24 2013 +0200
     1.3 @@ -0,0 +1,86 @@
     1.4 +/**
     1.5 + * The MIT License (MIT)
     1.6 + *
     1.7 + * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
     1.8 + *
     1.9 + * Permission is hereby granted, free of charge, to any person obtaining a copy
    1.10 + * of this software and associated documentation files (the "Software"), to deal
    1.11 + * in the Software without restriction, including without limitation the rights
    1.12 + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    1.13 + * copies of the Software, and to permit persons to whom the Software is
    1.14 + * furnished to do so, subject to the following conditions:
    1.15 + *
    1.16 + * The above copyright notice and this permission notice shall be included in
    1.17 + * all copies or substantial portions of the Software.
    1.18 + *
    1.19 + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    1.20 + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    1.21 + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    1.22 + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    1.23 + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    1.24 + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    1.25 + * THE SOFTWARE.
    1.26 + */
    1.27 +package com.oracle.chess.client.htmljava;
    1.28 +
    1.29 +import java.util.List;
    1.30 +import net.java.html.json.ComputedProperty;
    1.31 +import net.java.html.json.Model;
    1.32 +import net.java.html.json.ModelOperation;
    1.33 +import net.java.html.json.Property;
    1.34 +
    1.35 +/**
    1.36 + *
    1.37 + * @author Jaroslav Tulach <jtulach@netbeans.org>
    1.38 + */
    1.39 +@Model(className = "Games", properties = {
    1.40 +    @Property(name = "own", array = true, type = Game.class),
    1.41 +    @Property(name = "other", array = true, type = Game.class),
    1.42 +    @Property(name = "selectedColor", type = String.class),
    1.43 +})
    1.44 +class GamesModel {
    1.45 +    @Model(className = "Game", properties = {
    1.46 +        @Property(name = "gameId", type=String.class),
    1.47 +        @Property(name = "summary", type=String.class),
    1.48 +        @Property(name = "open", type=boolean.class),
    1.49 +        @Property(name = "whitePlayer", type=String.class),
    1.50 +        @Property(name = "blackPlayer", type=String.class)
    1.51 +    })
    1.52 +    static class GameImpl {
    1.53 +        @ComputedProperty static String description(String gameId, String summary) {
    1.54 +            return summary != null ? summary : gameId;
    1.55 +        }
    1.56 +        
    1.57 +        @ComputedProperty static boolean pendingPlayer(String whitePlayer, String blackPlayer) {
    1.58 +            return whitePlayer == null || blackPlayer == null;
    1.59 +        }
    1.60 +    }
    1.61 +    
    1.62 +    
    1.63 +    @ComputedProperty static boolean anyOwnGame(List<Game> own) {
    1.64 +        return !own.isEmpty();
    1.65 +    }
    1.66 +
    1.67 +    @ComputedProperty static boolean anyOtherGame(List<Game> other) {
    1.68 +        return !other.isEmpty();
    1.69 +    }
    1.70 +    
    1.71 +    @ModelOperation static void listGames(Games g, List<Game> games, String username) {
    1.72 +        g.getOwn().clear();
    1.73 +        g.getOther().clear();
    1.74 +        int cnt = 0;
    1.75 +        final int maxGames = 30;
    1.76 +        for (Game game : games) {
    1.77 +            if (
    1.78 +                username.equals(game.getWhitePlayer()) || 
    1.79 +                username.equals(game.getBlackPlayer())
    1.80 +            ) {
    1.81 +                g.getOwn().add(game);
    1.82 +            } else {
    1.83 +                if (cnt++ < maxGames) {
    1.84 +                    g.getOther().add(game);
    1.85 +                }
    1.86 +            }
    1.87 +        }
    1.88 +    }
    1.89 +}