2 * The MIT License (MIT)
4 * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24 package com.oracle.chess.client.htmljava;
26 import java.util.List;
27 import net.java.html.json.ComputedProperty;
28 import net.java.html.json.Model;
29 import net.java.html.json.ModelOperation;
30 import net.java.html.json.Property;
34 * @author Jaroslav Tulach <jtulach@netbeans.org>
36 @Model(className = "Games", properties = {
37 @Property(name = "own", array = true, type = Game.class),
38 @Property(name = "other", array = true, type = Game.class),
39 @Property(name = "selectedColor", type = String.class),
42 @Model(className = "Game", properties = {
43 @Property(name = "gameId", type=String.class),
44 @Property(name = "summary", type=String.class),
45 @Property(name = "open", type=boolean.class),
46 @Property(name = "whitePlayer", type=String.class),
47 @Property(name = "blackPlayer", type=String.class)
49 static class GameImpl {
50 @ComputedProperty static String description(String gameId, String summary) {
51 return summary != null ? summary : gameId;
54 @ComputedProperty static boolean pendingPlayer(String whitePlayer, String blackPlayer) {
55 return whitePlayer == null || blackPlayer == null;
60 @ComputedProperty static boolean anyOwnGame(List<Game> own) {
61 return !own.isEmpty();
64 @ComputedProperty static boolean anyOtherGame(List<Game> other) {
65 return !other.isEmpty();
68 @ModelOperation static void listGames(Games g, List<Game> games, String username) {
72 final int maxGames = 30;
73 for (Game game : games) {
75 username.equals(game.getWhitePlayer()) ||
76 username.equals(game.getBlackPlayer())
80 if (cnt++ < maxGames) {
81 g.getOther().add(game);