minesweeper/src/main/java/org/apidesign/demo/minesweeper/MinesModel.java
author Jaroslav Tulach <jtulach@netbeans.org>
Sat, 08 Feb 2014 06:23:40 +0100
branchminesweeper
changeset 71 3e372ded7adc
parent 70 5f851f669a15
child 72 9dacd7d46405
permissions -rw-r--r--
A bit of responsive design and using OK sign for discovered bombs
     1 /**
     2  * The MIT License (MIT)
     3  *
     4  * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
     5  *
     6  * Permission is hereby granted, free of charge, to any person obtaining a copy
     7  * of this software and associated documentation files (the "Software"), to deal
     8  * in the Software without restriction, including without limitation the rights
     9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    10  * copies of the Software, and to permit persons to whom the Software is
    11  * furnished to do so, subject to the following conditions:
    12  *
    13  * The above copyright notice and this permission notice shall be included in
    14  * all copies or substantial portions of the Software.
    15  *
    16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    22  * THE SOFTWARE.
    23  */
    24 package org.apidesign.demo.minesweeper;
    25 
    26 import java.util.ArrayList;
    27 import java.util.List;
    28 import java.util.Random;
    29 import net.java.html.json.ComputedProperty;
    30 import net.java.html.json.Function;
    31 import net.java.html.json.Model;
    32 import net.java.html.json.ModelOperation;
    33 import net.java.html.json.Property;
    34 
    35 /** Model of the mine field.
    36  */
    37 @Model(className = "Mines", properties = {
    38     @Property(name = "state", type = MinesModel.GameState.class),
    39     @Property(name = "rows", type = Row.class, array = true),
    40 })
    41 final class MinesModel {
    42     enum GameState {
    43         IN_PROGRESS, WON, LOST;
    44     }
    45     
    46     @Model(className = "Row", properties = {
    47         @Property(name = "columns", type = Square.class, array = true)
    48     })
    49     static class RowModel {
    50     }
    51 
    52     @Model(className = "Square", properties = {
    53         @Property(name = "state", type = SquareType.class),
    54         @Property(name = "mine", type = boolean.class)
    55     })
    56     static class SquareModel {
    57         @ComputedProperty static String html(SquareType state) {
    58             if (state == null) return " ";
    59             switch (state) {
    60                 case EXPLOSION: return "B";
    61                 case UNKNOWN: return "?";
    62                 case DISCOVERED: return "&#x2714;";  
    63                 case N_0: return "&nbsp;";
    64             }
    65             return "" + state.ordinal();
    66         }
    67         
    68         @ComputedProperty static String style(SquareType state) {
    69             return state == null ? null : state.toString();
    70         }
    71     }
    72     
    73     enum SquareType {
    74         N_0, N_1, N_2, N_3, N_4, N_5, N_6, N_7, N_8,
    75         UNKNOWN, EXPLOSION, DISCOVERED;
    76         
    77         final boolean isVisible() {
    78             return name().startsWith("N_");
    79         }
    80 
    81         final SquareType moreBombsAround() {
    82             switch (this) {
    83                 case EXPLOSION:
    84                 case UNKNOWN:
    85                 case DISCOVERED:
    86                 case N_8:
    87                     return this;
    88             }
    89             return values()[ordinal() + 1];
    90         }
    91     }
    92     
    93     @Function static void smallGame(Mines model) {
    94         model.init(5, 5, 5);
    95     }
    96     @Function static void normalGame(Mines model) {
    97         model.init(10, 10, 10);
    98     }
    99     
   100     @ModelOperation static void init(Mines model, int width, int height, int mines) {
   101         List<Row> rows = new ArrayList<Row>(height);
   102         for (int y = 0; y < height; y++) {
   103             Square[] columns = new Square[width];
   104             for (int x = 0; x < width; x++) {
   105                 columns[x] = new Square(SquareType.UNKNOWN, false);
   106             }
   107             rows.add(new Row(columns));
   108         }
   109         
   110         Random r = new Random();
   111         while (mines > 0) {
   112             int x = r.nextInt(width);
   113             int y = r.nextInt(height);
   114             final Square s = rows.get(y).getColumns().get(x);
   115             if (s.isMine()) {
   116                 continue;
   117             }
   118             s.setMine(true);
   119             mines--;
   120         }
   121 
   122         model.setState(GameState.IN_PROGRESS);
   123         model.getRows().clear();
   124         model.getRows().addAll(rows);
   125     }
   126     
   127     @ModelOperation static void computeMines(Mines model) {
   128         List<Integer> xBombs = new ArrayList<Integer>();
   129         List<Integer> yBombs = new ArrayList<Integer>();
   130         final List<Row> rows = model.getRows();
   131         boolean emptyHidden = false;
   132         SquareType[][] arr = new SquareType[rows.size()][];
   133         for (int y = 0; y < rows.size(); y++) {
   134             final List<Square> columns = rows.get(y).getColumns();
   135             arr[y] = new SquareType[columns.size()];
   136             for (int x = 0; x < columns.size(); x++) {
   137                 Square sq = columns.get(x);
   138                 if (sq.isMine()) {
   139                     xBombs.add(x);
   140                     yBombs.add(y);
   141                 }
   142                 if (sq.getState().isVisible()) {
   143                     arr[y][x] = SquareType.N_0;
   144                 } else {
   145                     if (!sq.isMine()) {
   146                         emptyHidden = true;
   147                     }
   148                 }
   149             }
   150         }
   151         for (int i = 0; i < xBombs.size(); i++) {
   152             int x = xBombs.get(i);
   153             int y = yBombs.get(i);
   154             
   155             incrementAround(arr, x, y);
   156         }
   157         for (int y = 0; y < rows.size(); y++) {
   158             final List<Square> columns = rows.get(y).getColumns();
   159             for (int x = 0; x < columns.size(); x++) {
   160                 Square sq = columns.get(x);
   161                 final SquareType newState = arr[y][x];
   162                 if (newState != null && newState != sq.getState()) {
   163                     sq.setState(newState);
   164                 }
   165             }
   166         }
   167         
   168         if (!emptyHidden) {
   169             model.setState(GameState.WON);
   170             showAllBombs(model, SquareType.DISCOVERED);
   171         }
   172     }
   173     
   174     private static void incrementAround(SquareType[][] arr, int x, int y) {
   175         incrementAt(arr, x - 1, y - 1);
   176         incrementAt(arr, x - 1, y);
   177         incrementAt(arr, x - 1, y + 1);
   178 
   179         incrementAt(arr, x + 1, y - 1);
   180         incrementAt(arr, x + 1, y);
   181         incrementAt(arr, x + 1, y + 1);
   182         
   183         incrementAt(arr, x, y - 1);
   184         incrementAt(arr, x, y + 1);
   185     }
   186     
   187     private static void incrementAt(SquareType[][] arr, int x, int y) {
   188         if (y >= 0 && y < arr.length) {
   189             SquareType[] r = arr[y];
   190             if (x >= 0 && x < r.length) {
   191                 SquareType sq = r[x];
   192                 if (sq != null) {
   193                     r[x] = sq.moreBombsAround();
   194                 }
   195             }
   196         }
   197     }
   198     
   199     static void showAllBombs(Mines model, SquareType state) {
   200         for (Row row : model.getRows()) {
   201             for (Square square : row.getColumns()) {
   202                 if (square.isMine()) {
   203                     square.setState(state);
   204                 }
   205             }
   206         }
   207     }
   208     
   209     @Function static void click(Mines model, Square data) {
   210         if (model.getState() != GameState.IN_PROGRESS) {
   211             return;
   212         }
   213         
   214         switch (data.getState()) {
   215             case UNKNOWN: 
   216                 if (data.isMine()) {
   217                     showAllBombs(model, SquareType.EXPLOSION);
   218                     model.setState(GameState.LOST);
   219                 } else {
   220                     expandKnown(model, data);
   221                 }
   222             break;
   223         }
   224     }
   225     private static void expandKnown(Mines model, Square data) {
   226         final List<Row> rows = model.getRows();
   227         for (int y = 0; y < rows.size(); y++) {
   228             final List<Square> columns = rows.get(y).getColumns();
   229             for (int x = 0; x < columns.size(); x++) {
   230                 Square sq = columns.get(x);
   231                 if (sq == data) {
   232                     expandKnown(model, x, y);
   233                     return;
   234                 }
   235             }
   236         }
   237     }
   238     private static void expandKnown(Mines model, int x , int y) {
   239         if (y < 0 || y >= model.getRows().size()) {
   240             return;
   241         }
   242         final List<Square> columns = model.getRows().get(y).getColumns();
   243         if (x < 0 || x >= columns.size()) {
   244             return;
   245         }
   246         final Square sq = columns.get(x);
   247         if (sq.getState() == SquareType.UNKNOWN) {
   248             sq.setState(SquareType.N_0);
   249             model.computeMines();
   250             if (sq.getState() == SquareType.N_0) {
   251                 expandKnown(model, x - 1, y - 1);
   252                 expandKnown(model, x - 1, y);
   253                 expandKnown(model, x - 1, y + 1);
   254                 expandKnown(model, x , y - 1);
   255                 expandKnown(model, x, y + 1);
   256                 expandKnown(model, x + 1, y - 1);
   257                 expandKnown(model, x + 1, y);
   258                 expandKnown(model, x + 1, y + 1);
   259             }
   260         }
   261     }
   262 }