minesweeper/src/main/java/org/apidesign/demo/minesweeper/MinesModel.java
author Jaroslav Tulach <jtulach@netbeans.org>
Fri, 07 Feb 2014 14:47:07 +0100
branchminesweeper
changeset 63 56477205fdb5
child 64 3a82f9e6eddd
permissions -rw-r--r--
First version of a mine sweeper game
     1 /**
     2  * The MIT License (MIT)
     3  *
     4  * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
     5  *
     6  * Permission is hereby granted, free of charge, to any person obtaining a copy
     7  * of this software and associated documentation files (the "Software"), to deal
     8  * in the Software without restriction, including without limitation the rights
     9  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    10  * copies of the Software, and to permit persons to whom the Software is
    11  * furnished to do so, subject to the following conditions:
    12  *
    13  * The above copyright notice and this permission notice shall be included in
    14  * all copies or substantial portions of the Software.
    15  *
    16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    19  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    22  * THE SOFTWARE.
    23  */
    24 package org.apidesign.demo.minesweeper;
    25 
    26 import java.util.ArrayList;
    27 import java.util.List;
    28 import java.util.Random;
    29 import net.java.html.json.ComputedProperty;
    30 import net.java.html.json.Function;
    31 import net.java.html.json.Model;
    32 import net.java.html.json.ModelOperation;
    33 import net.java.html.json.Property;
    34 
    35 /** Model of the mine field.
    36  */
    37 @Model(className = "Mines", properties = {
    38     @Property(name = "state", type = MinesModel.GameState.class),
    39     @Property(name = "rows", type = Row.class, array = true),
    40 })
    41 final class MinesModel {
    42     enum GameState {
    43         IN_PROGRESS, WON, LOST;
    44     }
    45     
    46     @Model(className = "Row", properties = {
    47         @Property(name = "columns", type = Square.class, array = true)
    48     })
    49     static class RowModel {
    50     }
    51 
    52     @Model(className = "Square", properties = {
    53         @Property(name = "state", type = SquareType.class),
    54         @Property(name = "mine", type = boolean.class)
    55     })
    56     static class SquareModel {
    57         @ComputedProperty static String text(SquareType state) {
    58             if (state == null) return " ";
    59             switch (state) {
    60                 case MINE: return "B";
    61                 case UNKNOWN: return "?";
    62                 case N_0: return " ";
    63             }
    64             return "" + state.ordinal();
    65         }
    66     }
    67     
    68     enum SquareType {
    69         N_0, N_1, N_2, N_3, N_4, N_5, N_6, N_7, N_8,
    70         UNKNOWN, MINE
    71     }
    72     
    73     @ModelOperation static void init(Mines model, int width, int height, int mines) {
    74         List<Row> rows = new ArrayList<Row>(height);
    75         for (int y = 0; y < height; y++) {
    76             Square[] columns = new Square[width];
    77             for (int x = 0; x < width; x++) {
    78                 columns[x] = new Square(SquareType.UNKNOWN, false);
    79             }
    80             rows.add(new Row(columns));
    81         }
    82         
    83         Random r = new Random();
    84         while (mines > 0) {
    85             int x = r.nextInt(width);
    86             int y = r.nextInt(height);
    87             final Square s = rows.get(y).getColumns().get(x);
    88             if (s.isMine()) {
    89                 continue;
    90             }
    91             s.setMine(true);
    92             mines--;
    93         }
    94 
    95         model.setState(GameState.IN_PROGRESS);
    96         model.getRows().clear();
    97         model.getRows().addAll(rows);
    98     }
    99     
   100     static void showAllBombs(Mines model) {
   101         for (Row row : model.getRows()) {
   102             for (Square square : row.getColumns()) {
   103                 if (square.isMine()) {
   104                     square.setState(SquareType.MINE);
   105                 }
   106             }
   107         }
   108     }
   109     
   110     @Function static void click(Mines model, Square data) {
   111         if (model.getState() != GameState.IN_PROGRESS) {
   112             return;
   113         }
   114         
   115         switch (data.getState()) {
   116             case UNKNOWN: 
   117                 if (data.isMine()) {
   118                     showAllBombs(model);
   119                     model.setState(GameState.LOST);
   120                 } else {
   121                     data.setState(SquareType.N_0);
   122                 }
   123             break;
   124         }
   125     }
   126 }