minesweeper/src/main/java/org/apidesign/demo/minesweeper/MinesModel.java
author Jaroslav Tulach <jtulach@netbeans.org>
Fri, 07 Feb 2014 14:47:07 +0100
branchminesweeper
changeset 63 56477205fdb5
child 64 3a82f9e6eddd
permissions -rw-r--r--
First version of a mine sweeper game
jtulach@63
     1
/**
jtulach@63
     2
 * The MIT License (MIT)
jtulach@63
     3
 *
jtulach@63
     4
 * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
jtulach@63
     5
 *
jtulach@63
     6
 * Permission is hereby granted, free of charge, to any person obtaining a copy
jtulach@63
     7
 * of this software and associated documentation files (the "Software"), to deal
jtulach@63
     8
 * in the Software without restriction, including without limitation the rights
jtulach@63
     9
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
jtulach@63
    10
 * copies of the Software, and to permit persons to whom the Software is
jtulach@63
    11
 * furnished to do so, subject to the following conditions:
jtulach@63
    12
 *
jtulach@63
    13
 * The above copyright notice and this permission notice shall be included in
jtulach@63
    14
 * all copies or substantial portions of the Software.
jtulach@63
    15
 *
jtulach@63
    16
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
jtulach@63
    17
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
jtulach@63
    18
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
jtulach@63
    19
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
jtulach@63
    20
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
jtulach@63
    21
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
jtulach@63
    22
 * THE SOFTWARE.
jtulach@63
    23
 */
jtulach@63
    24
package org.apidesign.demo.minesweeper;
jtulach@63
    25
jtulach@63
    26
import java.util.ArrayList;
jtulach@63
    27
import java.util.List;
jtulach@63
    28
import java.util.Random;
jtulach@63
    29
import net.java.html.json.ComputedProperty;
jtulach@63
    30
import net.java.html.json.Function;
jtulach@63
    31
import net.java.html.json.Model;
jtulach@63
    32
import net.java.html.json.ModelOperation;
jtulach@63
    33
import net.java.html.json.Property;
jtulach@63
    34
jtulach@63
    35
/** Model of the mine field.
jtulach@63
    36
 */
jtulach@63
    37
@Model(className = "Mines", properties = {
jtulach@63
    38
    @Property(name = "state", type = MinesModel.GameState.class),
jtulach@63
    39
    @Property(name = "rows", type = Row.class, array = true),
jtulach@63
    40
})
jtulach@63
    41
final class MinesModel {
jtulach@63
    42
    enum GameState {
jtulach@63
    43
        IN_PROGRESS, WON, LOST;
jtulach@63
    44
    }
jtulach@63
    45
    
jtulach@63
    46
    @Model(className = "Row", properties = {
jtulach@63
    47
        @Property(name = "columns", type = Square.class, array = true)
jtulach@63
    48
    })
jtulach@63
    49
    static class RowModel {
jtulach@63
    50
    }
jtulach@63
    51
jtulach@63
    52
    @Model(className = "Square", properties = {
jtulach@63
    53
        @Property(name = "state", type = SquareType.class),
jtulach@63
    54
        @Property(name = "mine", type = boolean.class)
jtulach@63
    55
    })
jtulach@63
    56
    static class SquareModel {
jtulach@63
    57
        @ComputedProperty static String text(SquareType state) {
jtulach@63
    58
            if (state == null) return " ";
jtulach@63
    59
            switch (state) {
jtulach@63
    60
                case MINE: return "B";
jtulach@63
    61
                case UNKNOWN: return "?";
jtulach@63
    62
                case N_0: return " ";
jtulach@63
    63
            }
jtulach@63
    64
            return "" + state.ordinal();
jtulach@63
    65
        }
jtulach@63
    66
    }
jtulach@63
    67
    
jtulach@63
    68
    enum SquareType {
jtulach@63
    69
        N_0, N_1, N_2, N_3, N_4, N_5, N_6, N_7, N_8,
jtulach@63
    70
        UNKNOWN, MINE
jtulach@63
    71
    }
jtulach@63
    72
    
jtulach@63
    73
    @ModelOperation static void init(Mines model, int width, int height, int mines) {
jtulach@63
    74
        List<Row> rows = new ArrayList<Row>(height);
jtulach@63
    75
        for (int y = 0; y < height; y++) {
jtulach@63
    76
            Square[] columns = new Square[width];
jtulach@63
    77
            for (int x = 0; x < width; x++) {
jtulach@63
    78
                columns[x] = new Square(SquareType.UNKNOWN, false);
jtulach@63
    79
            }
jtulach@63
    80
            rows.add(new Row(columns));
jtulach@63
    81
        }
jtulach@63
    82
        
jtulach@63
    83
        Random r = new Random();
jtulach@63
    84
        while (mines > 0) {
jtulach@63
    85
            int x = r.nextInt(width);
jtulach@63
    86
            int y = r.nextInt(height);
jtulach@63
    87
            final Square s = rows.get(y).getColumns().get(x);
jtulach@63
    88
            if (s.isMine()) {
jtulach@63
    89
                continue;
jtulach@63
    90
            }
jtulach@63
    91
            s.setMine(true);
jtulach@63
    92
            mines--;
jtulach@63
    93
        }
jtulach@63
    94
jtulach@63
    95
        model.setState(GameState.IN_PROGRESS);
jtulach@63
    96
        model.getRows().clear();
jtulach@63
    97
        model.getRows().addAll(rows);
jtulach@63
    98
    }
jtulach@63
    99
    
jtulach@63
   100
    static void showAllBombs(Mines model) {
jtulach@63
   101
        for (Row row : model.getRows()) {
jtulach@63
   102
            for (Square square : row.getColumns()) {
jtulach@63
   103
                if (square.isMine()) {
jtulach@63
   104
                    square.setState(SquareType.MINE);
jtulach@63
   105
                }
jtulach@63
   106
            }
jtulach@63
   107
        }
jtulach@63
   108
    }
jtulach@63
   109
    
jtulach@63
   110
    @Function static void click(Mines model, Square data) {
jtulach@63
   111
        if (model.getState() != GameState.IN_PROGRESS) {
jtulach@63
   112
            return;
jtulach@63
   113
        }
jtulach@63
   114
        
jtulach@63
   115
        switch (data.getState()) {
jtulach@63
   116
            case UNKNOWN: 
jtulach@63
   117
                if (data.isMine()) {
jtulach@63
   118
                    showAllBombs(model);
jtulach@63
   119
                    model.setState(GameState.LOST);
jtulach@63
   120
                } else {
jtulach@63
   121
                    data.setState(SquareType.N_0);
jtulach@63
   122
                }
jtulach@63
   123
            break;
jtulach@63
   124
        }
jtulach@63
   125
    }
jtulach@63
   126
}