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/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
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*
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* The contents of this file are subject to the terms of either the GNU
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* General Public License Version 2 only ("GPL") or the Common
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* Development and Distribution License("CDDL") (collectively, the
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* "License"). You may not use this file except in compliance with the
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* License. You can obtain a copy of the License at
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* http://www.netbeans.org/cddl-gplv2.html
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* or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
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* specific language governing permissions and limitations under the
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* License. When distributing the software, include this License Header
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* Notice in each file and include the License file at
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* nbbuild/licenses/CDDL-GPL-2-CP. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the GPL Version 2 section of the License file that
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* accompanied this code. If applicable, add the following below the
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* License Header, with the fields enclosed by brackets [] replaced by
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* your own identifying information:
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* "Portions Copyrighted [year] [name of copyright owner]"
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*
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* Contributor(s):
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*
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* Portions Copyrighted 2010 Martin Rexa
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*/
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package cz.xelfi.quoridor.statistics;
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import cz.xelfi.quoridor.webidor.GameId;
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import cz.xelfi.quoridor.webidor.GameStatus;
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import cz.xelfi.quoridor.Move;
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import java.util.Set;
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import java.util.HashSet;
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import java.util.Map;
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import java.util.HashMap;
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import java.util.List;
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import java.util.ArrayList;
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import javax.xml.bind.annotation.XmlElement;
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import javax.xml.bind.annotation.XmlElementWrapper;
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import javax.xml.bind.annotation.XmlRootElement;
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//import javax.xml.bind.annotation.XmlAccessType;
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//import javax.xml.bind.annotation.XmlAccessorType;
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import javax.xml.bind.annotation.XmlAttribute;
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/**
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*
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* @author Martin Rexa
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*/
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@XmlRootElement
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//@XmlAccessorType(XmlAccessType.FIELD)
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public class OpeningNodeView {
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@XmlAttribute
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String code;
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@XmlElementWrapper(name="whiteGames")
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@XmlElement(name="gameId")
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List<GameId> whiteGames;
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@XmlElementWrapper(name="blackGames")
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@XmlElement(name="gameId")
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List<GameId> blackGames;
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Map<Move, OpeningNodeViewEntry> entries;
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boolean empty;
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public OpeningNodeView(){
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}
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public OpeningNodeView(String code){
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this.code = code;
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entries = new HashMap<Move, OpeningNodeViewEntry>();
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whiteGames = new ArrayList<GameId>();
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blackGames = new ArrayList<GameId>();
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empty = true;
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}
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@XmlElement
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public String getNodeCode(){
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return code;
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}
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public void processGame(Move m, String code, GameId gId){
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OpeningNodeViewEntry e = entries.get(m);
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if(e == null){
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e = new OpeningNodeViewEntry(m,code);
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entries.put(m, e);
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}
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e.processGame(gId);
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empty = false;
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}
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@XmlElementWrapper(name="children")
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@XmlElement(name="item")
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public Set<OpeningNodeViewEntry> getChildren(){
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Set<OpeningNodeViewEntry> result = new HashSet<OpeningNodeViewEntry>();
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for(Map.Entry<Move, OpeningNodeViewEntry> e: entries.entrySet()){
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result.add(e.getValue());
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}
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return result;
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}
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public void addFinishedGame(GameId gId){
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if(gId.getStatus().equals(GameStatus.whiteWon))
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whiteGames.add(gId);
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if(gId.getStatus().equals(GameStatus.blackWon))
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blackGames.add(gId);
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empty = false;
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}
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@XmlAttribute
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public int getWhiteCount(){
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return whiteGames.size();
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}
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@XmlAttribute
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public int getBlackCount(){
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return blackGames.size();
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}
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@XmlAttribute
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public boolean getChildrenNotEmpty(){
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return !entries.isEmpty();
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}
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public boolean isEmpty(){
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return this.empty;
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}
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}
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