webidor/src/main/java/cz/xelfi/quoridor/webidor/GameStatus.java
changeset 77 d574ac6e44cc
parent 48 69e897fe8140
child 100 8b899ed24f9f
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/webidor/src/main/java/cz/xelfi/quoridor/webidor/GameStatus.java	Fri Sep 11 20:32:15 2009 +0200
     1.3 @@ -0,0 +1,54 @@
     1.4 +/*
     1.5 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
     1.6 + *
     1.7 + * The contents of this file are subject to the terms of either the GNU
     1.8 + * General Public License Version 2 only ("GPL") or the Common
     1.9 + * Development and Distribution License("CDDL") (collectively, the
    1.10 + * "License"). You may not use this file except in compliance with the
    1.11 + * License. You can obtain a copy of the License at
    1.12 + * http://www.netbeans.org/cddl-gplv2.html
    1.13 + * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
    1.14 + * specific language governing permissions and limitations under the
    1.15 + * License.  When distributing the software, include this License Header
    1.16 + * Notice in each file and include the License file at
    1.17 + * nbbuild/licenses/CDDL-GPL-2-CP.  Sun designates this
    1.18 + * particular file as subject to the "Classpath" exception as provided
    1.19 + * by Sun in the GPL Version 2 section of the License file that
    1.20 + * accompanied this code. If applicable, add the following below the
    1.21 + * License Header, with the fields enclosed by brackets [] replaced by
    1.22 + * your own identifying information:
    1.23 + * "Portions Copyrighted [year] [name of copyright owner]"
    1.24 + *
    1.25 + * Contributor(s):
    1.26 + *
    1.27 + * Portions Copyrighted 2009 Jaroslav Tulach
    1.28 + */
    1.29 +
    1.30 +package cz.xelfi.quoridor.webidor;
    1.31 +
    1.32 +import cz.xelfi.quoridor.Board;
    1.33 +
    1.34 +/** Possible states of the game.
    1.35 + *
    1.36 + * @author Jaroslav Tulach <jtulach@netbeans.org>
    1.37 + */
    1.38 +public enum GameStatus {
    1.39 +    whiteMove,
    1.40 +    blackMove,
    1.41 +    whiteWon,
    1.42 +    blackWon;
    1.43 +
    1.44 +    /** Creates appropriate status of the game based on the state
    1.45 +     * on the board.
    1.46 +     *
    1.47 +     * @param board the board
    1.48 +     * @return status describing the situation on the board
    1.49 +     */
    1.50 +    public static GameStatus valueOf(Board board) {
    1.51 +        if (board.getWinner() != null) {
    1.52 +            return board.getWinner() == board.getPlayers().get(0) ? GameStatus.whiteWon : GameStatus.blackWon;
    1.53 +        } else {
    1.54 +            return board.getCurrentPlayer() == board.getPlayers().get(0) ? GameStatus.whiteMove : GameStatus.blackMove;
    1.55 +        }
    1.56 +    }
    1.57 +}