1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/webidor/src/main/java/cz/xelfi/quoridor/webidor/GameStatus.java Fri Sep 11 20:32:15 2009 +0200
1.3 @@ -0,0 +1,54 @@
1.4 +/*
1.5 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER.
1.6 + *
1.7 + * The contents of this file are subject to the terms of either the GNU
1.8 + * General Public License Version 2 only ("GPL") or the Common
1.9 + * Development and Distribution License("CDDL") (collectively, the
1.10 + * "License"). You may not use this file except in compliance with the
1.11 + * License. You can obtain a copy of the License at
1.12 + * http://www.netbeans.org/cddl-gplv2.html
1.13 + * or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the
1.14 + * specific language governing permissions and limitations under the
1.15 + * License. When distributing the software, include this License Header
1.16 + * Notice in each file and include the License file at
1.17 + * nbbuild/licenses/CDDL-GPL-2-CP. Sun designates this
1.18 + * particular file as subject to the "Classpath" exception as provided
1.19 + * by Sun in the GPL Version 2 section of the License file that
1.20 + * accompanied this code. If applicable, add the following below the
1.21 + * License Header, with the fields enclosed by brackets [] replaced by
1.22 + * your own identifying information:
1.23 + * "Portions Copyrighted [year] [name of copyright owner]"
1.24 + *
1.25 + * Contributor(s):
1.26 + *
1.27 + * Portions Copyrighted 2009 Jaroslav Tulach
1.28 + */
1.29 +
1.30 +package cz.xelfi.quoridor.webidor;
1.31 +
1.32 +import cz.xelfi.quoridor.Board;
1.33 +
1.34 +/** Possible states of the game.
1.35 + *
1.36 + * @author Jaroslav Tulach <jtulach@netbeans.org>
1.37 + */
1.38 +public enum GameStatus {
1.39 + whiteMove,
1.40 + blackMove,
1.41 + whiteWon,
1.42 + blackWon;
1.43 +
1.44 + /** Creates appropriate status of the game based on the state
1.45 + * on the board.
1.46 + *
1.47 + * @param board the board
1.48 + * @return status describing the situation on the board
1.49 + */
1.50 + public static GameStatus valueOf(Board board) {
1.51 + if (board.getWinner() != null) {
1.52 + return board.getWinner() == board.getPlayers().get(0) ? GameStatus.whiteWon : GameStatus.blackWon;
1.53 + } else {
1.54 + return board.getCurrentPlayer() == board.getPlayers().get(0) ? GameStatus.whiteMove : GameStatus.blackMove;
1.55 + }
1.56 + }
1.57 +}