author | Jaroslav Tulach <jtulach@netbeans.org> |
Fri, 11 Sep 2009 20:32:15 +0200 | |
changeset 77 | d574ac6e44cc |
parent 48 | webidor/src/main/java/cz/xelfi/quoridor/webidor/GameResult.java@69e897fe8140 |
child 100 | 8b899ed24f9f |
permissions | -rw-r--r-- |
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/* |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS HEADER. |
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* |
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* The contents of this file are subject to the terms of either the GNU |
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* General Public License Version 2 only ("GPL") or the Common |
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* Development and Distribution License("CDDL") (collectively, the |
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* "License"). You may not use this file except in compliance with the |
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* License. You can obtain a copy of the License at |
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* http://www.netbeans.org/cddl-gplv2.html |
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* or nbbuild/licenses/CDDL-GPL-2-CP. See the License for the |
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* specific language governing permissions and limitations under the |
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* License. When distributing the software, include this License Header |
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* Notice in each file and include the License file at |
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* nbbuild/licenses/CDDL-GPL-2-CP. Sun designates this |
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* particular file as subject to the "Classpath" exception as provided |
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* by Sun in the GPL Version 2 section of the License file that |
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* accompanied this code. If applicable, add the following below the |
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* License Header, with the fields enclosed by brackets [] replaced by |
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* your own identifying information: |
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* "Portions Copyrighted [year] [name of copyright owner]" |
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* |
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* Contributor(s): |
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* |
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* Portions Copyrighted 2009 Jaroslav Tulach |
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*/ |
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|
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package cz.xelfi.quoridor.webidor; |
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|
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import cz.xelfi.quoridor.Board; |
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|
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/** Possible states of the game. |
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* |
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* @author Jaroslav Tulach <jtulach@netbeans.org> |
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*/ |
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public enum GameStatus { |
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whiteMove, |
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blackMove, |
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whiteWon, |
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blackWon; |
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|
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/** Creates appropriate status of the game based on the state |
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* on the board. |
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* |
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* @param board the board |
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* @return status describing the situation on the board |
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*/ |
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public static GameStatus valueOf(Board board) { |
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if (board.getWinner() != null) { |
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return board.getWinner() == board.getPlayers().get(0) ? GameStatus.whiteWon : GameStatus.blackWon; |
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} else { |
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return board.getCurrentPlayer() == board.getPlayers().get(0) ? GameStatus.whiteMove : GameStatus.blackMove; |
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} |
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} |
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} |