javaquery/canvas/src/main/resources/net/java/html/canvas/package.html
author Anton Epple <toni.epple@eppleton.de>
Tue, 18 Feb 2014 11:01:08 +0100
branchcanvas
changeset 1475 36dce152ef80
parent 1303 3d62ad46d744
permissions -rw-r--r--
Y01 Improved Package documentation
toni@1303
     1
<!--
toni@1303
     2
toni@1303
     3
    Back 2 Browser Bytecode Translator
toni@1303
     4
    Copyright (C) 2012 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
toni@1303
     5
toni@1303
     6
    This program is free software: you can redistribute it and/or modify
toni@1303
     7
    it under the terms of the GNU General Public License as published by
toni@1303
     8
    the Free Software Foundation, version 2 of the License.
toni@1303
     9
toni@1303
    10
    This program is distributed in the hope that it will be useful,
toni@1303
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
toni@1303
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
toni@1303
    13
    GNU General Public License for more details.
toni@1303
    14
toni@1303
    15
    You should have received a copy of the GNU General Public License
toni@1303
    16
    along with this program. Look for COPYING file in the top folder.
toni@1303
    17
    If not, see http://opensource.org/licenses/GPL-2.0.
toni@1303
    18
toni@1303
    19
-->
toni@1302
    20
<html>
toni@1302
    21
    <body>
toni@1302
    22
        Universal, flexible, capable, effective, highly efficient Canvas API for any device on the planet (and beyond). 
toni@1475
    23
        The purpose of this API is to create a common interface for drawing to a canvas using Java. Currently there are implementations for JavaFX Canvas and for
toni@1475
    24
        HTML 5 Canvas. You can choose your implementation depending on the availability on your target platform and performance
toni@1475
    25
        requirements.
toni@1475
    26
        
toni@1475
    27
        The entry point is the GraphicsUtils class. It gives you access to the GraphicsContext that you can use to draw.
toni@1475
    28
        Currently you need to pass in a GraphicsEnvironment:
toni@1475
    29
        // JavaFX implementation available here https://github.com/eppleton/FXGameEngine
toni@1475
    30
        GraphicsContext gc = GraphicsUtil.create(new JavaFXGraphicsEnvironment()); 
toni@1475
    31
        
toni@1475
    32
   
toni@1475
    33
       
toni@1302
    34
    </body>
toni@1302
    35
</html>