emul/compact/src/main/java/java/math/RoundingMode.java
branchjdk7-b147
changeset 1258 724f3e1ea53e
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/emul/compact/src/main/java/java/math/RoundingMode.java	Sat Sep 07 13:51:24 2013 +0200
     1.3 @@ -0,0 +1,349 @@
     1.4 +/*
     1.5 + * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved.
     1.6 + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     1.7 + *
     1.8 + * This code is free software; you can redistribute it and/or modify it
     1.9 + * under the terms of the GNU General Public License version 2 only, as
    1.10 + * published by the Free Software Foundation.  Oracle designates this
    1.11 + * particular file as subject to the "Classpath" exception as provided
    1.12 + * by Oracle in the LICENSE file that accompanied this code.
    1.13 + *
    1.14 + * This code is distributed in the hope that it will be useful, but WITHOUT
    1.15 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    1.16 + * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    1.17 + * version 2 for more details (a copy is included in the LICENSE file that
    1.18 + * accompanied this code).
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License version
    1.21 + * 2 along with this work; if not, write to the Free Software Foundation,
    1.22 + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    1.23 + *
    1.24 + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
    1.25 + * or visit www.oracle.com if you need additional information or have any
    1.26 + * questions.
    1.27 + */
    1.28 +
    1.29 +/*
    1.30 + * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
    1.31 + */
    1.32 +package java.math;
    1.33 +
    1.34 +/**
    1.35 + * Specifies a <i>rounding behavior</i> for numerical operations
    1.36 + * capable of discarding precision. Each rounding mode indicates how
    1.37 + * the least significant returned digit of a rounded result is to be
    1.38 + * calculated.  If fewer digits are returned than the digits needed to
    1.39 + * represent the exact numerical result, the discarded digits will be
    1.40 + * referred to as the <i>discarded fraction</i> regardless the digits'
    1.41 + * contribution to the value of the number.  In other words,
    1.42 + * considered as a numerical value, the discarded fraction could have
    1.43 + * an absolute value greater than one.
    1.44 + *
    1.45 + * <p>Each rounding mode description includes a table listing how
    1.46 + * different two-digit decimal values would round to a one digit
    1.47 + * decimal value under the rounding mode in question.  The result
    1.48 + * column in the tables could be gotten by creating a
    1.49 + * {@code BigDecimal} number with the specified value, forming a
    1.50 + * {@link MathContext} object with the proper settings
    1.51 + * ({@code precision} set to {@code 1}, and the
    1.52 + * {@code roundingMode} set to the rounding mode in question), and
    1.53 + * calling {@link BigDecimal#round round} on this number with the
    1.54 + * proper {@code MathContext}.  A summary table showing the results
    1.55 + * of these rounding operations for all rounding modes appears below.
    1.56 + *
    1.57 + *<p>
    1.58 + *<table border>
    1.59 + * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>
    1.60 + * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given
    1.61 + *                           rounding mode</th>
    1.62 + * <tr valign=top>
    1.63 + * <th>Input Number</th>         <th>{@code UP}</th>
    1.64 + *                                           <th>{@code DOWN}</th>
    1.65 + *                                                        <th>{@code CEILING}</th>
    1.66 + *                                                                       <th>{@code FLOOR}</th>
    1.67 + *                                                                                    <th>{@code HALF_UP}</th>
    1.68 + *                                                                                                   <th>{@code HALF_DOWN}</th>
    1.69 + *                                                                                                                    <th>{@code HALF_EVEN}</th>
    1.70 + *                                                                                                                                     <th>{@code UNNECESSARY}</th>
    1.71 + *
    1.72 + * <tr align=right><td>5.5</td>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td>
    1.73 + * <tr align=right><td>2.5</td>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
    1.74 + * <tr align=right><td>1.6</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
    1.75 + * <tr align=right><td>1.1</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td>
    1.76 + * <tr align=right><td>1.0</td>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td>
    1.77 + * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td>
    1.78 + * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td>
    1.79 + * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
    1.80 + * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
    1.81 + * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td>
    1.82 + *</table>
    1.83 + *
    1.84 + *
    1.85 + * <p>This {@code enum} is intended to replace the integer-based
    1.86 + * enumeration of rounding mode constants in {@link BigDecimal}
    1.87 + * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
    1.88 + * etc. ).
    1.89 + *
    1.90 + * @see     BigDecimal
    1.91 + * @see     MathContext
    1.92 + * @author  Josh Bloch
    1.93 + * @author  Mike Cowlishaw
    1.94 + * @author  Joseph D. Darcy
    1.95 + * @since 1.5
    1.96 + */
    1.97 +public enum RoundingMode {
    1.98 +
    1.99 +        /**
   1.100 +         * Rounding mode to round away from zero.  Always increments the
   1.101 +         * digit prior to a non-zero discarded fraction.  Note that this
   1.102 +         * rounding mode never decreases the magnitude of the calculated
   1.103 +         * value.
   1.104 +         *
   1.105 +         *<p>Example:
   1.106 +         *<table border>
   1.107 +         *<tr valign=top><th>Input Number</th>
   1.108 +         *    <th>Input rounded to one digit<br> with {@code UP} rounding
   1.109 +         *<tr align=right><td>5.5</td>  <td>6</td>
   1.110 +         *<tr align=right><td>2.5</td>  <td>3</td>
   1.111 +         *<tr align=right><td>1.6</td>  <td>2</td>
   1.112 +         *<tr align=right><td>1.1</td>  <td>2</td>
   1.113 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.114 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.115 +         *<tr align=right><td>-1.1</td> <td>-2</td>
   1.116 +         *<tr align=right><td>-1.6</td> <td>-2</td>
   1.117 +         *<tr align=right><td>-2.5</td> <td>-3</td>
   1.118 +         *<tr align=right><td>-5.5</td> <td>-6</td>
   1.119 +         *</table>
   1.120 +         */
   1.121 +    UP(BigDecimal.ROUND_UP),
   1.122 +
   1.123 +        /**
   1.124 +         * Rounding mode to round towards zero.  Never increments the digit
   1.125 +         * prior to a discarded fraction (i.e., truncates).  Note that this
   1.126 +         * rounding mode never increases the magnitude of the calculated value.
   1.127 +         *
   1.128 +         *<p>Example:
   1.129 +         *<table border>
   1.130 +         *<tr valign=top><th>Input Number</th>
   1.131 +         *    <th>Input rounded to one digit<br> with {@code DOWN} rounding
   1.132 +         *<tr align=right><td>5.5</td>  <td>5</td>
   1.133 +         *<tr align=right><td>2.5</td>  <td>2</td>
   1.134 +         *<tr align=right><td>1.6</td>  <td>1</td>
   1.135 +         *<tr align=right><td>1.1</td>  <td>1</td>
   1.136 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.137 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.138 +         *<tr align=right><td>-1.1</td> <td>-1</td>
   1.139 +         *<tr align=right><td>-1.6</td> <td>-1</td>
   1.140 +         *<tr align=right><td>-2.5</td> <td>-2</td>
   1.141 +         *<tr align=right><td>-5.5</td> <td>-5</td>
   1.142 +         *</table>
   1.143 +         */
   1.144 +    DOWN(BigDecimal.ROUND_DOWN),
   1.145 +
   1.146 +        /**
   1.147 +         * Rounding mode to round towards positive infinity.  If the
   1.148 +         * result is positive, behaves as for {@code RoundingMode.UP};
   1.149 +         * if negative, behaves as for {@code RoundingMode.DOWN}.  Note
   1.150 +         * that this rounding mode never decreases the calculated value.
   1.151 +         *
   1.152 +         *<p>Example:
   1.153 +         *<table border>
   1.154 +         *<tr valign=top><th>Input Number</th>
   1.155 +         *    <th>Input rounded to one digit<br> with {@code CEILING} rounding
   1.156 +         *<tr align=right><td>5.5</td>  <td>6</td>
   1.157 +         *<tr align=right><td>2.5</td>  <td>3</td>
   1.158 +         *<tr align=right><td>1.6</td>  <td>2</td>
   1.159 +         *<tr align=right><td>1.1</td>  <td>2</td>
   1.160 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.161 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.162 +         *<tr align=right><td>-1.1</td> <td>-1</td>
   1.163 +         *<tr align=right><td>-1.6</td> <td>-1</td>
   1.164 +         *<tr align=right><td>-2.5</td> <td>-2</td>
   1.165 +         *<tr align=right><td>-5.5</td> <td>-5</td>
   1.166 +         *</table>
   1.167 +         */
   1.168 +    CEILING(BigDecimal.ROUND_CEILING),
   1.169 +
   1.170 +        /**
   1.171 +         * Rounding mode to round towards negative infinity.  If the
   1.172 +         * result is positive, behave as for {@code RoundingMode.DOWN};
   1.173 +         * if negative, behave as for {@code RoundingMode.UP}.  Note that
   1.174 +         * this rounding mode never increases the calculated value.
   1.175 +         *
   1.176 +         *<p>Example:
   1.177 +         *<table border>
   1.178 +         *<tr valign=top><th>Input Number</th>
   1.179 +         *    <th>Input rounded to one digit<br> with {@code FLOOR} rounding
   1.180 +         *<tr align=right><td>5.5</td>  <td>5</td>
   1.181 +         *<tr align=right><td>2.5</td>  <td>2</td>
   1.182 +         *<tr align=right><td>1.6</td>  <td>1</td>
   1.183 +         *<tr align=right><td>1.1</td>  <td>1</td>
   1.184 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.185 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.186 +         *<tr align=right><td>-1.1</td> <td>-2</td>
   1.187 +         *<tr align=right><td>-1.6</td> <td>-2</td>
   1.188 +         *<tr align=right><td>-2.5</td> <td>-3</td>
   1.189 +         *<tr align=right><td>-5.5</td> <td>-6</td>
   1.190 +         *</table>
   1.191 +         */
   1.192 +    FLOOR(BigDecimal.ROUND_FLOOR),
   1.193 +
   1.194 +        /**
   1.195 +         * Rounding mode to round towards {@literal "nearest neighbor"}
   1.196 +         * unless both neighbors are equidistant, in which case round up.
   1.197 +         * Behaves as for {@code RoundingMode.UP} if the discarded
   1.198 +         * fraction is &ge; 0.5; otherwise, behaves as for
   1.199 +         * {@code RoundingMode.DOWN}.  Note that this is the rounding
   1.200 +         * mode commonly taught at school.
   1.201 +         *
   1.202 +         *<p>Example:
   1.203 +         *<table border>
   1.204 +         *<tr valign=top><th>Input Number</th>
   1.205 +         *    <th>Input rounded to one digit<br> with {@code HALF_UP} rounding
   1.206 +         *<tr align=right><td>5.5</td>  <td>6</td>
   1.207 +         *<tr align=right><td>2.5</td>  <td>3</td>
   1.208 +         *<tr align=right><td>1.6</td>  <td>2</td>
   1.209 +         *<tr align=right><td>1.1</td>  <td>1</td>
   1.210 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.211 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.212 +         *<tr align=right><td>-1.1</td> <td>-1</td>
   1.213 +         *<tr align=right><td>-1.6</td> <td>-2</td>
   1.214 +         *<tr align=right><td>-2.5</td> <td>-3</td>
   1.215 +         *<tr align=right><td>-5.5</td> <td>-6</td>
   1.216 +         *</table>
   1.217 +         */
   1.218 +    HALF_UP(BigDecimal.ROUND_HALF_UP),
   1.219 +
   1.220 +        /**
   1.221 +         * Rounding mode to round towards {@literal "nearest neighbor"}
   1.222 +         * unless both neighbors are equidistant, in which case round
   1.223 +         * down.  Behaves as for {@code RoundingMode.UP} if the discarded
   1.224 +         * fraction is &gt; 0.5; otherwise, behaves as for
   1.225 +         * {@code RoundingMode.DOWN}.
   1.226 +         *
   1.227 +         *<p>Example:
   1.228 +         *<table border>
   1.229 +         *<tr valign=top><th>Input Number</th>
   1.230 +         *    <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding
   1.231 +         *<tr align=right><td>5.5</td>  <td>5</td>
   1.232 +         *<tr align=right><td>2.5</td>  <td>2</td>
   1.233 +         *<tr align=right><td>1.6</td>  <td>2</td>
   1.234 +         *<tr align=right><td>1.1</td>  <td>1</td>
   1.235 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.236 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.237 +         *<tr align=right><td>-1.1</td> <td>-1</td>
   1.238 +         *<tr align=right><td>-1.6</td> <td>-2</td>
   1.239 +         *<tr align=right><td>-2.5</td> <td>-2</td>
   1.240 +         *<tr align=right><td>-5.5</td> <td>-5</td>
   1.241 +         *</table>
   1.242 +         */
   1.243 +    HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
   1.244 +
   1.245 +        /**
   1.246 +         * Rounding mode to round towards the {@literal "nearest neighbor"}
   1.247 +         * unless both neighbors are equidistant, in which case, round
   1.248 +         * towards the even neighbor.  Behaves as for
   1.249 +         * {@code RoundingMode.HALF_UP} if the digit to the left of the
   1.250 +         * discarded fraction is odd; behaves as for
   1.251 +         * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this
   1.252 +         * is the rounding mode that statistically minimizes cumulative
   1.253 +         * error when applied repeatedly over a sequence of calculations.
   1.254 +         * It is sometimes known as {@literal "Banker's rounding,"} and is
   1.255 +         * chiefly used in the USA.  This rounding mode is analogous to
   1.256 +         * the rounding policy used for {@code float} and {@code double}
   1.257 +         * arithmetic in Java.
   1.258 +         *
   1.259 +         *<p>Example:
   1.260 +         *<table border>
   1.261 +         *<tr valign=top><th>Input Number</th>
   1.262 +         *    <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding
   1.263 +         *<tr align=right><td>5.5</td>  <td>6</td>
   1.264 +         *<tr align=right><td>2.5</td>  <td>2</td>
   1.265 +         *<tr align=right><td>1.6</td>  <td>2</td>
   1.266 +         *<tr align=right><td>1.1</td>  <td>1</td>
   1.267 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.268 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.269 +         *<tr align=right><td>-1.1</td> <td>-1</td>
   1.270 +         *<tr align=right><td>-1.6</td> <td>-2</td>
   1.271 +         *<tr align=right><td>-2.5</td> <td>-2</td>
   1.272 +         *<tr align=right><td>-5.5</td> <td>-6</td>
   1.273 +         *</table>
   1.274 +         */
   1.275 +    HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
   1.276 +
   1.277 +        /**
   1.278 +         * Rounding mode to assert that the requested operation has an exact
   1.279 +         * result, hence no rounding is necessary.  If this rounding mode is
   1.280 +         * specified on an operation that yields an inexact result, an
   1.281 +         * {@code ArithmeticException} is thrown.
   1.282 +         *<p>Example:
   1.283 +         *<table border>
   1.284 +         *<tr valign=top><th>Input Number</th>
   1.285 +         *    <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding
   1.286 +         *<tr align=right><td>5.5</td>  <td>throw {@code ArithmeticException}</td>
   1.287 +         *<tr align=right><td>2.5</td>  <td>throw {@code ArithmeticException}</td>
   1.288 +         *<tr align=right><td>1.6</td>  <td>throw {@code ArithmeticException}</td>
   1.289 +         *<tr align=right><td>1.1</td>  <td>throw {@code ArithmeticException}</td>
   1.290 +         *<tr align=right><td>1.0</td>  <td>1</td>
   1.291 +         *<tr align=right><td>-1.0</td> <td>-1</td>
   1.292 +         *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td>
   1.293 +         *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td>
   1.294 +         *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td>
   1.295 +         *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td>
   1.296 +         *</table>
   1.297 +         */
   1.298 +    UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
   1.299 +
   1.300 +    // Corresponding BigDecimal rounding constant
   1.301 +    final int oldMode;
   1.302 +
   1.303 +    /**
   1.304 +     * Constructor
   1.305 +     *
   1.306 +     * @param oldMode The {@code BigDecimal} constant corresponding to
   1.307 +     *        this mode
   1.308 +     */
   1.309 +    private RoundingMode(int oldMode) {
   1.310 +        this.oldMode = oldMode;
   1.311 +    }
   1.312 +
   1.313 +    /**
   1.314 +     * Returns the {@code RoundingMode} object corresponding to a
   1.315 +     * legacy integer rounding mode constant in {@link BigDecimal}.
   1.316 +     *
   1.317 +     * @param  rm legacy integer rounding mode to convert
   1.318 +     * @return {@code RoundingMode} corresponding to the given integer.
   1.319 +     * @throws IllegalArgumentException integer is out of range
   1.320 +     */
   1.321 +    public static RoundingMode valueOf(int rm) {
   1.322 +        switch(rm) {
   1.323 +
   1.324 +        case BigDecimal.ROUND_UP:
   1.325 +            return UP;
   1.326 +
   1.327 +        case BigDecimal.ROUND_DOWN:
   1.328 +            return DOWN;
   1.329 +
   1.330 +        case BigDecimal.ROUND_CEILING:
   1.331 +            return CEILING;
   1.332 +
   1.333 +        case BigDecimal.ROUND_FLOOR:
   1.334 +            return FLOOR;
   1.335 +
   1.336 +        case BigDecimal.ROUND_HALF_UP:
   1.337 +            return HALF_UP;
   1.338 +
   1.339 +        case BigDecimal.ROUND_HALF_DOWN:
   1.340 +            return HALF_DOWN;
   1.341 +
   1.342 +        case BigDecimal.ROUND_HALF_EVEN:
   1.343 +            return HALF_EVEN;
   1.344 +
   1.345 +        case BigDecimal.ROUND_UNNECESSARY:
   1.346 +            return UNNECESSARY;
   1.347 +
   1.348 +        default:
   1.349 +            throw new IllegalArgumentException("argument out of range");
   1.350 +        }
   1.351 +    }
   1.352 +}