emul/compact/src/main/java/java/math/RoundingMode.java
author Jaroslav Tulach <jaroslav.tulach@apidesign.org>
Sat, 07 Sep 2013 13:51:24 +0200
branchjdk7-b147
changeset 1258 724f3e1ea53e
permissions -rw-r--r--
Additional set of classes to make porting of lookup library more easier
jaroslav@1258
     1
/*
jaroslav@1258
     2
 * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved.
jaroslav@1258
     3
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
jaroslav@1258
     4
 *
jaroslav@1258
     5
 * This code is free software; you can redistribute it and/or modify it
jaroslav@1258
     6
 * under the terms of the GNU General Public License version 2 only, as
jaroslav@1258
     7
 * published by the Free Software Foundation.  Oracle designates this
jaroslav@1258
     8
 * particular file as subject to the "Classpath" exception as provided
jaroslav@1258
     9
 * by Oracle in the LICENSE file that accompanied this code.
jaroslav@1258
    10
 *
jaroslav@1258
    11
 * This code is distributed in the hope that it will be useful, but WITHOUT
jaroslav@1258
    12
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
jaroslav@1258
    13
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
jaroslav@1258
    14
 * version 2 for more details (a copy is included in the LICENSE file that
jaroslav@1258
    15
 * accompanied this code).
jaroslav@1258
    16
 *
jaroslav@1258
    17
 * You should have received a copy of the GNU General Public License version
jaroslav@1258
    18
 * 2 along with this work; if not, write to the Free Software Foundation,
jaroslav@1258
    19
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
jaroslav@1258
    20
 *
jaroslav@1258
    21
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
jaroslav@1258
    22
 * or visit www.oracle.com if you need additional information or have any
jaroslav@1258
    23
 * questions.
jaroslav@1258
    24
 */
jaroslav@1258
    25
jaroslav@1258
    26
/*
jaroslav@1258
    27
 * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
jaroslav@1258
    28
 */
jaroslav@1258
    29
package java.math;
jaroslav@1258
    30
jaroslav@1258
    31
/**
jaroslav@1258
    32
 * Specifies a <i>rounding behavior</i> for numerical operations
jaroslav@1258
    33
 * capable of discarding precision. Each rounding mode indicates how
jaroslav@1258
    34
 * the least significant returned digit of a rounded result is to be
jaroslav@1258
    35
 * calculated.  If fewer digits are returned than the digits needed to
jaroslav@1258
    36
 * represent the exact numerical result, the discarded digits will be
jaroslav@1258
    37
 * referred to as the <i>discarded fraction</i> regardless the digits'
jaroslav@1258
    38
 * contribution to the value of the number.  In other words,
jaroslav@1258
    39
 * considered as a numerical value, the discarded fraction could have
jaroslav@1258
    40
 * an absolute value greater than one.
jaroslav@1258
    41
 *
jaroslav@1258
    42
 * <p>Each rounding mode description includes a table listing how
jaroslav@1258
    43
 * different two-digit decimal values would round to a one digit
jaroslav@1258
    44
 * decimal value under the rounding mode in question.  The result
jaroslav@1258
    45
 * column in the tables could be gotten by creating a
jaroslav@1258
    46
 * {@code BigDecimal} number with the specified value, forming a
jaroslav@1258
    47
 * {@link MathContext} object with the proper settings
jaroslav@1258
    48
 * ({@code precision} set to {@code 1}, and the
jaroslav@1258
    49
 * {@code roundingMode} set to the rounding mode in question), and
jaroslav@1258
    50
 * calling {@link BigDecimal#round round} on this number with the
jaroslav@1258
    51
 * proper {@code MathContext}.  A summary table showing the results
jaroslav@1258
    52
 * of these rounding operations for all rounding modes appears below.
jaroslav@1258
    53
 *
jaroslav@1258
    54
 *<p>
jaroslav@1258
    55
 *<table border>
jaroslav@1258
    56
 * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>
jaroslav@1258
    57
 * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given
jaroslav@1258
    58
 *                           rounding mode</th>
jaroslav@1258
    59
 * <tr valign=top>
jaroslav@1258
    60
 * <th>Input Number</th>         <th>{@code UP}</th>
jaroslav@1258
    61
 *                                           <th>{@code DOWN}</th>
jaroslav@1258
    62
 *                                                        <th>{@code CEILING}</th>
jaroslav@1258
    63
 *                                                                       <th>{@code FLOOR}</th>
jaroslav@1258
    64
 *                                                                                    <th>{@code HALF_UP}</th>
jaroslav@1258
    65
 *                                                                                                   <th>{@code HALF_DOWN}</th>
jaroslav@1258
    66
 *                                                                                                                    <th>{@code HALF_EVEN}</th>
jaroslav@1258
    67
 *                                                                                                                                     <th>{@code UNNECESSARY}</th>
jaroslav@1258
    68
 *
jaroslav@1258
    69
 * <tr align=right><td>5.5</td>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    70
 * <tr align=right><td>2.5</td>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    71
 * <tr align=right><td>1.6</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    72
 * <tr align=right><td>1.1</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    73
 * <tr align=right><td>1.0</td>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td>
jaroslav@1258
    74
 * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td>
jaroslav@1258
    75
 * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    76
 * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    77
 * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    78
 * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td>
jaroslav@1258
    79
 *</table>
jaroslav@1258
    80
 *
jaroslav@1258
    81
 *
jaroslav@1258
    82
 * <p>This {@code enum} is intended to replace the integer-based
jaroslav@1258
    83
 * enumeration of rounding mode constants in {@link BigDecimal}
jaroslav@1258
    84
 * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
jaroslav@1258
    85
 * etc. ).
jaroslav@1258
    86
 *
jaroslav@1258
    87
 * @see     BigDecimal
jaroslav@1258
    88
 * @see     MathContext
jaroslav@1258
    89
 * @author  Josh Bloch
jaroslav@1258
    90
 * @author  Mike Cowlishaw
jaroslav@1258
    91
 * @author  Joseph D. Darcy
jaroslav@1258
    92
 * @since 1.5
jaroslav@1258
    93
 */
jaroslav@1258
    94
public enum RoundingMode {
jaroslav@1258
    95
jaroslav@1258
    96
        /**
jaroslav@1258
    97
         * Rounding mode to round away from zero.  Always increments the
jaroslav@1258
    98
         * digit prior to a non-zero discarded fraction.  Note that this
jaroslav@1258
    99
         * rounding mode never decreases the magnitude of the calculated
jaroslav@1258
   100
         * value.
jaroslav@1258
   101
         *
jaroslav@1258
   102
         *<p>Example:
jaroslav@1258
   103
         *<table border>
jaroslav@1258
   104
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   105
         *    <th>Input rounded to one digit<br> with {@code UP} rounding
jaroslav@1258
   106
         *<tr align=right><td>5.5</td>  <td>6</td>
jaroslav@1258
   107
         *<tr align=right><td>2.5</td>  <td>3</td>
jaroslav@1258
   108
         *<tr align=right><td>1.6</td>  <td>2</td>
jaroslav@1258
   109
         *<tr align=right><td>1.1</td>  <td>2</td>
jaroslav@1258
   110
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   111
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   112
         *<tr align=right><td>-1.1</td> <td>-2</td>
jaroslav@1258
   113
         *<tr align=right><td>-1.6</td> <td>-2</td>
jaroslav@1258
   114
         *<tr align=right><td>-2.5</td> <td>-3</td>
jaroslav@1258
   115
         *<tr align=right><td>-5.5</td> <td>-6</td>
jaroslav@1258
   116
         *</table>
jaroslav@1258
   117
         */
jaroslav@1258
   118
    UP(BigDecimal.ROUND_UP),
jaroslav@1258
   119
jaroslav@1258
   120
        /**
jaroslav@1258
   121
         * Rounding mode to round towards zero.  Never increments the digit
jaroslav@1258
   122
         * prior to a discarded fraction (i.e., truncates).  Note that this
jaroslav@1258
   123
         * rounding mode never increases the magnitude of the calculated value.
jaroslav@1258
   124
         *
jaroslav@1258
   125
         *<p>Example:
jaroslav@1258
   126
         *<table border>
jaroslav@1258
   127
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   128
         *    <th>Input rounded to one digit<br> with {@code DOWN} rounding
jaroslav@1258
   129
         *<tr align=right><td>5.5</td>  <td>5</td>
jaroslav@1258
   130
         *<tr align=right><td>2.5</td>  <td>2</td>
jaroslav@1258
   131
         *<tr align=right><td>1.6</td>  <td>1</td>
jaroslav@1258
   132
         *<tr align=right><td>1.1</td>  <td>1</td>
jaroslav@1258
   133
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   134
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   135
         *<tr align=right><td>-1.1</td> <td>-1</td>
jaroslav@1258
   136
         *<tr align=right><td>-1.6</td> <td>-1</td>
jaroslav@1258
   137
         *<tr align=right><td>-2.5</td> <td>-2</td>
jaroslav@1258
   138
         *<tr align=right><td>-5.5</td> <td>-5</td>
jaroslav@1258
   139
         *</table>
jaroslav@1258
   140
         */
jaroslav@1258
   141
    DOWN(BigDecimal.ROUND_DOWN),
jaroslav@1258
   142
jaroslav@1258
   143
        /**
jaroslav@1258
   144
         * Rounding mode to round towards positive infinity.  If the
jaroslav@1258
   145
         * result is positive, behaves as for {@code RoundingMode.UP};
jaroslav@1258
   146
         * if negative, behaves as for {@code RoundingMode.DOWN}.  Note
jaroslav@1258
   147
         * that this rounding mode never decreases the calculated value.
jaroslav@1258
   148
         *
jaroslav@1258
   149
         *<p>Example:
jaroslav@1258
   150
         *<table border>
jaroslav@1258
   151
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   152
         *    <th>Input rounded to one digit<br> with {@code CEILING} rounding
jaroslav@1258
   153
         *<tr align=right><td>5.5</td>  <td>6</td>
jaroslav@1258
   154
         *<tr align=right><td>2.5</td>  <td>3</td>
jaroslav@1258
   155
         *<tr align=right><td>1.6</td>  <td>2</td>
jaroslav@1258
   156
         *<tr align=right><td>1.1</td>  <td>2</td>
jaroslav@1258
   157
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   158
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   159
         *<tr align=right><td>-1.1</td> <td>-1</td>
jaroslav@1258
   160
         *<tr align=right><td>-1.6</td> <td>-1</td>
jaroslav@1258
   161
         *<tr align=right><td>-2.5</td> <td>-2</td>
jaroslav@1258
   162
         *<tr align=right><td>-5.5</td> <td>-5</td>
jaroslav@1258
   163
         *</table>
jaroslav@1258
   164
         */
jaroslav@1258
   165
    CEILING(BigDecimal.ROUND_CEILING),
jaroslav@1258
   166
jaroslav@1258
   167
        /**
jaroslav@1258
   168
         * Rounding mode to round towards negative infinity.  If the
jaroslav@1258
   169
         * result is positive, behave as for {@code RoundingMode.DOWN};
jaroslav@1258
   170
         * if negative, behave as for {@code RoundingMode.UP}.  Note that
jaroslav@1258
   171
         * this rounding mode never increases the calculated value.
jaroslav@1258
   172
         *
jaroslav@1258
   173
         *<p>Example:
jaroslav@1258
   174
         *<table border>
jaroslav@1258
   175
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   176
         *    <th>Input rounded to one digit<br> with {@code FLOOR} rounding
jaroslav@1258
   177
         *<tr align=right><td>5.5</td>  <td>5</td>
jaroslav@1258
   178
         *<tr align=right><td>2.5</td>  <td>2</td>
jaroslav@1258
   179
         *<tr align=right><td>1.6</td>  <td>1</td>
jaroslav@1258
   180
         *<tr align=right><td>1.1</td>  <td>1</td>
jaroslav@1258
   181
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   182
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   183
         *<tr align=right><td>-1.1</td> <td>-2</td>
jaroslav@1258
   184
         *<tr align=right><td>-1.6</td> <td>-2</td>
jaroslav@1258
   185
         *<tr align=right><td>-2.5</td> <td>-3</td>
jaroslav@1258
   186
         *<tr align=right><td>-5.5</td> <td>-6</td>
jaroslav@1258
   187
         *</table>
jaroslav@1258
   188
         */
jaroslav@1258
   189
    FLOOR(BigDecimal.ROUND_FLOOR),
jaroslav@1258
   190
jaroslav@1258
   191
        /**
jaroslav@1258
   192
         * Rounding mode to round towards {@literal "nearest neighbor"}
jaroslav@1258
   193
         * unless both neighbors are equidistant, in which case round up.
jaroslav@1258
   194
         * Behaves as for {@code RoundingMode.UP} if the discarded
jaroslav@1258
   195
         * fraction is &ge; 0.5; otherwise, behaves as for
jaroslav@1258
   196
         * {@code RoundingMode.DOWN}.  Note that this is the rounding
jaroslav@1258
   197
         * mode commonly taught at school.
jaroslav@1258
   198
         *
jaroslav@1258
   199
         *<p>Example:
jaroslav@1258
   200
         *<table border>
jaroslav@1258
   201
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   202
         *    <th>Input rounded to one digit<br> with {@code HALF_UP} rounding
jaroslav@1258
   203
         *<tr align=right><td>5.5</td>  <td>6</td>
jaroslav@1258
   204
         *<tr align=right><td>2.5</td>  <td>3</td>
jaroslav@1258
   205
         *<tr align=right><td>1.6</td>  <td>2</td>
jaroslav@1258
   206
         *<tr align=right><td>1.1</td>  <td>1</td>
jaroslav@1258
   207
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   208
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   209
         *<tr align=right><td>-1.1</td> <td>-1</td>
jaroslav@1258
   210
         *<tr align=right><td>-1.6</td> <td>-2</td>
jaroslav@1258
   211
         *<tr align=right><td>-2.5</td> <td>-3</td>
jaroslav@1258
   212
         *<tr align=right><td>-5.5</td> <td>-6</td>
jaroslav@1258
   213
         *</table>
jaroslav@1258
   214
         */
jaroslav@1258
   215
    HALF_UP(BigDecimal.ROUND_HALF_UP),
jaroslav@1258
   216
jaroslav@1258
   217
        /**
jaroslav@1258
   218
         * Rounding mode to round towards {@literal "nearest neighbor"}
jaroslav@1258
   219
         * unless both neighbors are equidistant, in which case round
jaroslav@1258
   220
         * down.  Behaves as for {@code RoundingMode.UP} if the discarded
jaroslav@1258
   221
         * fraction is &gt; 0.5; otherwise, behaves as for
jaroslav@1258
   222
         * {@code RoundingMode.DOWN}.
jaroslav@1258
   223
         *
jaroslav@1258
   224
         *<p>Example:
jaroslav@1258
   225
         *<table border>
jaroslav@1258
   226
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   227
         *    <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding
jaroslav@1258
   228
         *<tr align=right><td>5.5</td>  <td>5</td>
jaroslav@1258
   229
         *<tr align=right><td>2.5</td>  <td>2</td>
jaroslav@1258
   230
         *<tr align=right><td>1.6</td>  <td>2</td>
jaroslav@1258
   231
         *<tr align=right><td>1.1</td>  <td>1</td>
jaroslav@1258
   232
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   233
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   234
         *<tr align=right><td>-1.1</td> <td>-1</td>
jaroslav@1258
   235
         *<tr align=right><td>-1.6</td> <td>-2</td>
jaroslav@1258
   236
         *<tr align=right><td>-2.5</td> <td>-2</td>
jaroslav@1258
   237
         *<tr align=right><td>-5.5</td> <td>-5</td>
jaroslav@1258
   238
         *</table>
jaroslav@1258
   239
         */
jaroslav@1258
   240
    HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
jaroslav@1258
   241
jaroslav@1258
   242
        /**
jaroslav@1258
   243
         * Rounding mode to round towards the {@literal "nearest neighbor"}
jaroslav@1258
   244
         * unless both neighbors are equidistant, in which case, round
jaroslav@1258
   245
         * towards the even neighbor.  Behaves as for
jaroslav@1258
   246
         * {@code RoundingMode.HALF_UP} if the digit to the left of the
jaroslav@1258
   247
         * discarded fraction is odd; behaves as for
jaroslav@1258
   248
         * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this
jaroslav@1258
   249
         * is the rounding mode that statistically minimizes cumulative
jaroslav@1258
   250
         * error when applied repeatedly over a sequence of calculations.
jaroslav@1258
   251
         * It is sometimes known as {@literal "Banker's rounding,"} and is
jaroslav@1258
   252
         * chiefly used in the USA.  This rounding mode is analogous to
jaroslav@1258
   253
         * the rounding policy used for {@code float} and {@code double}
jaroslav@1258
   254
         * arithmetic in Java.
jaroslav@1258
   255
         *
jaroslav@1258
   256
         *<p>Example:
jaroslav@1258
   257
         *<table border>
jaroslav@1258
   258
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   259
         *    <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding
jaroslav@1258
   260
         *<tr align=right><td>5.5</td>  <td>6</td>
jaroslav@1258
   261
         *<tr align=right><td>2.5</td>  <td>2</td>
jaroslav@1258
   262
         *<tr align=right><td>1.6</td>  <td>2</td>
jaroslav@1258
   263
         *<tr align=right><td>1.1</td>  <td>1</td>
jaroslav@1258
   264
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   265
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   266
         *<tr align=right><td>-1.1</td> <td>-1</td>
jaroslav@1258
   267
         *<tr align=right><td>-1.6</td> <td>-2</td>
jaroslav@1258
   268
         *<tr align=right><td>-2.5</td> <td>-2</td>
jaroslav@1258
   269
         *<tr align=right><td>-5.5</td> <td>-6</td>
jaroslav@1258
   270
         *</table>
jaroslav@1258
   271
         */
jaroslav@1258
   272
    HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
jaroslav@1258
   273
jaroslav@1258
   274
        /**
jaroslav@1258
   275
         * Rounding mode to assert that the requested operation has an exact
jaroslav@1258
   276
         * result, hence no rounding is necessary.  If this rounding mode is
jaroslav@1258
   277
         * specified on an operation that yields an inexact result, an
jaroslav@1258
   278
         * {@code ArithmeticException} is thrown.
jaroslav@1258
   279
         *<p>Example:
jaroslav@1258
   280
         *<table border>
jaroslav@1258
   281
         *<tr valign=top><th>Input Number</th>
jaroslav@1258
   282
         *    <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding
jaroslav@1258
   283
         *<tr align=right><td>5.5</td>  <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   284
         *<tr align=right><td>2.5</td>  <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   285
         *<tr align=right><td>1.6</td>  <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   286
         *<tr align=right><td>1.1</td>  <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   287
         *<tr align=right><td>1.0</td>  <td>1</td>
jaroslav@1258
   288
         *<tr align=right><td>-1.0</td> <td>-1</td>
jaroslav@1258
   289
         *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   290
         *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   291
         *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   292
         *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td>
jaroslav@1258
   293
         *</table>
jaroslav@1258
   294
         */
jaroslav@1258
   295
    UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
jaroslav@1258
   296
jaroslav@1258
   297
    // Corresponding BigDecimal rounding constant
jaroslav@1258
   298
    final int oldMode;
jaroslav@1258
   299
jaroslav@1258
   300
    /**
jaroslav@1258
   301
     * Constructor
jaroslav@1258
   302
     *
jaroslav@1258
   303
     * @param oldMode The {@code BigDecimal} constant corresponding to
jaroslav@1258
   304
     *        this mode
jaroslav@1258
   305
     */
jaroslav@1258
   306
    private RoundingMode(int oldMode) {
jaroslav@1258
   307
        this.oldMode = oldMode;
jaroslav@1258
   308
    }
jaroslav@1258
   309
jaroslav@1258
   310
    /**
jaroslav@1258
   311
     * Returns the {@code RoundingMode} object corresponding to a
jaroslav@1258
   312
     * legacy integer rounding mode constant in {@link BigDecimal}.
jaroslav@1258
   313
     *
jaroslav@1258
   314
     * @param  rm legacy integer rounding mode to convert
jaroslav@1258
   315
     * @return {@code RoundingMode} corresponding to the given integer.
jaroslav@1258
   316
     * @throws IllegalArgumentException integer is out of range
jaroslav@1258
   317
     */
jaroslav@1258
   318
    public static RoundingMode valueOf(int rm) {
jaroslav@1258
   319
        switch(rm) {
jaroslav@1258
   320
jaroslav@1258
   321
        case BigDecimal.ROUND_UP:
jaroslav@1258
   322
            return UP;
jaroslav@1258
   323
jaroslav@1258
   324
        case BigDecimal.ROUND_DOWN:
jaroslav@1258
   325
            return DOWN;
jaroslav@1258
   326
jaroslav@1258
   327
        case BigDecimal.ROUND_CEILING:
jaroslav@1258
   328
            return CEILING;
jaroslav@1258
   329
jaroslav@1258
   330
        case BigDecimal.ROUND_FLOOR:
jaroslav@1258
   331
            return FLOOR;
jaroslav@1258
   332
jaroslav@1258
   333
        case BigDecimal.ROUND_HALF_UP:
jaroslav@1258
   334
            return HALF_UP;
jaroslav@1258
   335
jaroslav@1258
   336
        case BigDecimal.ROUND_HALF_DOWN:
jaroslav@1258
   337
            return HALF_DOWN;
jaroslav@1258
   338
jaroslav@1258
   339
        case BigDecimal.ROUND_HALF_EVEN:
jaroslav@1258
   340
            return HALF_EVEN;
jaroslav@1258
   341
jaroslav@1258
   342
        case BigDecimal.ROUND_UNNECESSARY:
jaroslav@1258
   343
            return UNNECESSARY;
jaroslav@1258
   344
jaroslav@1258
   345
        default:
jaroslav@1258
   346
            throw new IllegalArgumentException("argument out of range");
jaroslav@1258
   347
        }
jaroslav@1258
   348
    }
jaroslav@1258
   349
}