emul/compact/src/main/java/java/math/RoundingMode.java
author Jaroslav Tulach <jaroslav.tulach@apidesign.org>
Sat, 07 Sep 2013 13:51:24 +0200
branchjdk7-b147
changeset 1258 724f3e1ea53e
permissions -rw-r--r--
Additional set of classes to make porting of lookup library more easier
     1 /*
     2  * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved.
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
     4  *
     5  * This code is free software; you can redistribute it and/or modify it
     6  * under the terms of the GNU General Public License version 2 only, as
     7  * published by the Free Software Foundation.  Oracle designates this
     8  * particular file as subject to the "Classpath" exception as provided
     9  * by Oracle in the LICENSE file that accompanied this code.
    10  *
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    14  * version 2 for more details (a copy is included in the LICENSE file that
    15  * accompanied this code).
    16  *
    17  * You should have received a copy of the GNU General Public License version
    18  * 2 along with this work; if not, write to the Free Software Foundation,
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
    20  *
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
    22  * or visit www.oracle.com if you need additional information or have any
    23  * questions.
    24  */
    25 
    26 /*
    27  * Portions Copyright IBM Corporation, 2001. All Rights Reserved.
    28  */
    29 package java.math;
    30 
    31 /**
    32  * Specifies a <i>rounding behavior</i> for numerical operations
    33  * capable of discarding precision. Each rounding mode indicates how
    34  * the least significant returned digit of a rounded result is to be
    35  * calculated.  If fewer digits are returned than the digits needed to
    36  * represent the exact numerical result, the discarded digits will be
    37  * referred to as the <i>discarded fraction</i> regardless the digits'
    38  * contribution to the value of the number.  In other words,
    39  * considered as a numerical value, the discarded fraction could have
    40  * an absolute value greater than one.
    41  *
    42  * <p>Each rounding mode description includes a table listing how
    43  * different two-digit decimal values would round to a one digit
    44  * decimal value under the rounding mode in question.  The result
    45  * column in the tables could be gotten by creating a
    46  * {@code BigDecimal} number with the specified value, forming a
    47  * {@link MathContext} object with the proper settings
    48  * ({@code precision} set to {@code 1}, and the
    49  * {@code roundingMode} set to the rounding mode in question), and
    50  * calling {@link BigDecimal#round round} on this number with the
    51  * proper {@code MathContext}.  A summary table showing the results
    52  * of these rounding operations for all rounding modes appears below.
    53  *
    54  *<p>
    55  *<table border>
    56  * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption>
    57  * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given
    58  *                           rounding mode</th>
    59  * <tr valign=top>
    60  * <th>Input Number</th>         <th>{@code UP}</th>
    61  *                                           <th>{@code DOWN}</th>
    62  *                                                        <th>{@code CEILING}</th>
    63  *                                                                       <th>{@code FLOOR}</th>
    64  *                                                                                    <th>{@code HALF_UP}</th>
    65  *                                                                                                   <th>{@code HALF_DOWN}</th>
    66  *                                                                                                                    <th>{@code HALF_EVEN}</th>
    67  *                                                                                                                                     <th>{@code UNNECESSARY}</th>
    68  *
    69  * <tr align=right><td>5.5</td>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td>
    70  * <tr align=right><td>2.5</td>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
    71  * <tr align=right><td>1.6</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td>
    72  * <tr align=right><td>1.1</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td>
    73  * <tr align=right><td>1.0</td>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td>
    74  * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td>
    75  * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td>
    76  * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
    77  * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td>
    78  * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td>
    79  *</table>
    80  *
    81  *
    82  * <p>This {@code enum} is intended to replace the integer-based
    83  * enumeration of rounding mode constants in {@link BigDecimal}
    84  * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN},
    85  * etc. ).
    86  *
    87  * @see     BigDecimal
    88  * @see     MathContext
    89  * @author  Josh Bloch
    90  * @author  Mike Cowlishaw
    91  * @author  Joseph D. Darcy
    92  * @since 1.5
    93  */
    94 public enum RoundingMode {
    95 
    96         /**
    97          * Rounding mode to round away from zero.  Always increments the
    98          * digit prior to a non-zero discarded fraction.  Note that this
    99          * rounding mode never decreases the magnitude of the calculated
   100          * value.
   101          *
   102          *<p>Example:
   103          *<table border>
   104          *<tr valign=top><th>Input Number</th>
   105          *    <th>Input rounded to one digit<br> with {@code UP} rounding
   106          *<tr align=right><td>5.5</td>  <td>6</td>
   107          *<tr align=right><td>2.5</td>  <td>3</td>
   108          *<tr align=right><td>1.6</td>  <td>2</td>
   109          *<tr align=right><td>1.1</td>  <td>2</td>
   110          *<tr align=right><td>1.0</td>  <td>1</td>
   111          *<tr align=right><td>-1.0</td> <td>-1</td>
   112          *<tr align=right><td>-1.1</td> <td>-2</td>
   113          *<tr align=right><td>-1.6</td> <td>-2</td>
   114          *<tr align=right><td>-2.5</td> <td>-3</td>
   115          *<tr align=right><td>-5.5</td> <td>-6</td>
   116          *</table>
   117          */
   118     UP(BigDecimal.ROUND_UP),
   119 
   120         /**
   121          * Rounding mode to round towards zero.  Never increments the digit
   122          * prior to a discarded fraction (i.e., truncates).  Note that this
   123          * rounding mode never increases the magnitude of the calculated value.
   124          *
   125          *<p>Example:
   126          *<table border>
   127          *<tr valign=top><th>Input Number</th>
   128          *    <th>Input rounded to one digit<br> with {@code DOWN} rounding
   129          *<tr align=right><td>5.5</td>  <td>5</td>
   130          *<tr align=right><td>2.5</td>  <td>2</td>
   131          *<tr align=right><td>1.6</td>  <td>1</td>
   132          *<tr align=right><td>1.1</td>  <td>1</td>
   133          *<tr align=right><td>1.0</td>  <td>1</td>
   134          *<tr align=right><td>-1.0</td> <td>-1</td>
   135          *<tr align=right><td>-1.1</td> <td>-1</td>
   136          *<tr align=right><td>-1.6</td> <td>-1</td>
   137          *<tr align=right><td>-2.5</td> <td>-2</td>
   138          *<tr align=right><td>-5.5</td> <td>-5</td>
   139          *</table>
   140          */
   141     DOWN(BigDecimal.ROUND_DOWN),
   142 
   143         /**
   144          * Rounding mode to round towards positive infinity.  If the
   145          * result is positive, behaves as for {@code RoundingMode.UP};
   146          * if negative, behaves as for {@code RoundingMode.DOWN}.  Note
   147          * that this rounding mode never decreases the calculated value.
   148          *
   149          *<p>Example:
   150          *<table border>
   151          *<tr valign=top><th>Input Number</th>
   152          *    <th>Input rounded to one digit<br> with {@code CEILING} rounding
   153          *<tr align=right><td>5.5</td>  <td>6</td>
   154          *<tr align=right><td>2.5</td>  <td>3</td>
   155          *<tr align=right><td>1.6</td>  <td>2</td>
   156          *<tr align=right><td>1.1</td>  <td>2</td>
   157          *<tr align=right><td>1.0</td>  <td>1</td>
   158          *<tr align=right><td>-1.0</td> <td>-1</td>
   159          *<tr align=right><td>-1.1</td> <td>-1</td>
   160          *<tr align=right><td>-1.6</td> <td>-1</td>
   161          *<tr align=right><td>-2.5</td> <td>-2</td>
   162          *<tr align=right><td>-5.5</td> <td>-5</td>
   163          *</table>
   164          */
   165     CEILING(BigDecimal.ROUND_CEILING),
   166 
   167         /**
   168          * Rounding mode to round towards negative infinity.  If the
   169          * result is positive, behave as for {@code RoundingMode.DOWN};
   170          * if negative, behave as for {@code RoundingMode.UP}.  Note that
   171          * this rounding mode never increases the calculated value.
   172          *
   173          *<p>Example:
   174          *<table border>
   175          *<tr valign=top><th>Input Number</th>
   176          *    <th>Input rounded to one digit<br> with {@code FLOOR} rounding
   177          *<tr align=right><td>5.5</td>  <td>5</td>
   178          *<tr align=right><td>2.5</td>  <td>2</td>
   179          *<tr align=right><td>1.6</td>  <td>1</td>
   180          *<tr align=right><td>1.1</td>  <td>1</td>
   181          *<tr align=right><td>1.0</td>  <td>1</td>
   182          *<tr align=right><td>-1.0</td> <td>-1</td>
   183          *<tr align=right><td>-1.1</td> <td>-2</td>
   184          *<tr align=right><td>-1.6</td> <td>-2</td>
   185          *<tr align=right><td>-2.5</td> <td>-3</td>
   186          *<tr align=right><td>-5.5</td> <td>-6</td>
   187          *</table>
   188          */
   189     FLOOR(BigDecimal.ROUND_FLOOR),
   190 
   191         /**
   192          * Rounding mode to round towards {@literal "nearest neighbor"}
   193          * unless both neighbors are equidistant, in which case round up.
   194          * Behaves as for {@code RoundingMode.UP} if the discarded
   195          * fraction is &ge; 0.5; otherwise, behaves as for
   196          * {@code RoundingMode.DOWN}.  Note that this is the rounding
   197          * mode commonly taught at school.
   198          *
   199          *<p>Example:
   200          *<table border>
   201          *<tr valign=top><th>Input Number</th>
   202          *    <th>Input rounded to one digit<br> with {@code HALF_UP} rounding
   203          *<tr align=right><td>5.5</td>  <td>6</td>
   204          *<tr align=right><td>2.5</td>  <td>3</td>
   205          *<tr align=right><td>1.6</td>  <td>2</td>
   206          *<tr align=right><td>1.1</td>  <td>1</td>
   207          *<tr align=right><td>1.0</td>  <td>1</td>
   208          *<tr align=right><td>-1.0</td> <td>-1</td>
   209          *<tr align=right><td>-1.1</td> <td>-1</td>
   210          *<tr align=right><td>-1.6</td> <td>-2</td>
   211          *<tr align=right><td>-2.5</td> <td>-3</td>
   212          *<tr align=right><td>-5.5</td> <td>-6</td>
   213          *</table>
   214          */
   215     HALF_UP(BigDecimal.ROUND_HALF_UP),
   216 
   217         /**
   218          * Rounding mode to round towards {@literal "nearest neighbor"}
   219          * unless both neighbors are equidistant, in which case round
   220          * down.  Behaves as for {@code RoundingMode.UP} if the discarded
   221          * fraction is &gt; 0.5; otherwise, behaves as for
   222          * {@code RoundingMode.DOWN}.
   223          *
   224          *<p>Example:
   225          *<table border>
   226          *<tr valign=top><th>Input Number</th>
   227          *    <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding
   228          *<tr align=right><td>5.5</td>  <td>5</td>
   229          *<tr align=right><td>2.5</td>  <td>2</td>
   230          *<tr align=right><td>1.6</td>  <td>2</td>
   231          *<tr align=right><td>1.1</td>  <td>1</td>
   232          *<tr align=right><td>1.0</td>  <td>1</td>
   233          *<tr align=right><td>-1.0</td> <td>-1</td>
   234          *<tr align=right><td>-1.1</td> <td>-1</td>
   235          *<tr align=right><td>-1.6</td> <td>-2</td>
   236          *<tr align=right><td>-2.5</td> <td>-2</td>
   237          *<tr align=right><td>-5.5</td> <td>-5</td>
   238          *</table>
   239          */
   240     HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),
   241 
   242         /**
   243          * Rounding mode to round towards the {@literal "nearest neighbor"}
   244          * unless both neighbors are equidistant, in which case, round
   245          * towards the even neighbor.  Behaves as for
   246          * {@code RoundingMode.HALF_UP} if the digit to the left of the
   247          * discarded fraction is odd; behaves as for
   248          * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this
   249          * is the rounding mode that statistically minimizes cumulative
   250          * error when applied repeatedly over a sequence of calculations.
   251          * It is sometimes known as {@literal "Banker's rounding,"} and is
   252          * chiefly used in the USA.  This rounding mode is analogous to
   253          * the rounding policy used for {@code float} and {@code double}
   254          * arithmetic in Java.
   255          *
   256          *<p>Example:
   257          *<table border>
   258          *<tr valign=top><th>Input Number</th>
   259          *    <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding
   260          *<tr align=right><td>5.5</td>  <td>6</td>
   261          *<tr align=right><td>2.5</td>  <td>2</td>
   262          *<tr align=right><td>1.6</td>  <td>2</td>
   263          *<tr align=right><td>1.1</td>  <td>1</td>
   264          *<tr align=right><td>1.0</td>  <td>1</td>
   265          *<tr align=right><td>-1.0</td> <td>-1</td>
   266          *<tr align=right><td>-1.1</td> <td>-1</td>
   267          *<tr align=right><td>-1.6</td> <td>-2</td>
   268          *<tr align=right><td>-2.5</td> <td>-2</td>
   269          *<tr align=right><td>-5.5</td> <td>-6</td>
   270          *</table>
   271          */
   272     HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),
   273 
   274         /**
   275          * Rounding mode to assert that the requested operation has an exact
   276          * result, hence no rounding is necessary.  If this rounding mode is
   277          * specified on an operation that yields an inexact result, an
   278          * {@code ArithmeticException} is thrown.
   279          *<p>Example:
   280          *<table border>
   281          *<tr valign=top><th>Input Number</th>
   282          *    <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding
   283          *<tr align=right><td>5.5</td>  <td>throw {@code ArithmeticException}</td>
   284          *<tr align=right><td>2.5</td>  <td>throw {@code ArithmeticException}</td>
   285          *<tr align=right><td>1.6</td>  <td>throw {@code ArithmeticException}</td>
   286          *<tr align=right><td>1.1</td>  <td>throw {@code ArithmeticException}</td>
   287          *<tr align=right><td>1.0</td>  <td>1</td>
   288          *<tr align=right><td>-1.0</td> <td>-1</td>
   289          *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td>
   290          *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td>
   291          *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td>
   292          *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td>
   293          *</table>
   294          */
   295     UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);
   296 
   297     // Corresponding BigDecimal rounding constant
   298     final int oldMode;
   299 
   300     /**
   301      * Constructor
   302      *
   303      * @param oldMode The {@code BigDecimal} constant corresponding to
   304      *        this mode
   305      */
   306     private RoundingMode(int oldMode) {
   307         this.oldMode = oldMode;
   308     }
   309 
   310     /**
   311      * Returns the {@code RoundingMode} object corresponding to a
   312      * legacy integer rounding mode constant in {@link BigDecimal}.
   313      *
   314      * @param  rm legacy integer rounding mode to convert
   315      * @return {@code RoundingMode} corresponding to the given integer.
   316      * @throws IllegalArgumentException integer is out of range
   317      */
   318     public static RoundingMode valueOf(int rm) {
   319         switch(rm) {
   320 
   321         case BigDecimal.ROUND_UP:
   322             return UP;
   323 
   324         case BigDecimal.ROUND_DOWN:
   325             return DOWN;
   326 
   327         case BigDecimal.ROUND_CEILING:
   328             return CEILING;
   329 
   330         case BigDecimal.ROUND_FLOOR:
   331             return FLOOR;
   332 
   333         case BigDecimal.ROUND_HALF_UP:
   334             return HALF_UP;
   335 
   336         case BigDecimal.ROUND_HALF_DOWN:
   337             return HALF_DOWN;
   338 
   339         case BigDecimal.ROUND_HALF_EVEN:
   340             return HALF_EVEN;
   341 
   342         case BigDecimal.ROUND_UNNECESSARY:
   343             return UNNECESSARY;
   344 
   345         default:
   346             throw new IllegalArgumentException("argument out of range");
   347         }
   348     }
   349 }