minesweeper/src/main/java/org/apidesign/demo/minesweeper/MinesModel.java
author Jaroslav Tulach <jtulach@netbeans.org>
Fri, 07 Feb 2014 15:21:54 +0100
branchminesweeper
changeset 64 3a82f9e6eddd
parent 63 56477205fdb5
child 65 8e31706fc5da
permissions -rw-r--r--
Shows number of bombs in the neibourhood
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/**
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 * The MIT License (MIT)
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 *
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 * Copyright (C) 2013 Jaroslav Tulach <jaroslav.tulach@apidesign.org>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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package org.apidesign.demo.minesweeper;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import net.java.html.json.ComputedProperty;
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import net.java.html.json.Function;
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import net.java.html.json.Model;
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import net.java.html.json.ModelOperation;
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import net.java.html.json.Property;
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/** Model of the mine field.
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 */
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@Model(className = "Mines", properties = {
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    @Property(name = "state", type = MinesModel.GameState.class),
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    @Property(name = "rows", type = Row.class, array = true),
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})
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final class MinesModel {
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    enum GameState {
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        IN_PROGRESS, WON, LOST;
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    }
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    @Model(className = "Row", properties = {
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        @Property(name = "columns", type = Square.class, array = true)
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    })
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    static class RowModel {
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    }
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    @Model(className = "Square", properties = {
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        @Property(name = "state", type = SquareType.class),
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        @Property(name = "mine", type = boolean.class)
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    })
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    static class SquareModel {
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        @ComputedProperty static String text(SquareType state) {
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            if (state == null) return " ";
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            switch (state) {
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                case MINE: return "B";
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                case UNKNOWN: return "?";
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                case N_0: return " ";
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            }
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            return "" + state.ordinal();
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        }
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    }
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    enum SquareType {
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        N_0, N_1, N_2, N_3, N_4, N_5, N_6, N_7, N_8,
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        UNKNOWN, MINE;
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        final boolean isVisible() {
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            return name().startsWith("N_");
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        }
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        final SquareType moreBombs() {
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            if (this == MINE || this == UNKNOWN) {
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                return this;
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            }
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            return values()[ordinal() + 1];
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        }
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    }
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    @ModelOperation static void init(Mines model, int width, int height, int mines) {
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        List<Row> rows = new ArrayList<Row>(height);
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        for (int y = 0; y < height; y++) {
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            Square[] columns = new Square[width];
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            for (int x = 0; x < width; x++) {
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                columns[x] = new Square(SquareType.UNKNOWN, false);
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            }
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            rows.add(new Row(columns));
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        }
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        Random r = new Random();
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        while (mines > 0) {
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            int x = r.nextInt(width);
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            int y = r.nextInt(height);
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            final Square s = rows.get(y).getColumns().get(x);
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            if (s.isMine()) {
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                continue;
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            }
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            s.setMine(true);
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            mines--;
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        }
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        model.setState(GameState.IN_PROGRESS);
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        model.getRows().clear();
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        model.getRows().addAll(rows);
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    }
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    @ModelOperation static void computeMines(Mines model) {
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        List<Integer> xBombs = new ArrayList<Integer>();
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        List<Integer> yBombs = new ArrayList<Integer>();
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        final List<Row> rows = model.getRows();
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        for (int y = 0; y < rows.size(); y++) {
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            final List<Square> columns = rows.get(y).getColumns();
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            for (int x = 0; x < columns.size(); x++) {
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                Square sq = columns.get(x);
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                if (sq.isMine()) {
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                    xBombs.add(x);
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                    yBombs.add(y);
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                }
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                if (sq.getState().isVisible()) {
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                    sq.setState(SquareType.N_0);
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                }
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            }
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        }
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        for (int i = 0; i < xBombs.size(); i++) {
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            int x = xBombs.get(i);
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            int y = yBombs.get(i);
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            incrementAround(model, x, y);
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        }
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    }
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    private static void incrementAround(Mines model, int x, int y) {
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        incrementAt(model, x - 1, y - 1);
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        incrementAt(model, x - 1, y);
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        incrementAt(model, x - 1, y + 1);
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        incrementAt(model, x + 1, y - 1);
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        incrementAt(model, x + 1, y);
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        incrementAt(model, x + 1, y + 1);
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        incrementAt(model, x, y - 1);
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        incrementAt(model, x, y + 1);
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    }
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    private static void incrementAt(Mines model, int x, int y) {
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        if (y >= 0 && y < model.getRows().size()) {
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            Row r = model.getRows().get(y);
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            if (x >= 0 && x < r.getColumns().size()) {
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                Square sq = r.getColumns().get(x);
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                sq.setState(sq.getState().moreBombs());
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            }
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        }
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    }
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    static void showAllBombs(Mines model) {
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        for (Row row : model.getRows()) {
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            for (Square square : row.getColumns()) {
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                if (square.isMine()) {
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                    square.setState(SquareType.MINE);
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                }
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            }
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        }
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    }
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    @Function static void click(Mines model, Square data) {
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        if (model.getState() != GameState.IN_PROGRESS) {
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            return;
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        }
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        switch (data.getState()) {
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            case UNKNOWN: 
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                if (data.isMine()) {
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                    showAllBombs(model);
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                    model.setState(GameState.LOST);
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                } else {
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                    data.setState(SquareType.N_0);
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                    model.computeMines();
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                }
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            break;
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        }
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    }
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}