minesweeper/src/main/java/org/apidesign/demo/minesweeper/MinesModel.java
Thu, 27 Mar 2014 15:14:48 +0100 Merge from main line and resolve all the conflicts
Thu, 20 Mar 2014 11:25:28 +0100 Merging teavm branch into default line, now when teavm 0.1 is out
Sun, 16 Mar 2014 09:24:51 +0100 On classloading initializations caused problems on dlvkbrwsr 0.5
Sun, 16 Mar 2014 08:30:22 +0100 Updating to real release of dlvkbrwsr
Sun, 09 Mar 2014 15:21:42 +0100 Faster computation of discovered non-mine squares
Sun, 09 Mar 2014 15:03:01 +0100 Reuse existing field if it is of the same size
Tue, 04 Mar 2014 09:24:17 +0100 Move the main initialization method into MinesModel
Mon, 10 Feb 2014 16:50:08 +0100 Play a sound when a square in the minefield is made visible
Sat, 08 Feb 2014 10:07:55 +0100 Showing mine field only conditionally
Sat, 08 Feb 2014 09:25:53 +0100 Different colors and symbols
Sat, 08 Feb 2014 06:36:06 +0100 Play just the 10x10 game
Sat, 08 Feb 2014 06:23:40 +0100 A bit of responsive design and using OK sign for discovered bombs
Fri, 07 Feb 2014 21:36:27 +0100 A way to restart a game
Fri, 07 Feb 2014 20:22:14 +0100 Don't needlessly manipulate the state of UI model to speed things up
Fri, 07 Feb 2014 17:22:58 +0100 Unhide all neighbourghs of empty pieces
Fri, 07 Feb 2014 16:35:45 +0100 Game is won when only hidden places contain bombs
Fri, 07 Feb 2014 15:40:56 +0100 Assign the style to the table cell
Fri, 07 Feb 2014 15:21:54 +0100 Shows number of bombs in the neibourhood
Fri, 07 Feb 2014 14:47:07 +0100 First version of a mine sweeper game