minesweeper/src/main/java/org/apidesign/demo/minesweeper/MinesModel.java
Sun, 28 Jun 2015 06:27:44 +0200 Remembering reference to the model
Fri, 09 Jan 2015 06:10:00 +0100 Switching to HTML/Java@1.1 and bck2brwsr@0.12
Mon, 08 Sep 2014 17:15:18 +0200 When there is HTML/Java project, clicking on 'Develop' should open the project wizard
Sat, 26 Jul 2014 08:28:59 +0200 Prevent table cell resizing but filling each cell with invisible number
Mon, 21 Jul 2014 15:05:22 +0200 Only enable 'show and mark mines' when the game is still in progress
Thu, 17 Jul 2014 08:23:25 +0200 One should not be able to win the game by marking all the squares
Fri, 27 Jun 2014 16:14:57 +0200 Indicate the mine selection mode by blinking the danger sign on all undiscovered squares
Fri, 27 Jun 2014 15:36:48 +0200 One can win by marking fields with all bombs
Fri, 27 Jun 2014 15:25:21 +0200 Allowing to mark a field with a danger sign
Fri, 27 Jun 2014 15:05:03 +0200 Using CSS:after instead of computed HTML fragment
Mon, 02 Jun 2014 21:20:59 +0200 Compressing audios to mp3s
Sun, 25 May 2014 21:29:22 +0200 If possible, move the mine into just clicked square
Fri, 25 Apr 2014 12:55:40 +0200 Merging with default branch
Fri, 25 Apr 2014 12:44:49 +0200 Success and failure sounds
Thu, 27 Mar 2014 15:14:48 +0100 Merge from main line and resolve all the conflicts
Thu, 20 Mar 2014 11:25:28 +0100 Merging teavm branch into default line, now when teavm 0.1 is out
Sun, 16 Mar 2014 09:24:51 +0100 On classloading initializations caused problems on dlvkbrwsr 0.5
Sun, 16 Mar 2014 08:30:22 +0100 Updating to real release of dlvkbrwsr
Sun, 09 Mar 2014 15:21:42 +0100 Faster computation of discovered non-mine squares
Sun, 09 Mar 2014 15:03:01 +0100 Reuse existing field if it is of the same size
Tue, 04 Mar 2014 09:24:17 +0100 Move the main initialization method into MinesModel
Mon, 10 Feb 2014 16:50:08 +0100 Play a sound when a square in the minefield is made visible
Sat, 08 Feb 2014 10:07:55 +0100 Showing mine field only conditionally
Sat, 08 Feb 2014 09:25:53 +0100 Different colors and symbols
Sat, 08 Feb 2014 06:36:06 +0100 Play just the 10x10 game
Sat, 08 Feb 2014 06:23:40 +0100 A bit of responsive design and using OK sign for discovered bombs
Fri, 07 Feb 2014 21:36:27 +0100 A way to restart a game
Fri, 07 Feb 2014 20:22:14 +0100 Don't needlessly manipulate the state of UI model to speed things up
Fri, 07 Feb 2014 17:22:58 +0100 Unhide all neighbourghs of empty pieces
Fri, 07 Feb 2014 16:35:45 +0100 Game is won when only hidden places contain bombs
Fri, 07 Feb 2014 15:40:56 +0100 Assign the style to the table cell
Fri, 07 Feb 2014 15:21:54 +0100 Shows number of bombs in the neibourhood
Fri, 07 Feb 2014 14:47:07 +0100 First version of a mine sweeper game